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Royal Abbott Airlines Group(Royal Goldecian) |
Posted by: BrumBrum - 12-22-2017, 01:35 AM - Forum: Marketplace
- Replies (1)
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Royal Goldecian Airlines:
Royal Goldecian:
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Airplane: | Number: | Seats | HA 6-740 | 82 | 450 | HA404-440 | 54 | 310 | HA404-340 | 54 | 230 |
Royal Goldecian Regional:
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Airplane: | Number: | Seats | SO-88 | 60 | 70 | SL430 | 30 | 140 |
Our airlines:
Royal Goldecian
Royal Goldecian Regional
Royal Goldecian Airlines is the premier and most prestigious airline in Goldecia with the longest history out of any Goldecian airline. . The new menu has launched offering quality fresh food cooked by our chefs. All flights have free wifi and the option to purchase our menu of high quality fresh dishes.
Price Promise:
We promise to always be cheaper than any other airline on economy fares that includes 46 kilograms baggage allowance.If we are not then we promise to beat the fare by £25 or £10 on shorthaul.
Flight price Guide:
1,138 kilometers:
Economy:From £119 per person(Return)
Business Class:From £299 per person (Return)(Includes free classic dining)
5 ,586 kilometers:
Economy:From £399 per person(Return)
Business Class:From £1,599 per person (Return)(Includes free dining)
First Class:From £7,499 per person Return(Includes free dining)
10 849 km:
Economy:From £689per person(Return)
Business Class:From £2,049 per person (Return)(Includes free dining)
First Class:From £9,199 per person Return(Includes free dining)
16,991 km:
Economy:From £1,199 per person(Return)
Business Class:From £2,999 per person (Return)(Includes free dining)
First Class:From £10,999 per person Return(Includes free dining)
Services compared:
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Class | Seat Pitch | Baggage Allowance Hold | Hand Luggage: | Food and Drink: | Economy Shorthaul | 32 inch | 46 KG (Up to 2 Bags) | 15 KG | No | Economy Longhaul | 34 inch | 46 KG(Up to 2 Bags) | 15 KG | Water | Business Class | 60 Inch | 65 KG(Up to 2 bags) | 15KG | Deluxe Meals+Soft Drinks+Deluxe Alcohol+Unlimited Soft Drinks | First Class | 86 inch | 100 KG(Up to 3 bags) | 15KG | Signature Meals plus Alcohol and unlimited soft drinks |
Dining:Eat and drink in style with our premium quality menu designed by the executive head chefs of Royal Abbott Resorts group hotels using fresh , local ingredients with a balanced menu at very good prices. There are three ranges in each category of starters, main meals and Desert and 2 in breakfast and 3 in wines. The costs are as follows:
Show ContentFood Menu:
Breakfast:
Classic:£11.50 pp
Deluxe:£17.25 pp
Signature:£23 pp(Available Business Class)
Starter:
Classic:£5.75 pp
Deluxe:£11.50 pp
Signature:£17.25 pp(Available Business Class)
Desert:
Classic:£5.75 pp
Deluxe:£8.75 pp
Signature:£11.50 pp(Available Business Class)
Sandwich/Salads:
Classic:£5.75 pp
Deluxe:£8.75 pp
Signature:£11.50 pp(Available Business Class)
Show ContentBeverages:
Wine(Glass):
Classic:£5.75 pp
Deluxe:£11.50 pp
Signature:£17.25 pp(Available Business Class)
Wine(Bottle):
Classic:£23
Deluxe:£57.50
Signature:£120.75(Available Business Class)
Special wines are available and spirits are available, ask flight attendent for prices
Wine Glass(125 ml):
Classic:£5.75
Deluxe:£14.50
Signature:£28.75(Available Business Class)
Special wines are available and spirits are available, ask flight attendent for prices
Soft Drinks:
Pop(Including Coke):£2.20 a Glass(£11 unlimited Refills)
Luxury Tea(15 varieties):£4.40 a pot(£11 unlimited tea)
Luxury Coffee:£4.40 a cup(£11 Unlimited coffee)
Luxury Hot Chocolate:£4.40 a cup(£11 unlimited Hot chocolate)
Unlimited Drinks for whole flight:£22
Show ContentMeal Deal for return tickets(1 three course meal , unlimited soft drinks)::
For one:
Classic:£50
Deluxe:£80
Signature:£110(Available Business Class)
Duo(For 2):
Classic:£82.50
Deluxe:£120
Signature:£180(Available Business Class)
Family(Up to 5):
Classic:£145
Deluxe:£210
Signature:£310(Available Business Class)
Breakfast Supplemant per person:
Classic:£14 pp
Deluxe:£22 pp
Signature:£33 pp (Available Business Class)
Try our new exlusive first class only "Platinum Wines Menu" featuring some of the very best exclusive wines from around the world. Also available exclusive first class cocktails, gins ,rums, whisky's and brandy and try our new helicopter express service to skip the traffic fly right to your destination at certain destinations.
Destinations:Over 180 Internationaldestinations 7 domestic destination
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Major Vehicle Brands |
Posted by: BrumBrum - 12-14-2017, 02:37 PM - Forum: Discussion and Planning
- Replies (3)
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What are your countries major car companies, what brands do they produce and where are they based in the market?
Just use this form:
Code: Company:
HQ:
Brands:
Focus:
Also add the company here:https://docs.google.com/spreadsheets/d/1HQ1YBRI_7jpUV8njelDa0f7pI-Cr1KIL8sRLNLHKFPo/edit#gid=0
Company:Lyons Land Ranger
HQ:Goldecia(Brummagem)
Brands:
Lyons:Executive to Luxury, Sporty (Jaguar based)
Land Ranger:Executive to Luxury , Off Road(Land Rover Based)
Petite: Premium , Compact cars(Mini Based)
Morgan Royce:Super Luxury(Rolls Royce Based)
Focus:Luxury
Company:NG Starley
HQ:Goldecia(Brummagem)
Brands:
Starley:Affordable
NG:Affordable, Sporty
Minor:Retro, Compact
Triumph: Premium , Sporty
Focus:Affordable market
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New zealmarkian independance day parade |
Posted by: Soyabarian Empire - 12-12-2017, 12:55 PM - Forum: Discussion and Planning
- No Replies
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Hey people,
I've been thinking about doing this rp. It is a military parade to celebrate New zealmark and remembering the unknown soldier. The emperor of soyabar will be present as will the imperial escort on horseback and a unit of the IIL (the last one mostly because teh unknown soldier thing)
If anyone wants to send delegates post here pls and if you want nothing else to do with it you can just state that they arrived.
If you want troops marching along (svarna might want to do this) you can have control of the post describing them marching along, when will be just said in a post.but you have to let me know in here
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Open Svarna |
Posted by: BrumBrum - 12-08-2017, 11:12 PM - Forum: Marketplace
- Replies (7)
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Open Svarna programme aims to make Svarna the best place for your corporation to invest. The new programme includes 10 new SEZ's in the top 10 cities in Svarna and gives you the oppurtunity to invest in Svarna by leasing land where you will get freedom from state law if you agree to certain conditions. The leases last up to 99 years and are available for agricultural, forestry and resource extraction activities. You will find business friendly law among other benefits.
The main two types of zones are:
SEZ:
Benefits:No import tax
All emergency services, healthcare , education , police and security services costs credited against Corporation Tax
Freedom from State laws
No import tax
No state taxes
Looser regulations
Exclusive right to rent out land to other companies
Up to 99 year lease
Compulsory Purchase and total planning powers
Rent is $127 for Agricultural and Forestry or $247 per Sq Km for mining, resource extraction, oil extraction and gas extraction increasing by 1% a year
Requirements:
Responsible for emergency services, healthcare , education , police and security services though may charge fees to residents for this and credit the cost against corporation tax.
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That Piracy Thing I've Mumbled About |
Posted by: Ayzek - 12-08-2017, 03:15 AM - Forum: Discussion and Planning
- Replies (6)
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Show ContentTimeline of (relevant) things that happened:
* 1540-1555: ethnic tensions between the Abone majority and Anulu peoples of eastern Gable flare
* 1554: Zakare Romonge, an Anulu, is elected President of Gable
* 1555 Dein: an Abone military coup literally decapitates much of Romonge's government; fighting erupts between Abone military units and military units of ethnic minorities and civilian resistance movements
* 1555 Vintyr: the Gablese Secretary of State, Abdel Nzambe, petitions the governments of Southerland, Nyland, and the HLE for assistance
* 1556 Alvan: the Holy Lanlanian Empire leads the Gable Intervention of 1556, assisting the "loyalist military" against the "rebelling military"
* 1557 Marth: much of the heavy fighting has ceased and the coalition forces begin setting up a new government
* 1557 Fein: mass graves are discovered in areas occupied by Abone military units, sparking an investigation into possible war crimes
* 1558: Abdel Nzambe is elected President and forms a government with no distinction to ethnicity
* 1560: Gableese officers and enlistees on both sides of the civil war are tried for war crimes and crimes against humanity
* 1564: the last coalition troops withdraw from Gable
* 1572: the last few officers are tried for their crimes, and the government of Gable declares that chapter of its history over
* 1574: Abdel Nzambe dies in office and his multicultural administration is succeeded by a Abone-majority government under Odin Rewaka
* 1575: the Gablese government increases pressure on the education system to push Lanlanian as the common language
* 1578: an Abone man accused of raping and murdering several Anulu women is acquitted before an Abone jury, sparking riots in eastern Gable; ethnic tensions begin to rise again
* 1581: an insurgency against Rewaka's government begins in central Gable and quickly spreads across Gable
* 1582: Gable's already-struggling economy is further disrupted by the insurgency and the first oil tanker is successfully held for ransom
* 1584: Gablese rebels controls much of the country's east, despite Rewaka's insistence that the situation is under control
* 1586: piracy in the Skathian Sea and Khivan Ocean reaches its height, reaching even the coast of Skathia; though mostly based in Gable, other impovrished people in Skathia and Khiva (the big ass peninsula Gable is on) are also trying their luck
* 1587: States begin coordinating their efforts to police the Skathian Sea and Khivan Ocean with the formation of Combined Task Forces 160 and 161 between the HLE, Nyland, Oslanburg, and <insert more volunteers here>
INDEED. Rather than just saying "there's pirates there, let's go fuk 'em up", I've given them a FACE. The piracy is only part of the problem/a symptom though, the result of a-totally-not-a-civil-war in Gable.
Rewaka swears the situation is under control and is refusing foreign assistance, but its obvious it's not and there's reports of more atrocities that may or may not be genocide, but whatever it is we should definitely not it genocide because genocide is a strong word that may or may not demand that we do something about it. But Rewaka is definitely not behind it, for realsies.
What are we actually RPing, you ask?
Anti-piracy operations are a cover for Lanlanian imperialism elsewhere in the world. Mainly, our navies actually going out and doing something. I don't know (or really care about, frankly) about your guy's navies, but the HLE is trying to get into the swing of exercising its and asserting key concept it cares about (laws of the sea, in this case). I suppose participating would give you nerds something to do, even if it's only slapping around poor people with AKs and RPGs on rotting motorboats and rusting fishing trawlers (why do you hate poor people?).
Additionally, we may discuss doing something about Gable. Its president doesn't want us to, but the country and people are not a good shape.
Also, I will be doing something with an island elsewhere in the world, but that's not relevant here.
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The Zenith of Madness |
Posted by: Adwest - 12-05-2017, 08:50 AM - Forum: Siora
- Replies (6)
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Balfonheim, Adwest (23 Marth 1588)
A high-pitched giggle permeated the Amber Hall of Alcombey Palace, one of the most well-preserved historical palaces in the Adwestene capital. But the multitude of dining furniture were nowhere to be seen, signifying the absence of souls except for one. Even the chandeliers of gold and crystal which majestically lined up the hall shimmered only faintly in the solitary space. It was a couple of hours past the afternoon mark.
In the middle of the marble floor sat a young girl not more than ten years of age, her long hair untied and her right hand clutching a short crayon. To her immediate surroundings stood two sentries whose uniforms resembled the shade of the midnight skies. Her guards carried automatic guns - their attached bayonets sharpened rigorously - and kept their glance steady on the entrance to the Amber Hall.
The same way the sentries kept themselves focused, the girl had all her attention fixated on a page with a half-colored picture of a rose. She stopped from filling in the picture with her crayon every few seconds, sometimes to look at her picture and sometimes to echo another chortle of amusement. For her, life could be so simple and yet so satisfactory as this, even if she would outgrow her coloring books and crayons.
It was not to be.
As the girl finished working on the rose bulb, her two sentries suddenly came alive, appearing as if shocked by a burst of electricity. They sprung to attention, gripping their rifles tightly and stiffening their postures, as the sight of an elderly yet robust man greeted them. The man entered the Amber Hall tailed by several others in the same age bracket and garbed in formal wear. Some of his companions were conversing silently, others still were completely mum as they followed.
The man who headed the group crossed the hall in a brisk fashion, uninterested in anything or anyone save for leaving. Yet he and his cohorts came to a standstill - the girl in the middle of the hall ran towards them with a jovial expression.
"Daddy!"
She came to the man and hugged him, her crayon still on her right hand and the torn page of the rose on the other.
The stoic expression already plastered across the man's face became even grimmer with this gesture. He took his daughter's torn page, looked at it without any words, then crumpled it and threw it to the floor. The girl was expressionless as she saw this, although the act did not deter her; she would pick up her coloring book and attempt to flip through its pages in a proud showcase to her father, her big and youthful grin returning almost immediately.
"While waiting for you, I did this....and this....and this rainbow over Stormwind is my favorite, daddy!"
The man sighed, regretful he had neither the will nor the time to appreciate what was before him. With one hand he silenced the company around him and bent on one knee so as to face his daughter closely. His round eyes, heavy with exhaustion, met his daughter's, and he gripped her lanky arm tightly. The girl stopped herself from wincing in pain at her father's hold, although by now her cheerful demeanor had been demolished.
"Why are you still here? You should be studying" remarked the man tersely.
His daughter looked to her feet as she answered. "It's spring break daddy...and I wanted to surprise you"
"You shouldn't be doing this, it's dangerous outside the palace! You should be at home with your brother and not putting yourself at risk and wasting my time!"
The yells which now came from the man caused tears to roll down the side of his daughter's pale cheeks, although she suppressed her urge to cry knowing that would only bring a hit from her father. Yet to conceal her wet face was futile now.
"You're crying again? you do nothing but cry and wet your bed and be a burden! Your mother....you already killed her, and now you are intent on killing me as well with your foolishness?"
The man forcefully cast her daughter aside, who ended up silent on the floor and with a visible bruise on her arms. She kept silent, afraid of her father - her father who was beloved by the Adwestene people for his kindness and humility but who placed all blame on her for his wife's death during childbirth. The girl cursed at that irony, that such a man committed to his people's welfare would easily hurt his own kin. She paid the price for that twist of fate, and despite believing that she indeed was the cause of her mother's demise, she still did her best to earn the affection of her father. At times like this, she would think he was too far gone.
"Bring her home and keep her there until further orders. If I see her outside Stormwind, you will both be dismissed" commanded the man to the two sentries. Collecting himself, he continued his march to the exit.
The girl glanced wearily at the grey backs of the group which followed to leave, all representative of a heartless and cruel world where her father was king.
She did not weep, unable to find her voice and any more tears. But while her guards struggle to lift her up, her sight began to fade into a sea of blood.
The sea of blood which was crowding her vision became clearer, and the girl found herself in front of a familiar and more recent scene in her life. Before her very eyes lay the lifeless figure of her father, clutched by the hands of her brother. All around her was chaos as people, some even looking like foreigners, struggled to come to safety, discover who murdered the king, or simply come to terms what was happening.
The girl blinked and raised her hands; they were filled with blood, and so was her dress. She stood alone in the chaos and in the death of her father, and she opened her mouth to scream. Nothing still came. She tried, exerting full force to release a sound someone, anyone could hear. But it was all for naught.
"No!" finally came her voice.
Sophia Bernadette Durnador woke up, cold sweat hugging her entire body beneath her nightgown. She was breathing heavily, looking around despite the darkness of her chambers for any sign of the scene which previously invaded her sleeping subconscious.
She relaxed a bit as she deciphered she was not reliving that day in Treiezen 1565 again, but her stir had caused the guards outside her door to come in. They were accompanied by Euram Redever, Prince-Consort of Adwest and father to Sophia's children. He had a concerned look on his face as he approached. He made to address her, but the Queen came to words before he did.
"It is nothing. My father once again attempts to haunt me for being a failure for following in his footsteps. He is dead but remains trouble even in the afterlife of the damned." Sophia said as she got up her bed and went to fetch a drink.
"Do you want me to stay with you?" offered the Prince-Consort to her.
The two never sleep in one room, let alone in one bed, because of the Queen's own desires. They were not in a troubled spot in their relationship, but it sufficed to say that the romance between the two did not burn strongly as the first few years of their courtship and marriage. Sophia saw herself as a Queen and even moreso a Durnador whose right to rule absolutely rested not in his relationship with any man but by virtue of her bloodline and her enlightenment. For her, to marry and procreate was a utilitarian act necessary to preserve the royal line.
Sophia took a second, although as usual she rejected this offer. Yet she walked over to him, the father of her children, and tenderly grazed his cheek with her soft hand. She then looked to his arms; he was carrying their two year-old son, asleep. She managed a smile as she took the baby from Euram.
"We will build a better world for you, Edward. We will deliver you to your destiny as a God among men."
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Messianic Spreadsheet |
Posted by: BrumBrum - 12-04-2017, 07:25 PM - Forum: Discussion and Planning
- No Replies
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For all knowledgable enough about religions can we contribute about your denominations or the top ones and branches with stances on issues like womens positions, lgbt rights, baptism beliefs , positions on sex and relationships , scripture vs tradition and how centralised structures are etc.
The link is here.
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OoC: The Zenith of Madness |
Posted by: Adwest - 12-04-2017, 04:34 PM - Forum: Discussion and Planning
- Replies (9)
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Show Contentproof of approval:
(12-04-2017, 10:41 AM)Ayzek Wrote: (12-03-2017, 10:09 AM)Adwest Wrote:
Expanding Country: Adwest
EC.'s Government Type: Absolute Monarchy w/ Aristocracy
Campaign Setting: 1588
Campaign Goal: Sindar-Astrasia (NPC)
Informational Links: Wiki
When did you last have an Expansion? August 2016 (expansion thwarted until May 2017)
When was the Expanding Country's last military conflict? Dosa 1584
Why do you seek to expand?
IC: Adwest wants to continue her imperial restoration
OoC: I want to flesh out Queen Sophia some more, and maybe do some war RP
Campaign Plot
It's been twenty plus years since the failed attempt to subjugate Westenne and only four years since Adwest managed to subdue that state into her rule, and momentum for imperial restoration is slowly disappearing among the powerbrokers in Adwestene society. Conflicts between nobles on the extent of their borders and powers and everything in between attempt to spiral out of control and unhinge the progress of the National Rejuvenation.
With these in mind, and motivated by her own personal ambitions and thoughts, Queen Sophia of Adwest takes matters into her own hands. Her sight is fixed on the west, and with her vassals squabbling, no better time exists for her to take the hilt of the sword and and finish what was begun three decades ago. Adwest is ready for war, and her monarch is more than willing to sit on a throne of skulls to restore old glory.
But war is dangerous business, and to appear so eager for it would spell almost immediate failure. Sophia would therefore turn to her own devices and her brother-in-law, the Grand Duke of Sindar-Astrasia, to bring about her vision. A notoriously pro-Adwestene royalist, the Grand Duke of SA attempts to abolish the SA parliament and rule by decree in order to merge with Adwest feel cool. But a country with such strong democratic institutions would not fold so easily, and the Grand Duke is met with armed opposition from his own government. Civil war erupts and Adwest intervenes on "humanitarian grounds" "that crazy bastard I recognize as their head of state asked me to grounds", freely entering eastern SA where the Grand Duke holds power. Attempts by Adwestenes to enter territory held by the democratic government is met with force, which formally makes Adwest intervene on the side of the Grand Duke.
Potential for Other Player Involvement
Lots of potential for both direct and indirect involvement. SA is part of that mutual defense treaty with others in the region, which could pull them. Outside powers could also possibly be involved, especially when treaties are called up and vested interests are brought to the fore.
How your country may evolve from success
The Queen becomes more powerful, and Adwestene imperial restoration will be considered complete for the most part when Adwest reaches the western coastline of the continent. This will mean Adwest will be less trouble for anyone in the region since it has been sated, and RP focus will shift to domestic matters somewhat.
How your country may evolve from defeat
The Queen and the aristocracy may possibly be deposed by anarchist forces, replaced by a constitutional monarchy headed by the Queen's exiled brother, or simply disintegrate into warring groups of nobles.
<how might other Players get involved in your campaign?>
They can oppose or support Adwestene's attempt at expansion with whatever means they deem fit for the situation. Approved with highlighted modifications.
This will be the OoC thread for discussing things which may or may not happen in Adwest's final attempt to get some more of that sweet, sweet lebensraum (read: "living space" or territory)
You may also post your declarations of war against Adwest, here.
GLORY TO ADWEST, GREATEST COUNTRY EVER o7
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Evolution of Solhaven |
Posted by: Aerandariel - 12-04-2017, 07:47 AM - Forum: Discussion and Planning
- Replies (4)
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The Solhaven Confederacy is about to undergo its most important evolution. Right now, as you all know, the Confederacy is a nation of nine territories with little to no central government. All of the territories have their own separate governments, militaries and economies but all adhere to some central policies created by the Confederate Governing Council. This Council is made of delegates from all nine territories that are subjected to elections based on their own territories' electoral schedules. So the Council never really stays constant.
Recently, there has been a major pull from some of the territorial governments to abandon the long-held Confederate system and evolve into a unified government system. The people backing this position argue that with the world moving increasingly towards hostility and anger that Solhaven must evolve and become a much more stronger country economically, politically and socially. What comes of that unified government is a matter of some division. But on the flip side, other territories actually want to keep things the same. Those backing this position say that Solhaven is better off remaining largely separated as it is, as other territories are capable of defending themselves without having to worry about bailing out other territories.
Here's a general breakdown of each of the Nine Territories and where they sit:
HYPERION
The de facto capital of the Solhaven Confederacy is largely behind the idea of a new central government, especially considering that it is likely that a new government will remained headquartered in Hyperion, the second largest city in Solhaven. Hyperion has remained on the "Unification" side the entire time, its delegates voting on resolutions to support a constitutional convention and other steps to push the debate forward.
ENCELADUS
The largest city in Solhaven has been a pivotal vote for the "Unification" side, as much of the Confederacy's business community resides here. With big business and the moneyed interests in Solhaven backing the "Unification" campaign, it made it almost certain that Enceladus would move to support a new government. Enceladus's delegates have been among the first to propose the varying resolutions putting together the Constitutional Convention.
MAGECASTLE
Along with Enceladus, the powerful southwestern port city of Magecastle is dominated by big business. Though somewhat less enthusiastic about a central government clamping down on their control of Magecastle's economy, the business and financial interests in the territory swung behind the "Unification" side in the belief that in the end result, they could control the new government no matter what or who was in power.
MIMAS
Mimas, an eastern territory with a border with Goldecia and a rich history of military prowess, has become one of the hotbeds of anti-Adwestian sentiment as an extension of the strife gripping much of the rest of Kvaenna these days. As such, the Mimas delegations to the Council quickly jumped on proposals to join the "Unification" side. Mimas's military-industrial complex rivals that of most other Kvaennan nations, and throwing its support behind unification essentially gives the Constitutional Convention all the key pieces it needed to essentially succeed. But, that is not to say that Mimas is totally behind unification. While its delegations favor unification, the citizens of the territory do not. That fact alone will make it treacherous for Mimas later on down the road.
HIGHWYN
The north-central territory of Highwyn serves as a key route point between Enceladus and Magecastle and as such tons of money flows through the territory. Despite the money power, Highwyn is still largely agrarian - 57% of all the agricultural output of Solhaven comes out of the Highwyn territory - and also very conservative. As such, the territory's delegates in the Council have cast conflicting votes. In the initial debate, Highwyn came out against unification along with Mallowlyn and Meadowgate. But in the second vote in the Council, Highwyn swapped sides and voted to initiate debate on the issue. The territory of Highwyn is highly divided over the issue.
ESTERRIVER
The south-central territory of Esterriver, much like Highwyn in the north, is deeply divided by the issue of unification. Esterriver, a territory wounded by crime and near-lawlessness at times, is one of the industrial heartlands of Solhaven. With talk of unification abound, Esterriver is fearful of what a central authority could do to the industrial and manufacturing structures in the entire territory. Because of the divisions in the territory, the Esterriver delegates in the Council could not agree on a consensus decision on the first vote on the issue of unification. The delegates then got their act together and voted solidly against starting debate on unification and calling for a convention. Now, outnumbered, it is unclear how far Esterriver is willing to go to stand in the way of unification.
MEADOWGATE
The northwestern territory of Meadowgate, a fishing port city with a strong industrial background, has been a consistent opponent of unification. Meadowgate territorial officials have repeatedly resisted attempts by the Council to regulate the territory's fishing activities and it is in no mood for a stronger central government to move in and attempt to interfere. In both of the first two Council votes, Meadowgate voted unanimously against both resolutions moving the unification debate along. It is highly likely that Meadowgate will do everything within its powers to try and stop unification if given the chance.
GRIFFINFORT
The southernmost territory of Griffinfort - the city itself mere dozens of miles from the border with Adwest - is much like Highwyn in divisions between urban and rural. But the biggest problem in Griffinfort is the issue of border security and - to a lesser extent - xenophobic attitudes throughout the territory. To that end, Griffinfort's delegation has been a pivotal vote. Early on, Griffinfort backed the original proposals for a new government. But for some reason, it turned on its heel and went the other way on the convention vote. It appeared that Griffinfort wasn't content to battle it out with the other territories and just wanted to create a new government and start it up.
MALLOWLYN
Mallowlyn, sitting on the western coast and facing the Detectatian Sea, is a fairly liberal city and is a cultural center. But like other territories, Mallowlyn is divided on the issue of unification. In the debate, Mallowlyn went against unification in the original Council vote. But as time went along, Mallowlyn's mood swung enough for its delegation to vote for creating a constitutional convention. But with the territory seemingly moving towards unification, it definitely appears Mallowlyn will look to make any new government as liberal and as free-flowing as it can be.
Why am I telling you all this? Well... I want to play out this whole convention. And I'd like to hope I can get some help with that. There are eight open slots (I'd likely play Hyperion), and all of them have their own strengths, weaknesses and agendas. Just like the Constitutional Convention likely did back in the 1780s.
So... what do you all think? Who wants to decide (or f*** up) a country's future?
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