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  10th commemoration of the Kortoan War.
Posted by: Arkiania - 03-09-2017, 03:18 AM - Forum: Siora - No Replies

26th of Dein, 1582
Naegam Airport

The Kortoan President Eun Jeong and his wife Ji-Min Choe, waited for the invited to arrive at the airport. With them stood the Suho Jeonsa in ancient Kortoan military uniforms, standing by to play the Kortoan National Anthem when they arrive at the airport. The media was also there which were kept far behind the President and his wife. After the airport, awaits tens of thousands of citizens waiting for the them to arrive and for the ceremony to begin. The time for the invited world leaders to arrive was now.

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  Hearthstoooooooone
Posted by: Seperallis - 03-09-2017, 02:35 AM - Forum: The Gameroom - Replies (9)

I've been entertaining the thought of getting together and playing Hearthstone with people on here. Maybe even a "tournament" or "season" for lolz...or just a day of having fun playing each other. However, I had some suspicions as to how many people even play or have played. For my part, I haven't touched the game in a while, but if there's enough people willing to have a go at playing together, then I'll bother coming back to the game.

Sal used to play with me. We'd have fun just dorking around in whatever brawls was on at the time.

SO yeah, who here used to or still does play the thing?

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  Times They Are A-Changin'
Posted by: Severyane - 03-07-2017, 10:48 AM - Forum: Siora - No Replies

Premier's Manor
Severograd, Severyan D.P.R.
16 Dein 1582


It was strange for Stepan Dmitriev to be where he was now after a lifetime as an economist in Siora's largest communist nation. He had, in the course of his career, studied capitalism so few times he could count the incidents on one hand. Though he sat now before one of the now most famous men in Severyane's history, alongside four of his colleagues from universities across the nation, discussing something that would have been a criminal offense just fifteen years ago. It had shocked him really when the first words out of the Premier's mouth were "change" and "free-market." It was something Stepan never thought he'd experience in his lifetime. A smile played across his face as the Premier turned to face the five people again a look of intense commitment to change present on his face.

"As I've said, you five are consistently hailed as the best economists in our nation. I could have reached beyond our borders in the search for a method of transition, but that would only cheapen our step into a new era. I want this to be wholly a project of Severyan making. We start here, today. I expect it to be a long and arduous process, but I have nothing but the utmost faith that you five will be able to come up with an efficient plan for economic transition. Unfortunately for us, there is not much precedent for this sort of thing. We can look to Kubaniza and the other ex-USR nations for inspiration but, with the exception of our south-eastern neighbors, the ex-USR systems are fractured and corrupt or still have roots in a socialistic market. So tell me, gentlemen, have you any ideas thus far?"

He looked to the woman two chairs to his left, his partner in this whole venture as it were was Amalie Maslow a very brilliant woman and an equally brilliant economist. She raised her hand slightly to catch the Premier's attention before speaking. "Premier Radchenko, if I may, I have been constructing such a plan since you first contacted me. It involves an unorthodox method, certainly untested on such a scale as this, but in theory it would work brilliantly if it succeeds. If you'd like me to explain in detail I certainly will."

The Premier nodded to her. "I'd love to hear this theory Miss Maslow."

"It involves something known as shock therapy. We would very abruptly release controls on price and currency, we would privatize certain industries just as immediately, and we would withdraw state subsidies. We would also move to liberalize our trade as immediately as possible as well. Ideally it would not only stabilize the economy, but would actually pave the way for growth. The downside is, and I've discussed this with Dr. Stepan Dmitriev, the potential for social issues to arise is quite high. As such we would need to dedicate government funds to social programs to assist those effected by the inevitable fallout from the transition."

Stepan noticed that Amalie had stopped speaking and was looking at him, and he took this as his cue. "Premier Radchenko, there would also be required some acts to be passed to support this transition. While we have not got any specifics written down, Miss Maslow and myself would be perfectly willing to draft up this proposal in full, as well as details on its supporting acts and prospective social programs."

The Premier waited a moment before responding, an odd look on his face. "It's risky, very risky."

Amalie's lips formed a thin line. "Yes, sir, it is. But any plan we come up with is going to be risky."

Stepan spoke immediately after she had finished. "If you require some time for more plans to be formulated sir, we will give that to you. In the mean time it will allow us to put the finishing touches on our own plan."

The Premier nodded. "I think that would be for the best, Doctor. It is brilliantly crafted if I must say Miss Maslow, but we must know all there is about the possible repercussions and necessary actions before we make any moves. We cannot throw our nation into turmoil because of a failed hunch." The Premier addressed the other three in the room. "Now what about you three? Any other plans?"

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  Discord?
Posted by: Rommy - 03-06-2017, 04:23 AM - Forum: The Diner - Replies (4)

Hey so we should totally switch to discord, its this really good text and voice chat that is free to run servers on, etc. Here's a list of some awesome features

  • Custom emojis (that we can use on our server for free; if you want to use them globally it costs 50 Dollars a year)
  • Ability to set up multiple chat rooms both text and voice; so Lom can have his memezone, there can be a game room, politics etc. I know that some people do not like how the conversation goes at time so this can encourage a lot more discussion
  • Ability to set custom roles, with custom names with awesome stuff and things
  • Nicknames on a server basis, so if the name you want is taken for a username; you can still use it on a server
  • The Voice chat is optional, you do not have to be connected to any voice chat to use any text chat. ; in fact we can effectively shut down the voice chat if we want.
  • Sign up is easy
  • We can play around with where the server is hosted, to get the best result for general user experience; Ill set the test server below to US South for now, and change it around at request.
  • Discord's text system is as equally as developed as its voice system. It is not some tacked on thing, it works incredibly well, and for a general chatting box I highly recommend it. I'm on multiple servers and it works really well.
  • Easy switching between chat rooms, and servers in general.
  • We can set up bots to automatically do a lot of moderation for us, or even do some cool things. Siora Vision is going on? Set up a voice chat, mute all people except this one bot, who plays all the songs in a playlist. Really cool stuff.
  • It has integration with video games if you want, or you twitch or youtubes.
  • ITS FREEEEEEEE
  • There is honestly a ton more, its more of something we should try out at the very least and give a chance rather than simply saying LETS SWITCH AND THATS IT, or a big NO.
  • There is an app, or a web version. There is a mobile app that is really good as well

Here is the test server: https://discord.gg/v2F5wJv
Lets give it a try? Just @ me on Discord, if you have any questions related to it.....I mean lets discuss it at least?

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  HLE Today
Posted by: Ayzek - 03-04-2017, 04:56 PM - Forum: Media - Replies (10)

Code:
[size=xx-large][font=Corbel]HLEToday[/font][/size]
[css=display:block; font-size:12pt; font-weight:normal; border-top:2px solid; border-bottom: 1px solid; padding:2px 1em; margin-bottom: 1em;]Domestic | World | Politics | Business | Technology | Health | Entertainment | Environment | Travel | Sports | Video | Opinion | Other
[/css][div=display:inline-block; width:78.5%; border-right: 1px solid; padding-right: 1em;][size=x-large]ARTICLE TITLE[/size]
By: [url=http://board.eternityrpc.com/showthread.php?tid=341]AUTHOR[/url]
DAY MONTH YEAR

[fimg=450]IMAGE URL[/fimg]
[point=9]IMAGE BLURB.[/point]

[/div][div=display:inline-block; float:right; width:20%; text-align: center;]
[css=display: inline-block; font-variant: small-caps; font-size: 14pt; text-align: center; width: 100%; border-bottom: 1px solid;]Trending Titles[/css]

[fimg=150]IMAGE URL[/fimg]
[url=hhttp://board.eternityrpc.com/showthread.php?tid=341]TEXT[/url]

[fimg=150]IMAGE URL[/fimg]
[url=http://board.eternityrpc.com/showthread.php?tid=341]TEXT[/url]

[fimg=150]IMAGE URL[/fimg]
[url=http://board.eternityrpc.com/showthread.php?tid=341]TEXT[/url]
[/div]

Code:
[size=xx-large][font=Corbel]HLEToday: Trending Titles[/font][/size]
[css=display:block; font-size:12pt; font-weight:normal; border-top:2px solid; border-bottom: 1px solid; padding:2px 1em; margin-bottom: 1em;]Domestic | World | Politics | Business | Technology | Health | Entertainment | Environment | Travel | Sports | Video | Opinion | Other
[/css][div=display:inline-block; width:78.5%; border-right: 1px solid; padding-right: 1em;][size=x-large]Article Title[/size]
By: [url=http://board.eternityrpc.com/showthread.php?tid=341]Author[/url]
Day, Date

[fimg=450]https://drive.google.com/uc?exportview&id=0Bwzegww3sUZ6QjNOMlZiNXp6TE0[/fimg]
[point=9]About image.[/point]

[hr]

[size=x-large]Article Title[/size]
By: [url=http://board.eternityrpc.com/showthread.php?tid=341]Author[/url]
Day, Date

[fimg=450]https://drive.google.com/uc?exportview&id=0Bwzegww3sUZ6SGRORnAwZERsRkk[/fimg]
[point=9]About image.[/point]

[hr]

[size=x-large]Article Title[/size]
By: [url=http://board.eternityrpc.com/showthread.php?tid=341]Author[/url]
Day, Date

[fimg=450]https://drive.google.com/uc?exportview&id=0Bwzegww3sUZ6SGRORnAwZERsRkk[/fimg]
[point=9]About image.[/point]

[/div][div=display:inline-block; float:right; width:20%;]
[css=display: inline-block; font-variant: small-caps; font-size: 14pt;  text-align: center; width: 100%; border-bottom: 1px solid;]Latest Headlines[/css]

[url=http://board.eternityrpc.com/showthread.php?tid=341][b]World:[/b] Article Title[/url]

[url=http://board.eternityrpc.com/showthread.php?tid=341][b]Domestic:[/b] Article Title[/url]
[/div]

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  Discussion on Graphene batteries
Posted by: Ayzek - 03-03-2017, 02:04 AM - Forum: Technology Department - Replies (4)

Technology Submission
Overview

Name of Origin Country: N/A
Name of Technology/Object: Graphene-based batteries

Supporting Real Life References:
Spasenovic, Marko. "Graphene batteries and supercapacitors to power our world" Graphenea. Graphenea Inc, 27 Jun. 2013. Web. 3 Mar. 2017.
"Graphene batteries: Introduction and Market News" Graphene-info. Metalgrass Software. Web. 3 Mar. 2017.
"Understanding Graphene Batteries" AZoNano. AzoNano Network, 21 Dec. 2016. Web. 3 Mar. 2017.
Walton-Elliott, Kate. "Tech Insight: Are Graphene Batteries Just Around The Corner Or Just Wishful Thinking?" Transport Evolved. Transport Evolved, 5 May 2016. Web. 3 Mar. 2017.
Stanislawska, Aleksandra. "Graphene production kicks off in Poland" #Poland. Ministry of Foreign Affairs, 7 Oct. 2014. Web. 3 Mar. 2017.
Report
Graphene-based batteries/superconductors are batteries that incorporate graphene into their design. Graphene is a single-layer sheet of carbon atom with amazing properties that have it championed as a totally radical material that'll revolutionize, like, everything. Whether that's true or not isn't what why we're here; the subject for this submission is graphene's use in batteries and superconductors. Some of you may recognize this topic from Brumbrum's thread on it back in Caprecia/Oracia, but I didn't find anything significantly useful there, so let's pretend it's not a thing.

Now, it's more or less accepted that graphene-incorporating batteries increase capacity, extent life-time, and reduce charge time (all four sources supported this). The references cited above all state this is primarily done through the use of graphene anodes in lithium-ion batteries. Doing so enables 10x faster charge times and 10x stored power then graphite-anode lithium ion batteries (Grahenea). Graphene may also help lithium sulfur batteries reach their potential of 2567 Wh/kg. While these high figures are not likely be the final, commercially-available capabilities, graphene batteries are nonetheless expected to be several times more powerful than conventional/li-ion alternatives, as projected by TransportEvolved:

[Image: grabat-comparative-energy-density-580x324.png]

The largest obstacle to graphene batteries is production, though that could simply be because it's an emerging technology, so of course they're still figuring out how to best produce it quickly and cheaply. However, progress is being made. Electric vehicle companies in particular are eager to push the technology forward, with Huawei unveiling a graphene battery in Nov. 2016 (admittedly in a heat-dissipation role). Tesla's also working on it, and some rich guy with too much money. (Graphene-info). Vorbek Materials has also released a the first commercial graphene-enhanced battery to serve as a mobile-charging station. Poland's also started industrial production of graphene back in 2014, so it's really only a matter of time until graphene becomes widespread.

Description:
Graphene-enhanced batteries have a greater capacity, last longer, and charge faster than current types. This would largely have a background effect in-character, enabling phones that last weeks, and electric cars that can travel for longer on one charge. Militarily, it'd also us to power our POWAH AHMOH/powered suits to actually be useful. This will have its own submission at a later date, however.

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  partition of the Ishnallan sea
Posted by: Soyabarian Empire - 03-02-2017, 10:10 AM - Forum: Siora - Replies (1)

The Soyabarian commonwealth send out a telegram to a couple of nations to have a conference on the possible partition of the Ishnallan sea alongside the following lines

Quote:<blockquote class="imgur-embed-pub" lang="en" data-id="a/5EY4W"><a href="//imgur.com/5EY4W"></a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script>

Quote:To the respected goverments of
  • Arkiania
  • Ishnalla
  • Octitania
The Soyabarian Commonwealth would like to call in a conference on a possible partition of the Ishnallan sea the diplomatic way. This conference will be held in New Zealmark and the rest will follow from there.

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  Directorate Report on Railguns
Posted by: Ayzek - 03-02-2017, 02:15 AM - Forum: Technology Department - Replies (2)

Report
Railguns are a technology that has been researched into since WWII, when the Germans stumbled across it 1 and attempted to develop it into an anti-aircraft system. This didn’t get very far, as the energy needed to power one was outrageous for the time (needing approximately enough energy to light half of Chicago)1.

This has changed now, needless to say. The GE LM2500 engine produced 25MW when it was first produced, while its modern counterpart can reach up to 30MW (28.6 MW “when combined with an electric generator) 2. Of course, most ships have more than one engine. The Arleigh Burke class destroyer can produce up to 79MW of power with 4 LM2500 engines 3, while the Zulwalt gets 78MW with two MT30s 4—which can produce anywhere between 25 and 40 MW 5; they’re rated for 36MW on the Queen Elizabeth class aircraft carrier 6 and the Freedom class littoral combat ship 7. The Ford class supercarrier, with its two A1B nuclear reactors 8 produces 240-300 MW each 9, or approximately 2-3 times the A4W reactor of the Nimitz 10, which are quoted at 104MW 10 and 140MW 11.

Efficiency
Now, here is where it can get a little confusing…a “32MJ railgun” is a railgun that reaches a muzzle velocity of 32MJ (at least I think, based on how the Office of Naval Research (ONR) specifies the muzzle energy is 32MJ). This is done via science. However, a railgun requires much more power to actually reach that muzzle eneregy—because science isn’t actually your friend and has a habit of burning energy while doing things (thanks, resistance). How much power your railgun needs to reach its muzzle velocity depends on its efficiency. IEEE claims a railgun of up to 8MJ have proven an efficiency of 47%, and estimates it might be able to rise to 66% because science (evolves). Some random guy on some sort of discussion site (I don’t actually read the pages I visit, kids; not when I’m already drowned in a crapton of words) suggests an efficiency of 33% for a 10MW gun, based on some test at some point in time 14. I honestly can’t find more accurate measurements and, honestly, I don’t think I care much. For our purposes, our railguns will have an average efficiency of 60% at 36MJ and 40% at 64MJ. Why these values? Because I actually kind of want to use railguns (also kind of based on PopularMechanic’s figures). For all I know, these are hilariously generous. Lemme know if you find anything better, cause I’ll probably be eager to adopt it.

What does this mean? Well, firstly I’d like to clarify that with “average efficiency” of “our railguns”, I mean our railguns must have an efficiency no greater than +3% of the number I gave. Eg., a particular 64MJ railgun can have an efficiency of, at best, 43%. This means the best 64MJ railgun would need 148MJ of power. And that’s for one railgun.

Power
Luckily, MegaJoules and MegaWatts are different things (though not entirely separate). A joule is a unit of energy, while a watt is one joule per second.

So, a 160 MJ railgun would require about 10 seconds of charge time if it were being fed 16MW (crazy, isn’t it?). Of course, it’s not so simple; you need capacitors to store that insane amount of power (watts are power, kids) in order to release it all at once—if you fed it power constantly, your gun would fire constantly: 16MJ versus 160MJ. Your shots would be weaker (and your slug fired weaker).

Nonetheless, a 64MJ railgun could be fired 6 times per minute with 16W according to PopularMechanics. How many you could have operating concurrently would depend on the ship (more specifically, it’s powerplant) and how dead in the water you want it to be while you’re charging your lasers railguns. So how much power does it take to run a ship? I have no goddamn idea! You could honestly (in theory) reroute all powers to weapons; your ship would keep moving for a bit—it’d lose speed, of course, bit momentum says it’d keep moving a bit after its propellers stop moving. How long? I don’t know. And I don’t care to find out.

Rate of Fire
Regardless, you need 16W to fire a 64MJ railgun at a rate of 6 rounds per minute with an efficiency of 40%. Here’s a pretty formula for you, if you wanna change it up a bit:

R=(J/E)*P
Rate of Fire = Joule/Efficiency*Power


So the number of railguns you can power simultaneously is:

G=Pd/Pc
Number of Guns = Dedicated power/consumed power


If you were dedicating 64 MW to your 64MJ railguns, you could operate four of ‘em simultaneously (at 16W each).

So yeah.

Kinetic Energy, Range, and Velocity
Now, how much boom does this railgun make, and how much is that really? Well, this is where science does you a solid. 64MJ—assuming no energy loss, a railgun that fires with an energy of 64 megajoules would hit with a kinetic energy of…64 megajoules. But, alas, energy loss is a thing. An unpowered object moving through the atmosphere loses energy to air resistance—the farther your target, the less energy your round hits with. This is because the velocity of the round decreased. I’d give you a formula, but I honestly don’t feel like struggling with the math at the moment, so…tough.

Still, PopularMechanic Claims of a range of 220mi or 354 km. We’ll be using that one.

Kinetic energy can be up to 64MJ, though, as stated, it’ll probably be lower. Let’s pretend that at a particular range it’s 39MJ. This is about 9.3kg of TNT, according to Atomic Rockets/Projectrho13. This isn’t a particularly big boom. If you’ll check out the source (search for “railgun”), you’ll note it’s a bit less than twice an anti-tank mine, about 6.5 120mm tank KE rounds, 1/13 a 16 inch shell with 54kg HE charge, or 1/49 a Tomahawk missile.

It’s probably enough to blow a reasonably nice hole in a ship though. Definitely do some serious damage to an aircraft or missile though…and probably a building too—maybe even a reinforced one. After all, this is pure KE: kinetic energy. Just straight up ripping holes in things. Unless you choose to fill it with explosives. But I think something said that was a bad idea for some sort of reason.

Rail Material
Anyway, the largest challenge railguns (in real life, anyway) face is the material used for the rails. Most in depth source says that railguns have serious trouble with long-term operation, because, believe it or not, the current running through the is outrageous(ly large) (6 million amps, thanks Popular Mechanics), which heats up the rails to ridiculous levels. Metal does melt, guys. Not only this, but the involved technology involved itself wants to break the gun. The current running through the rails (and projectile) produces an electromagnetic force that pushes out, attempting to push the rails away from one another.

This, unfortunately, isn’t something that can be easily overcome (to an ideal extent) with present-day technology. Current railguns get a few dozen shots before they break. Some sources claim a few hundred, though they haven’t confirmed if it’s at “full power” (eg, the 160MJ input energy).


This report is an edited/updated version of one written by DeSchaine on CaprecianContinents: here.
Summary
Conclusion
So. What happens? The following:
64 MJ is the pinnacle of current Sioran railgun technology. Any higher and it’s inefficient both power-wise and longevity-wise (though not necessarily prohibited).

Muzzle velocity is: (2KE/m)^(1/2) or the square root of two times the energy divided by the mass of the round. This is about mach 7 if the projectile is 22kg.

Your projectile can be whatever mass you want it to be—the total energy doesn’t really change.

The range might though. I’m not too sure. I think a lighter round would fly farther. But science probably still fucks you over (cause that’s a thing science does), so the best range with the best default projectile’ll be 354 km.

These values are largely nonnegotiable, unless you can wow me with mathstuff that takes into account air resistance and the curvature of the planet (in addition to angle, energy, gravity, mass, and velocity, I mean).

Lifespan for a set of rails is 120 shots at 6rpm. It can change by this formula: 120*ln(6)/ln(rpm), with a cap at 600 (at 1rpm). This formula isn’t based on any sort of science. I just felt like it. (I did consider one based on rate of fire and cool down, but lazy.)

Railguns are expensive. The material, the capacitors, the powerplants. Possibly especially the power plants. I mean, you need 16MW to fire one 64MJ railgun at 6 rpm. The capacitors for this might even be large, meaning you can’t just stuff an endless amount of railguns on board.

Assuming a one-to-one ratio, you could possibly stuff the same number of guns as a conventionally-armed ship. Rather than the space being used for ammunition, it’s now being used for the capacitors to fire the gun. I suppose it’s possible to have capacitors that are connected to a number of guns, with the capacitors feeding them in succession. That’d help with keeping the gun cool—lasting longer.

But, yes: a standard warship (read: a destroyer/cruiser) could operate 1-2 railgun systems (16-32MJ) without draining too much power from other functions. If it’d reroute all power to the guns, it could operate 4-6 (depending on the ship), but it’d be losing speed at it does. This is, of course, assuming the ship doesn’t have extra powerplants dedicating to firing its las0rs railguns. Even then though, one modern non-nuclear powerplant could at best power 2 railguns. A whole powerplant (engine): two railgun.

Cool-as-all-hell all-gun barrages are largely out of the question. Unless you only have those 2 railguns, anyway.

In-game Development
A country must have a GDP of at least 2 trillion to be permitted to have independently developed railgun systems. If your country is not above this floor, you may either purchase such systems from an in-game ally or have developed them with their assistance. Explicitly role playing their development is not required, though encouraged if you're doing it primarily because others already have them.

References
1 http://english.pravda.ru/science/tech/24...railgun-1/
2 http://en.wikipedia.org/wiki/General_Electric_LM2500
3 http://en.wikipedia.org/wiki/Arleigh_Bur..._destroyer
4 http://en.wikipedia.org/wiki/Zumwalt-class_destroyer
5 http://en.wikipedia.org/wiki/Rolls-Royce_MT30
6 http://en.wikipedia.org/wiki/Queen_Eliza...ft_carrier
7 http://en.wikipedia.org/wiki/Freedom_cla...ombat_ship
8 http://en.wikipedia.org/wiki/Gerald_R._F...ft_carrier
9 http://www.world-nuclear.org/info/Non-Po...red-Ships/
10 http://en.wikipedia.org/wiki/A1B_reactor
11 http://en.wikipedia.org/wiki/A4W_reactor
12 http://www.onr.navy.mil/Media-Center/Fac...ilgun.aspx
13 http://ieeexplore.ieee.org/xpl/login.jsp...2F00364679
14 http://www.dailytech.com/article.aspx?ne...2#comments
15 http://www.popularmechanics.com/military/a2289/4231461/
16 http://www.projectrho.com/public_html/ro...Boom_Table

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  Space Activities Coordination
Posted by: Ayzek - 02-28-2017, 02:57 AM - Forum: The Directorate - Replies (3)

This thread is for coordinating the efforts of Siorans to explore their solar system. Further information on the Solen system can be found on the wiki (eventually, soon). Should you wish to participate in these exploratory efforts, you must have control of a space program, be it national or international, yours or with authorization. However, per the Sioran MTRP Rules, you must develop a report concerning your institution's history, exploits, and assets to the Directorate's satisfaction.

The report can be located on the wiki, in a factbook thread, on your own website—just not here. This thread is primarily for forms and discussion between the Directorate and Players. What you should do is link to the report in this thread.

Space-faring History and Exploits Guidelines:

  • The report should be at least one page long,
  • detail the institution's history and projects, and
  • use the following form:
Code:
Space-faring HE Report: [url=<link>]<agency>[/url] for <state>
Without a report, your satellites are launched by other parties and your state must partner with enabled countries to explore space. Submitting one will enable you to instead lead such cooperative efforts. As an alternative to a report, if your country is only now beginning to develop a space program, you may role play said space program and that thread would count as your report.


Relevant Technologies

The following launch systems are permitted:
  • Rockets: Obviously. These are pretty big and can handle heavy lifting.
    Tonnage to LEO: <150 tonnes.

  • Mass Drivers/Space Guns: An effective way into space; allowed as it’s diversity from the rockets of today, and generally scientifically plausible; requires a long track (120+ km) and cannot handle manned missions (the accelerations are too high, without multiplying the length—and cost—several times over).
    Tonnage to LEO: ~20 tonnes.

  • SSTO Vehicle: Allowed as science is making it more and more plausible every year. Read up on the Wiki page for single-stage-to-orbit for more information. This is a more cost-effective way to get people than fossil fuel rockets, though the vehicle can't generally handle significant loads.
    Tonnage to LEO: ~20 tonnes.

Please note that the above tonnages are general, reasonable limits. If you really wanted to make a rocket that could shoot up 200 tonnes or a SSTO vehicle that could handle 50 tonnes...it's probably possible but the platforms would be oversized and generally not an efficient use of resources. Most satellites are under 20 tonnes, after all.

The following "special" technologies are permitted:
  • Laser satellites: For ABM purposes. They are reasonably expensive, reasonable large, and only have an engagement opportunity of… about five minutes? Ten? Around there. They also take a few seconds to actually make the missile go “BOOOMMM!!!!”. Math says that means each can only down around forty-sixty missiles… though, most likely, far less due to details that real life throws at you (missile leaving range, satellite leaving range; both move ridiculously fast). Note that this can only engage missiles that travel outside the atmosphere (long-range ballistics).
  • Kinetic strike satellites: Or rods from god, as they’ve been dubbed. They’re also expensive, and honestly not that powerful. A 9 ton rod (at 6.1m length, .3 meter diameter) would have an impact equivalent to only 11.5 tons of TNT, which is not “city-wiping” capability. That's less than the MOAB. At best, that rod would be a tactical weapon…a really, really, really, really expensive tactical weapon with zero guidance and most of its destructive capabilities aimed at the ground. It'd be a good bunker-buster, though. If for some reason you don't want to use a far less expensive missile, I mean.
  • Missile satellites: A satellite that’s loaded with missiles. Pretty simple, aye? In Real Life, it’s banned by treaties. In Siora, it's also banned by treaties so expect to have complications if you opt to launch one anyway. Explosive complications, possibly.
  • Space Gun Satellite: Yup. You can put a gun on a satellite and throw it up into the air. It might not be very effective against missiles, mind, but hey!, it’s something. It could potentially be used against other satellites pretty effectively, though… just bear in mind that any stray bullets could end up hitting your satellites…actually, blowing up anything in space risks busting your toys too. It's better to use a laser.

The following are prohibited:
  • Ground-assault laser satellites: No. GTFO.
  • Anything not mentioned: Yup. Feel free to query the Ministry for something though; might have missed it. Just have supportive links prepared.

The following scenarios are viable activities for a Reported institution:
  • Launch communication, intelligence, science, mundane satellites: Totally okay. No coordinate with the Directorate needed, provided there's nothing unusual about the satellites.
  • Launching any of the "special" satellites mentioned above: An Activities report must be submitted. View below.
  • Build space stations: Nothing too unusual here, just submit an Activities Report. View below.
  • Probe orbital bodies, land rovers: This requires Directorate Supervision. Copy and fill the form located further down.
  • Send people to the moon: Certainly possible, if expensive. The Apollo program cost over one-hundred billion in today’s money, though that was using expensive rockets. This does not require Directorate Supervision, only an Activities Report. View below.
  • Send people to other planets: Technically, theoretically possible, but requires Directorate Supervision. Is expected to cost… billions. I won’t deny that it’s possible though (they're hoping by the 2030s in real life)—just, really expensive and risky. View additional notes below.

Recognized Reports

Space-faring HE Reports
Lun Landings
Space Stations

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  OOC: Tennis
Posted by: Hadash - 02-24-2017, 02:42 PM - Forum: Discussion and Planning - Replies (9)

Would anyone be interested to participate in 1-5 tennis championships per year? If you are interested, send me a PM with your players:

Quote:Player: His/her name
Gender: male / female (choose one)
Age: His/her age
Nation: Your player nation (maximum 4 players of the same gender per nation - i.e. 4 male players and 4 female players from Ostland, for example)
Bonus: All-court player / Clay player / Grass player / Hardcourt player (choose one, you may read this as reference)

Registration will be opened until Vintyr 28, 1582.

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Chat and Sioran News
You can find a more extensive list of stuff that's happened in role play here...if people bothered to add it.

About Eternity RPC

Eternity Role Play Community is a forum and community dedicated to role play. Founded in 2016 as a Modern Tech environment, the community has evolved to include other types of role play and gaming.