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The new earth project, need early commentary! |
Posted by: Soyabarian Empire - 04-18-2018, 10:51 AM - Forum: Discussion
- Replies (1)
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So I started on this new story to try out sci fi this is my opening for the story!
Quote:We were awakened by the android from our so called “thousand year slumber” me and my crew were subjected to when we left earth. Our pods opened steam rising up from them like we used to see in the movies made two hundred years ago that inspired us to undertake these travels in the first place.
I, the captain of the ship had to inspect the ship personally and was greatly aided by this by the android that woke us up earlier and was not surprised by the fact that everything was still in pristine condition as the day we went to sleep in our pods. Without human skin fragments to make dust it was an easy job for the robotic vacuum cleaners to keep the ship clean. I noticed that the ship wasn't properly cleaned with water and soap by the humanly shaped android we call Bob instead of something like Xb-9522 the bureaucrats would have want us to call him which was one of his tasks. After the whole ship was inspected, the gardens for our organic food was still operational and had given us enough food to sustain ourselves for at least 5 years , I told Bob I wanted to go to my office and see the mission data reports the ship computers automatically lade and send back to our ancestral home of earth, in the hopes that global warming hadn't yet destroyed the planet and our colony and newer home of Mars and the moon of Jupiter called Europa. So the home fronts could track our progress and receive notice of our success or failure.
Personally,when we entered my office I was surprised when I entered my office, to find my old coffee cup, now overtaken by mold, still standing on my desk. Turning to the Bob asked him why it was still there. I got the simple reply that if I wanted him to wash the cup we, the humans, should not have turned off the water system before heading to bed. It could not get any water, while the water he could get was confined in the water processing room that was linked up with our pods to provide us some sustenance while in this coma like state.
We, as in humanity, can build a space ship that can travel countless light years on its own on autopilot, cannot yet build an android that has basic problem solving skills, I thought while I face palmed away explaining where he could have found water to clean everything. Of course I put him to that task as well aided by the robot vacuum cleaners so we would have a clean ship to land with in our project planet.
We had found this planet while looking trough a microscope on Europa, suitable for human life our scientist predicted. So within the year the first colonist were send ahead as a spearhead to open the way for the rest of humanity to move with us. All are proud to serve humanity on this mission, even Bob for most of the time.
What do you think about this?
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New RP: Planning Thread |
Posted by: Hadash - 04-11-2018, 10:30 AM - Forum: Discussion and Planning
- Replies (8)
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If we consider the order of preference, the winner was Medieval RP (character). MTRP Brigidna was the second most voted option. At a much more distant third, it was MTRP Europe. But let's see the numbers to have a clearer picture of the survey:
- Medieval RP (character) was chosen as first option by 37.5%. MTRP Brigidna was chosen as first option by 25%. Other three options received 12% (that's, only chosen by one person).
- Medieval RP (nations) was chosen as second option by 37.5%. Unless you are too picky, it is safe to say that a Medieval RP is the most preferred scenario, as 62% of the people who answered the survey chose a Medieval RP (either character or nations) as first or second option. The second place was again for MTRP Brigidna with 25%, the same as Space RP (although nobody chose Space RP as first option).
- If we ignore silly Flo, another person voted for Medieval RP (character) as third option. MTRP Europe obtained two votes, giving it the third scenario overall. The rest chose scenarios which didn't receive votes as first or second scenarios.
In summary, Medieval RP (character) was the winner scenario, and at least 5 of 8 people were interested in some kind of Medieval RP. If the rest are willing to go on board with this option, that would be great (and easier). However, it is also true that some kind of MTRP received a fair support. I suppose trying a small MTRP at the same time is not impossible, but it would depend on you.
If we are going to Medieval RP (character), then we should decide if it is going to be: a) Historical Medieval RP; b) Medieval Sioran RP; or c) Fictional Medieval RP. I think that the third option (a new fictional medieval world) gives more freedom to RP, but that would depend on you.
After some feedback, I'll try to bring some ideas for the RP later in the week.
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Eternity in The Sims |
Posted by: Seperallis - 02-09-2018, 12:10 AM - Forum: The Gameroom
- Replies (18)
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So I picked up The Sims 3 recently, as it was on pretty deep discount during Steam's latest winter sale. It may surprise everyone here (except Sal) to know I'm actually super into virtual dressup and lifestyle stuff -it's at least half the reason I play online games with clothing and character customization- so naturally I've had my eye off and on Electronic Arts' virtual dollhouse simulator for a while. So far I've put 24 hours into the game, as of writing this post, and 95% of that time has been spent in the create-a-Sim mode. I have no expansions or "stuff packs," and I don't know why; either I was really dumb, or EA was really dumb and didn't put them on sale either, and if it's the latter then...well...at least there's always mods.
I chose 3 over the newer and shiner 4 because 3 is on Steam and I bought it during a lazy perusal of the deepest parts of my wishlist. I also chose 3 over 4 because 4 is an objectively worse version of 3 with shiner graphics, smaller homes, more gamification, and even more content stripped out of the base game to be served a-la-carte in even more overpriced DLC and "stuff packs" that still somehow come out as less content than equivalent versions in 3. Yeah, four or five years on and I'm a little salty. As for the Sims 3 game itself, I've been having a blast and I've barely gone outside character creation, like I've said. I remember back in high school, I had a "Sims: Bustin' Out" sort of almost-spinoff game on the PS2 that was okay, but it was nothing compared to this. Customization options are huge and robust, even though I agree with an old friend that everyone seems to have big cheek bones and either rigid jaws or none at all.
Regardless of anything, as often as I wax lyrical to Sal about this game after having barely played it, it's pretty evident I'm having a blast. However, my feelings for this game are not why I'm here, so I'll get right down to it:
Can I add you to my Sims game?
I've been floating an idea around (inspired by the same old friend) to do a sims story about this community, where I would put people in my town and then write about their happenings while controlling them as little as possible - because controlling avatars of real people is weird and gross. Unfortunately, I know my ambition exceeds any time I'd have to do such a thing regularly with a new job coming soon and all my other projects that I will eventually get to, so I think I'll settle for just having you all in the town where Sal and I made a household, and maybe just report on the occasional story as it pertains to our play and interactions.
Yeah.
So anyway, if you're okay with a creepily authentic version of yourself in our Sims game, please let me know here or otherwise, because I won't do it if someone takes offense to the possibility of some guy on the internet they've never met creating detailed virtual dolls of their likeness for fun and lols and weird stuff possibly happening to them. I know that sits wrong with some people. Also, it's just a lot better for people to come up with their own personalities, as they know themselves better than I know them; it's a little odd, saying "this person has this personality" when I barely know them.
"What do you need from me, then?"
All I need is your written consent. Just post here or send me a PM saying "sounds good," "I don't mind," "You're amazing and I love you, please take my virtual body as your own," or whatever else suits your fancy. If you don't consent, then there's no need to say anything; I will only create Sims based on people who've expressly consented. I know, I'm pretty sane for a grown-ass man who plays with virtual dolls.
Also, a name is okay if you want a real name used, otherwise I'm using online handles and/or randomized name generations. I know some people's names already, but I'm not going to use them.
Your astrological sign helps, as well as your favorite food, music, and color. I know people use these for online security questions, so it's fine to not share them; I can make up that crap.
In addition, I'd prefer having some form of picture to use as a basis for your Sims model. This can be sent in a PM if you'd like to keep it secret, otherwise I'll default to these threads (btw, show us your new selves! I know you're not all babyfaces anymore!)
Lastly, I'd like 5 traits and a lifetime dream/wish/ambition. I'll spoiler a list of both down below, for the sake of convenience:
Show ContentTraits:
Traits define major points of your sim's personality, quirks, likes, habits and abilities that make them unique.
Sims must have 5 traits, no more and no less.
All the traits available in the game to created characters (without expansions) are listed alphabetically as follows:
Absent-Minded
Absent-Minded Sims get lost in their thoughts and occasionally forget what they are doing, or where they are going.
- Your Sim may find themself standing in a room, wondering how they got there.
- Expect your Sim to be a bit forgetful from time to time.
Ambitious
Ambitious Sims dream big and are more rewarded when their wishes are satisfied in life. They are driven to move up the corporate ladder more quickly, but fall prey to low mood if they don't quickly receive the promotion they desire.
- Your Sim will get promotions and raises faster than other Sims.
- Your Sim may get anxious to advance if it's been a while since they've received a promotion.
- Your Sim gets more Lifetime Happiness from fulfilling a wish.
Angler
Anglers catch fish better than any other Sims. They also enjoy fishing more than anyone else.
- Your Sim will catch fish faster than other Sims!
- our Sim has fun while fishing!
- Your Sim can catch fish even while being stressed!
- Your Sim will want to go on crazy fishing trips!
Artistic !! cannot be taken with Can't Stand Art !!
Artistic Sims are naturally gifted artists with a paint brush. They also make pretty good writers and musicians!
- Your Sim gets better at painting faster than other Sims!
- Your Sim can learn to write much faster than other Sims.
- Your Sim can naturally pick up the Guitar skill faster than other Sims.
- Your Sim enjoys spending time at the Art Gallery!
Athletic !! cannot be taken with Couch Potato !!
Athletic Sims are the best athletes in town. They can push themselves harder and longer than others, and will do so to feel the burn.
- Your Sim can learn the Athletic skill faster than other Sims!
- Your Sim won't get fatigued as quickly when working out.
- Your Sim enjoys conversing about exercise!
Bookworm
Bookworms have a passion for reading that surpasses their other desire. They also tend to become good writers.
- Your Sims can read faster than other Sims!
- Your Sim has more fun reading than other Sims!
- Your Sim has the ability to write higher quality novels than some other Sims!
- Your Sim can finish homework faster!
Brave !! cannot be taken with Coward or Loser !!
Brave Sims are fearless individuals that will fight fires, wrangle burglars, and work to protect those around them.
- Your Sim will never panic, even in emergencies!
- Your Sim can handle any house fire very easily
- Your Sim can handle burglars without needing to rely on the Police.
- Your Sim can do better than others in the Military and Law Enforcement careers!
Can't Stand Art !! cannot be taken with Artistic !!
Sims that Can't Stand Art will never appreciate the latest masterpiece or expensive home decor. They are the anti-connoisseur.
- Your Sim will detest any kind of art, from paintings to sculptures.
- Your Sim may get a Can't Stand Art moodlet when looking at art.
- Your Sim prefers living in a home with very little decoration.
Charismatic !! cannot be taken with Loser !!
Charismatic Sims are skilled socializers, and also love to throw parties!
- Your Sim gains charisma skill more quickly.
- Your Sim is more personable - others are more likely to listen to what your Sim has to say.
- Your Sim's conversations will never bore other Sims.
- Your Sim will make friends faster than other Sims.
- You Sim will start with the book "Charisma Vol. 1: Fixing the Friend Problem"
Childish !! cannot be taken with Dislikes Children !!
Childish Sims find it difficult to "act their age." They love playing with children's toys, see things through the eyes of a child, and need to be constantly entertained.
- Your Sim can play with some children's toys, and has a great time with them!
- Your Sim will want to have fun more often than other Sims.
- Your Sim can fish in pools!
Clumsy
Clumsy Sims muck up both precious and every day moments in life with shoddy footwork and poor planning.
- What more is there to say? Your Sim is Clumsy, and not so hot on their feet!
Commitment Issues !! cannot be taken with Hopeless Romantic !!
Sims with Commitment Issues don't really want to settle down into a long-term relationship or lifelong career. Marriage is out of the question!
- your Sim will need an extraordinarily high relationship with another Sim before they will feel comfortable committing to a relationship!
- Your Sim may want to change career paths if they feel cooped-up in their current vocation.
Computer Whiz !! cannot be taken with Technophobe !!
Computer Whizzes love spending time on the computer. They are great at tinkering with computers, and can even make money as hackers if they choose.
- Your Sim can Hack on the computer at night!
- Your Sim has tons of fun playing computer games.
- Your Sim makes friends more easily over the computer.
- Your Sim will improve their understanding of logic faster than normal when playing chess on the computer.
Couch Potato !! cannot be taken with Athletic !!
Couch Potatoes are perfectly happy sitting on the couch to watch TV and eat junk food. they'll need additional prodding to lead active lives.
- Your Sim is very happy while relaxing on a couch.
- Your Sim gets a lot of fun from watching TV.
- Your Sim likes to sleep longer.
- Your Sim will resist exercise at all costs!
Coward !! cannot be taken with Brave !!
Cowards are terrified of everything that can and will go bump in the night. They are scared of the dark and will frequently faint in "dire" situations.
- Your Sim is afraid of the dark!
- Your Sim doesn't like being pushed around by mean Sims.
- Your Sim may run away from scary situations.
Daredevil !! cannot be taken with Coward !!
Daredevils seek the extreme side of life, even if it means making an everyday chore extreme. They also love fire.
- Your Sim performs extreme versions of normal activities!
- Daredevils love a good adrenaline rush!
- Your Sim loves fire, but can extinguish it quickly in emergencies.
Dislikes Children !! cannot be taken with Childish or Family Oriented !!
Sims that Dislike Children do not want to have anything to do with children. No talking, no playing, and certainly no reproduction.
- Your Sim really doesn't appreciate being around kids.
- Your Sim will often reject social interactions from children.
- Your Sim will always be able to "Shoo" children.
Easily Impressed !! cannot be taken with Snob !!
Easily Impressed Sims are easily astounded by everyday stories and are always pleased with the smallest of accomplishments
- Your Sim is impressed by just about everything, especially other Sims!
Evil !! cannot be taken with Good !!
Evil Sims love the dark, take great delight in the misfortune of others, and prefer to lead a life ass far away from goodness as possible.
- Your Sim will get a Fiendishly Delighted moodlet when misfortune strikes nearby Sims!
- Your Sim doesn't mind a lack of light. A dark lair is welcome!
- Your Sim will excel in the Criminal career track.
- Your Sim will fare well in most fights.
Excitable !! cannot be taken with Grumpy !!
Excitable Sims get excited about... pretty much everything. They enjoy an extra dose of self-satisfaction when good things happen for them in life.
- Your Sim will cheer for and be excited about doing the basic things in life. Yay! Woohoo!
Family-Oriented !! cannot be taken with Dislikes Children !!
Family-Oriented Sims make great parents. They love big families and being surrounded by their children.
- Your Sim's interactions with family members will have better results!
- Your Sim is better at teaching toddlers life basics, like how to walk.
- Expect your Sim to want to have kids and grandkids!
Flirty !! cannot be taken with Unflirty !!
Flirty Sims are constantly looking for romance and are most often quite successful in this endeavor.
- Your Sim can flirt with Sims early in a relationship.
- Your Sim's flirts will be accepted much more often!
- Your Sim is particularly gifted at giving massages!
Friendly !! cannot be taken with Mean Spirited !!
Friendly Sims love being around friends, and are great at making and keeping friendships.
- Your Sim's friendly social interactions are accepted more often.
- Your Sim is a good listener, even when others repeat themselves.
Frugal
Frugal Sims love to clip coupons to save money, relish a good deal, and hate being wasteful.
- your Sim can clip coupons from the newspaper for deals at the store.
- Your Sim will receive a Got a Good Deal moodlet when using coupons at the store.
- Your Sim also really enjoys buying things that are on sale!
Genius
Geniuses are brilliant logical thinkers, masters of chess, and excellent hackers. They savor pursuits of the mind.
- Your Sim will learn the Logic skill much faster than other Sims.
- Your Sim enjoys playing chess and will improve at it quickly!
- Your Sim can solve crazy mathematical problems on the computer for cash!
Good !! cannot be taken with Evil !!
Good Sims go out of their way to help friends and family in need, are charitable with their money, and frequently comfort those around them.
- Your Sim can donate to charities by clicking the mailbox!
- Your Sim doesn't even consider doing mean interactions to other Sims.
- Your Sim gives other Sims the Comforted moodlet when doing a friendly social interaction with them.
Good Sense of Humor !! cannot be taken with No Sense of Humor !!
Sims with a Good Sense of Humor tell the best jokes that never fall flat or fail to entertain.
- Other Sims laugh at your Sim's jokes more often!
- Your Sim's jokes strengthen relationships more than normal.
Great Kisser
Great Kissers kiss better than any other Sim. They give kisses that are noteasily forgotten.
- Your Sim is amazing at kissing! Smooch away!
Green Thumb
Green Thumbs are the best gardeners. They find solace and comfort amongst their gardens and can revive plants in the worst of conditions.
- Your Sim will learn the Gardening skill faster than other Sims.
- Your Sim's natural talent causes plants to grow higher quality harvestables more often.
- Your Sim can talk to plants in their garden!
- With enough Gardening skill, your Sim can even revive dead gardening plants!
- Your Sim will start with the book "Gardening Vol. 1: The Watercan Chronicles"
Grumpy !! cannot be taken with Excitable or Hot-Headed !!
Grumpy Sims are rarely in a good mood. It's quite difficult to make them happy, because they simply don't want to be happy.
- Your Sim will usually get sad before getting angry or uncomfortable...
- It's more difficult to get your Sim into a good mood.
Handy
Handy Sims are the best tinkerers. They will never fail when repairing or upgrading a household item, which makes electrical objects far less dangerous!
- Your Sim will always succeed when repairing or upgrading objects.
- Your Sim learns the Handiness skill more quickly than other Sims.
- When your Sim repairs an object, it's as good as new!
- Your Sim will start with the book "Handiness Vol. 1: Unplug It First!"
Hates the Outdoors !! cannot be taken with Loves the Outdoors !!
Sims that Hate the Outdoors despise being outside and will always remain indoors whenever possible.
- When outside, your Sim will receive the Plagued By Nature moodlet and their mood will drop.
- Your Sim prefers to do indoor activities.
Heavy Sleeper !! cannot be taken with Light Sleeper !!
Heavy Sleepers will sleep through any situation, no matter how loud or alarming. They also tend to snore.
- Your Sim can sleep through loud music and crying youngsters.
- Be careful, because your Sim might sleep through fires and burglaries!
Hopeless Romantic !! cannot be taken with Commitment Issues !!
Hopeless Romantics passionately seek their soul mate. They want romance, true love, and surround themselves with cheesy romantic television and novels.
- Sims are more receptive to your Sim's romantic advances.
- Your Sim will be in a better mood around Sims that they are romantically interested in.
- Romance with your Sim will always seem to go well.
- Your Sim prefers to read Romance novels.
Hot-Headed !! cannot be taken with Grumpy !!
Hot-Headed Sims are quick to anger. Broken household items, conversations gone awry, or even the slightest negative Moodlet will all send them into a boiling rage.
- Your Sim will bypass getting sad or uncomfortable, and just get really mad.
- Watch out! Certain things can make your Sim really upset, like when something breaks or when another Sim is not being nice.
Hydrophobic
Hydrophobic Sims are terrified of swimming. They loathe every second they have to spend in the pool.
- Your Sim most definitely does not enjoy swimming!
Inappropriate
Inappropriate Sims talk about the wrong thing at the wrong time, never think to dress properly, and never think to apologize when they've wronged someone. They enjoy mocking others with harsh words.
- Your Sim always has the ability to Insult other Sims.
- Your Sim sometimes doesn't dress properly for all occasions.
- Your Sim can try to kiss, tickle, or even propose marriage when other Sims wouldn't dare!
- Your Sim has a special "Make Fun Of" interaction on other Sims.
Insane
Insane Sims respond to events in life unpredictably. They say what they want, do what they want, and even wear what they want, even if it doesn't make sense to anyone else.
- When choosing clothes, your Sim picks what feels right, and not necessarily what "is" right.
- Your Sim makes decisions on a whim!
- Your Sim's wishes may not always make sense.
Kleptomaniac
Kleptomaniacs "accidentally" end up with things owned by others. They often "permanently borrow" items from work, school, or even their neighbors' homes!
- Throughout life, your Sim will be prone to swipe others' things. It's genetic!
Light Sleeper !! cannot be taken with Heavy Sleeper !!
Light Sleepers toss and turn throughout the night and are woken up by the slightest bump in the night.
- Your Sim's sleep is a bit restless and easily disturbed.
- Your Sim is like a Sim burglar alarm! If a robber even steps on the lot while asleep, your Sim will be up in a flash!
Loner !! cannot be taken with Party Animal !!
Loners enjoy time spent alone more than time spent with others. Quite shy, they will never approach anyone that isn't a close friend. They prize their solitude and get nervous around large groups.
- Your Sim is in the best mood when alone, and will receive the Enjoying Solitude moodlet.
- Your Sim doesn't feel the need to seek out social interaction as often as other Sims!
- Your Sim prefers to spend time in their bedroom, rather than more social areas.
Loser !! cannot be taken with Brave or Charismatic !!
Losers encounter woe and misfortune throughout their lives, beginning with school and continuing into their career. They will fail, and fail often. They won't get mad even when life falls apart. They'll just cry.
- Your Sim has been dealt a bad hand in life... don't expect things to go well!
Loves the Outdoors !! cannot be taken with Hates the Outdoors !!
These Sims love spending time outdoors and find a special joy amidst nature that others do not.
- Your Sim is always in a better mood when outside!
- Your Sim can perform outdoor skills like Fishing and Gardening better than most other Sims!
Lucky !! cannot be taken with Unlucky !!
Lucky Sims are closely followed through life with a comforting sense of luck. They win often and they win big.
- Your Sim is more likely to get good results from career events.
- Your Sim is less likely to burn food.
- Your Sim is more likely to get raises at work.
- Your Sims is less likely to get robbed!
Mean Spirited !! cannot be taken with Friendly !!
Mean Sims love to fight, mostly because they never lose in a brawl. They take satisfaction with every new Enemy made and dream of new ways to be nasty to others.
- More enemies mean a better mood for your Sim!
- Your Sim is more likely to win at fights.
Mooch
Mooches can mooch food and money from their neighbors, who for the most part just go along with it.
- Your Sim can mooch cash off other Sims!
- When visiting other Sims' lots, your Sim can mooch food from the host's fridge.
- Your Sim can mooch food directly off other Sims!
Natural Cook
Natural Cooks are able to kick any dish up a notch, making their food the most delicious to eat. They learn to cook more quickly than others, and never burn the kitchen down in the process!
- Your Sim can learn the Cooking skill faster than other Sims!
- Your Sim can easily make higher quality food!
- Your Sim will never cause a fire when cooking!
- Your Sim will never burn food!
- Your Sim will start with the book "Cooking Vol. 1: Too Much Salt!"
Neat !! cannot be taken with Slob !!
Neat Sims always find time to clean, regardless of their mood. They are easily devastated by filthy surroundings, but will never leave a mess behind.
- Your Sim will always clean up messes they have made.
- Your Sim actually has fun while cleaning, and the objects will be more clean than normal!
- Your Sim can clean even while being in a bad mood!
Neurotic
Neurotic Sims will freak out at the most minor of provocations. They become stressed easily and can be difficult to mellow. Luckily they take solace in sharing their worries with others.
- Your Sim often can't quite get a grip on life...
- You can click on your Sim to get a "Freak Out" interaction. Other Sims will be disturbed, but your Sim will become Tranquil.
- It takes a while for your Sim to de-stress, but your Sim can "Share Worries" with other Sims to help relax.
- Your Sim won't get sad or angry, just stressed out!
Never Nude
Never Nudes despise nudity and will never, ever, completely remove all of their clothing.
- Your Sim doesn't like being naked, it's that simple (and complicated)!
No Sense of Humor !! cannot be taken with Good Sense of Humor !!
Sims with No Sense of Humor tell terrible jokes, so they tend to not tell them.They also don't enjoy the jokes of others. Humor is simply wasted on them.
- Your Sim doesn't really enjoy jokes very much...
Over-Emotional
Over-Emotional Sims experience greater mood swings than other Sims when both good and bad things happen to them. They are constantly shedding tears of joy, whether it's at a wedding or just on their couch watching romantic television.
- Your Sim finds the most beautiful joy in many things, and often cries to express delight!
- All moodlets contribute more to your Sim's mood... the good things are better, and the bad are worse.
Party Animal !! cannot be taken with Loner !!
Party Animals love to party, and others love to party with them. When a Party Animal hosts a party, everyone comes and has a great time. Woo!
- Anyone your Sim invites to a party will attend!
- Guests attending your Sim's parties are more likely to bring gifts!
- Your Sim has the "Woo!" interaction on other Sims during parties.
Perfectionist
Perfectionists spend more time cooking, writing, or even painting, but what they eventually finish is noticeably better than something created by other Sims. Perfectionists accept nothing shy of perfection.
- Your Sim does most things better than other Sims, but sometimes it just takes a bit longer...
- Your Sim can paint higher quality paintings.
- Your Sim can prepare better quality food.
- Your Sim can write better novels.
Schmoozer
Schmoozers are really good at befriending neighbors, co-workers, and sucking up to their bosses. They love to flatter and are very good at it.
- Your Sim gets increased relationship gains with the boss and co-workers when socializing.
- Your Sim has the "Schmooze" interaction with bosses and co-workers.
- Your Sim can "Praise" and "Flatter" other Sims.
- Your Sim has better results when asking for things from other Sims.
Slob !! cannot be taken with Neat !!
Slobs constantly leave messes in their wake. To make matters worse, they won't offer to pick up or clean! Luckily, common filth won't offend their senses.
- Your Sim makes messes, but that's just fine. Your Sim won't feel any differently about the surroundings.
- Your Sim can lick a plate clean to satisfy hunger!
- Your Sim will have no problem eating spoiled or burnt food! It's good!
Snob !! cannot be taken with Easily Impressed !!
Snobs are very hard to impress, though they love hearing about themselves and will never turn down a compliment. They dream of owning only the finest things and being associated with the highest echelon of neighborhood Sims.
- Your Sim loves to gloat!
- Your Sim will be happy when you purchase expensive things!
- Your Sim will get the "I am Beautiful" moodlet when looking in the mirror!
- Your Sim loves a house filled with mirrors so they can see how great they are!
Technophobe !! cannot be taken with Computer Whiz or Couch Potato !!
Technophobe Sims hate all things technological. They will never watch television or use the computer except in dire circumstances and will always look for an alternative source of entertainment.
- Your Sim won't have any fun while watching TV.
- Your Sim is a bit scared of using computers.
- Your Sim has the ability to sabotage electronics.
Unflirty !! cannot be taken with Flirty !!
Unflirty Sims do not appreciate the romantic advances of others and will be difficult to woo. It's not that they don't want to love, just that it's difficult for them.
- Your Sim just isn't into all that flirting nonsense. Your Sim must really like another Sim to open up to that!
Unlucky !! cannot be taken with Lucky !!
Things rarely go right for Unlucky Sims. They often lose at everything they touch, though some do take pity on their misfortune.
- Your Sim is more likely to have bad things happen...
- When everything is lost, there's nothing to lose. Your Sim's got nothing to lose.
Vegetarian
Vegetarian Sims never choose to eat meat, and doing so causes them to quickly become ill.
- Your Sim will learn vegetarian alternatives to common meat dishes when practicing the Cooking skill!
- Vegetarians are said to live longer lives.
Vehicle Enthusiast
Vehicle enthusiasts enjoy the craftsmanship of a fine ride and know the value of a dependable vehicle. Their relationship with their vehicles is a special one.
- Your Sim's relationship with their car decays more slowly each day, and increases much more quickly.
- Your Sim likes using a car more than carpooling.
- Vehicle enthusiasts only need to ride their cars 8 times to build relationships. Other Sims normally need to ride at least 60 times.
- This Sim can name his vehicle without building a relationship with it!
Virtuoso
Virtuosos have a natural gift with musical instruments and are often considered the best musicians. As such, they earn more as musicians when playing for tips and learn more quickly.
- Your Sim can learn the Guitar skill at a faster pace than most Sims!
- Your Sim gets more tips and cash from playing at venues because others love your Sim's music!
Workaholic
Workaholics love to work and rarely become stressed from working. Their mood suffers when they miss work, but they are able to make it up by working from home. Workaholics make the best employees!
- Your Sim is more successful at asking for promotions and raises.
- Your Sim gets less stressed from working and even gets the "Likes Work" moodlet!
- Your Sim can work from home on the computer!
Show ContentLifetime Wishes:
The Lifetime Wish is what your Sim wants to accomplish most in life. Pretty simple, really. With none of the DLC, there's still a fairly wide range of possibilities. I'm not giving descriptions for these, because 95% of them are self-explanatory. In alphabetical order, they are as follows:
- Become an Astronaut
- Become a Creature-Robot Cross Breeder
- Become a Master Thief
- Become a Superstar Athlete
- Celebrated Five-Star Chef
- CEO of a Mega-Corporation
- Chess Legend
- Forensic Specialist: Dynamic DNA Profiler
- Gold Digger
- Golden Tongue, Golden Fingers (basically, be charismatic and good at music)
- Heartbreaker (pretty much be everyone's boyfriend/girlfriend)
- Hit Movie Composer
- Illustrious Author
- International Super Spy
- Jack of All Trades
- Leader of the Free World
- Living in the Lap of Luxury
- Master of the Arts
- Perfect Mind, Perfect Body
- Presenting the Perfect Private Aquarium
- Professional Author
- Renaissance Sim (like the Renaissance men of old, master many different skills)
- Rock Star
- Star News Anchor
- Super Popular
- Surrounded by Family
- Swimming in Cash
- The Culinary Librarian
- The Emperor of Evil
- The Perfect Garden
- The Tinkerer
- World Renowned Surgeon
"What if I'm fine with all this, but really don't care to do any of what you're asking me?"
Simple. First, I'll thank you for your approval, and then proceed to just make up stuff about you.
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Eternity Minecraft - Server Codex |
Posted by: Mestra - 02-06-2018, 01:07 AM - Forum: The Gameroom
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Eternity Minecraft - Server Codex
Quote:This Codex will contain tutorials on plugins and features of the server, recommendations for client side mods, resource packs, shaders, and quick lists for plugin commands.
I will be updating this page as plugins are added and removed. Additionally if anything else is recommended, I'll add new pages. Some information might change how its worded. Most things are directly copied from Seperallis' original posts, but now they are in an easy to access spot.
Mestras Recommended Features Wrote:These are optional, but I recommend them especially the resource pack.
Show ContentMods:
- Forge - Required to run Forge mods.
- Optifine - A minecraft optimization mod, allows for higher performance and support for advanced textures.
- liteloader - A lightweight mod loader. Required to run liteloader plugins.
- TabbyChat 2 - A liteloader plugin, tabby chat changes the chat GUI giving you the ability to create tabs for different channels. This will make chat more like a traditional MMO.
- Chunkborders - A liteloader mod; this will show the boundaries of chunks, and locate chunk centers. This is useful for the Factions mod.
- Spawn Detector - A liteloader mod; this mod allows you to see where mobs will spawn by displaying a transparent x on blocks. Yellow where mobs can spawn during the night but not the day, and a red x where they can spawn at any time. This is very useful for lighting your builds while minimizing mob spawn.
- WorldEditCUI - A liteloader mod; this is more for Admins and Moderators who have access to worldedit. This mod generates a line box around areas selected by worldedit giving you an interface when copying areas. This works well with Spawn Detector and Chunkborders.
Installing Forge and Liteloader
- First, run the latest version of Minecraft that the server uses from the launcher.
- Download the version of Forge that corresponds with the version of Minecraft you are running. You can either grab a .exe or the .jar file. I typically will use .jar files.
- Run the Forge installer. This will create a new profile, likely named forge.
- Select and run the Forge profile to populate the .minecraft folder. You can select the new profile from the MC launcher by clicking the green arrow next to the green button at the bottom of the launcher. Select the profile that contains 'forge' in the title.
- Download Optifine for the version of Minecraft you are using. Drop the optifine.jar file into the mods folder inside your .minecraft folder. You can access the .minecraft folder by:
- On PC: Selecting the search option, type in Run. Open the Run dialog box. Type in %appdata% and hit enter. This will open a Roaming folder with .minecraft at the top. You should see a mods folder after you run the Forge profile.
- On Mac: Go to the desktop or Finder folder. Select the Go tab and then at the bottom the Go To Folder option. Type in ~/Library/Appliation support/minecraft. You will now be in the minecraft folder and should see a mods folder if you ran the Forge profile.
- Launch Minecraft Forge profile (this is your new profile that you will always use). Once at the menu, select options and then video settings. If you see additional options, then Optifine is installed.
- You are now done installing Forge and Optifine. Below is to add Liteloader and additional QoL mods
- Download Liteloader and run the .jar or .exe installer.
- In the inherit from or use existing profile option (should be the top line), select the forge profile you just set up when installing forge.
- Complete the install and select the new liteloader forge profile. This is done by clicking the green button as when selecting the Forge profile above. Run this profile. If liteloader installed correctly you should see a tab to the right side that will slide out when you hover over it.
- Download any liteloader mod you want and add these to the mod folder in the .minecraft folder. Liteloader and Forge mods will be in the same folder and should not conflict with each other.
- You can verify Optifine is installed by clicking on Video settings, you should see many options now. For Liteloader mods, click the liteloader tab on the right side of the main menu, you will see options for the mods it is currently running.
Liteloader has a nice diagram flow chart for installing both Forge and liteloader, you can find it here.
Show ContentOptimizing Minecraft:
Recommended for Vanilla and Modded Minecraft- Open the Minecraft launcher. Go to Launch Options found on the top menu. If you do not see the Launch Options click the stacked icon to open the additional options. You will now see a list of profiles installed on your system. Above these profiles are options, click the Advanced options and acknowledge the prompt.
- Click on the Profile you will be using. For Vanilla MC, it should be the latest version or whatever version you are using. For modded Minecraft it will either be a Forge or a Liteloader-forge profile, if you used the install procedure from the Mods section of this post.
- Look for the line that says JVM arguments, and click the button on the left. It should now turn green.
- You will see a line of code: -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
- You will edit this code to allow Minecraft to use more RAM, which will help improve system performance. You will change the -Xmx1G to a new RAM number. For example to go from 1 gb to 3gb change the text to -Xmx3G.
- If you are only running vanilla Minecraft, you are now done. If you have a modded version see below.
Modded Minecraft - Optifine- Once installed, Optifine will provide many new graphical options for you to use. I recommend playing around with the options to see what will work best for you're system. If you have a good computer, you can run graphics on fancy. If your system is a bit older, run graphics on fast.
- The second major thing to take a look at is Render Distance. This is greatly extended. Change this setting while in game, to find the best range that your system can handle without lagging.
- Lastly, go to Video settings and then Details. Turn Clouds Off. This is mostly so clouds won't clip buildings that you build, and to prevent buildings above cloud layers from not displaying.
- If you are using the Conquest_ Resource Pack
- To optimize Conquest and make the game look great, go to video settings and then details. Turn Clouds off if you have not already done so. Conquest has its own skybox with clouds that look much nicer.
- Next go to Quality Settings. Make sure Clear Water is Off. I recommend turning Better Grass on to Fancy, but Fast will work. This changes how grass displays and makes it look more natural. If you have performance issues with Fancy, try using Fast setting. If you still have issues then turn this feature off.
- In Quality Settings, I recommend turning Connected Textures to Fast. This changes how textures connect to one another and can make block placements more natural in some cases. E.g. Grass and dirt blend more naturally. Also placing some blocks changes their texture. E.g. Placing two workbenches on top of eacher will make a cabinet, while placing two workbenches next to each other will make a dresser. These items still function as workbenches, but the textures allow for furnishing of a build.
- Also in Quality Settings, you can turn Better Snow on if you wish and your system can handle it. This will add snow under transparent blocks such as fences and tall grass. Allowing more immersion.
- In Performance Settings, enable Fast math.
- This is it for optimizing for the Resource Pack. Some of the above options can be used without conquest, but they look better with the Pack.
Show ContentResource Pack and Shaders:
Installing Resource Packs can be done in two ways: Either by going to the .minecraft folder and dropping the resource pack into the Resource Pack folder or by clicking Options and then Resource Pack in game. Typically you will leave the resource pack in its archived format. e.g. a Zip file.
Resource Pack- Conquest_ - Conquest is a medieval inspired resource pack that greatly improves the visual quality of minecraft, at least in my opinion. You will need to use Optifine for the best experience. This pack also contains connected textures, custom 3d model support, and the ability to change the appearance of armor and weapons by renaming the item at an anvil. I recommend taking a look at the metadata section and biome specific textures. These can add depth and variety to the game and make it so some blocks appear differently in some biomes compared to others.
Note: Unzip this resource pack into a folder called Conquest_. This pack adds many options outside of graphics and to work optimally it needs to be in its own folder rather than an archive file.
Shaders
Note: Shaders require optifine to be installed and a decent to high end PC for performance. There are some low performance shaders that can work nicely. You can install these by going to the .minecraft folder and dropping the shader file into the Shaders folder generated by Optifine.
Server Plugins Wrote:
Show ContentDynmap Signs:
dynmap web bukkit Wrote:To use these, the first line of the sign MUST be [dynmap]. After that, any non-blank line will be included in the label of the marker, except for lines formatted as icon:<icon-id> (which allows the marker to be set to use a specific icon - if not specified, the icon "sign" is used). If the marker is successfully created, the sign's text will erase the [dynmap] & icon: lines. If the sign is later deleted, the corresponding map marker is deleted.
Example: After placing a sign (this can be protected with LWC) the format of the sign should be as follows:
line1 = [dynmap]
line2 = icon:temple
line3 = text
line4 = text
You may see a list of icon IDs by typing /dmarker icons in chat. You can see what the icons look like by accessing the Dynmap Marker Icons list.
Show ContentEssentialsX:
A fork of the abandoned "Essentials" plugin, this plugin ads huge changes and functionality to users...and the things I've allowed for you to do aren't even a fraction of what it can do or allow! You can send/receive mail, use private messages, set home locations and teleport to them at willAs a matter of fact, the collection of commands is so massive, I don't have time to list them all here for your convenience. BUT! I will try to at least give a rundown of some of the most important stuff:
Sign commands:: you can set up signs to perform certain functions! Currently, only trading (which may not work yet, sans an economy), disposal (trash), and mail signs can be made, but more may be added in the future. You can read about how to make these special signs here.
Mail:: You can send and receive mail, for offline private communications! Use /mail in game for instructions and to use your mail.
Private chat:: You can now send private chat messages in game! Type /msg <username> (or /m, /t, /tell) to send a pm to that person; use /r (or /reply) to respond to someone you messaged, but you'll need to use /r <username> to change the target of your replies, of someone else messages you and you want to respond to them, instead.
Create & Teleport to Homes:: The most epic and useful of all, use /sethome <home_name> to set the location your standing on as a home location; use /home <home_name> to teleport to your home location (it automatically defaults to your bed). /delhome <home_name> will delete a home location.
Teleport to Spawn whenever you want:: /spawn
Go kill yourself...:: /suicide
...then go back and get your stuff:: You can go back to the last place you teleported from, or the last location where you died, with /back. Enjoy it while you can, this may disappear around/before the server goes public.
Get your bearings:: Find out where you are without cluttering debug info with /depth, /getpos, & /compass. If you've spent too much time spelunking, you can figure out what time it is with /time.
@ For a list of commands while in game, type /help essentials in chat.
@ For help on how to use some commands, and more detailed descriptions, see this link.
Show ContentChairsReloaded:
Tired of ugly-ass minecart chair exploits, or nice-looking chairs that do nothing? Well, now you have working chairs! There are no commands here, just functionality. To make a working chair:
1) Place a stair block. Any stair block, in any number in a continuous string.
2) Place a blank sign on either end of the stair block.
3) Right click the stair to sit.
That's all there is to it.
Show ContentMinepacks:
Frustrated with having to make, like, fifty trips to a storage chest while mining because your inventory got filled with 20 stacks of dirt/cobblestone and a handful of extraneous items that take up all the rest of your inventory even though they're not stacking? Me to! So I doubled your inventory size through the use of "backpacks!" What's more, you keep all the items in your backpack if you die, even if you die in lava! Convenient, innit?
Commands: - /backpack help - Lists all the commands of this plugin.
- /backpack - Opens your backpack.
- /backpack clean - Removes all items from the players backpack.
Show ContentPickup Money:
A plugin that makes it so monsters and blocks can drop monies! I've set it up so that not every monster drops money when they die (and they won't do it all the time), and I changed the drop rate and put a cap on money earnings over time, to get ahead of possible inflation (but you can increase the drop amount by using a weapon with "looting" enchanted on it). Gold, diamond, and emerald ore also drop money when mined. Players also drop money when killed by other players. Like...all their money. 100% of your purse is dropped on the ground when someone kills you. However, I know that can quickly cause salt and chaos, which is why we also have banking options!
There are no commands associated with this plugin. Just kill/mine things, and get money.
Show ContentTime is Money:
Now you get money just for being logged in! It's a small amount, about $1 per minute every 10 minutes (for people without the special "vip" tag, which may be introduced later for donating to the server) but it does add up in the course of a day, a week, a month of building. You don't earn monies for being afk. This plugin also adds the option of banking via a sign-based "atm" which can be accessed via a right-click, which opens an interace whereby you can withdraw or deposit monies.
@ to make an ATM (assuming you have permissions) you set up a sign with this format: > click here <
Show ContentHyperConomy:
n all-in-one economy plugin, allowing for various kinds of shops and trading all in one plugin. Allows for a server-wide money-based economy with dynamic prices that can either change based upon supply, or be set manually by people in their shops. I haven't configured the economy completely as I still need to edit the database and tables and etc etc etc, but it "works" and that's the key thing. Sadly, i don't think I can set up the plugin to use items as money (like gold bars or emeralds, or whatever), so we're using arbitrary numbers to represent value. Use /balance to check your number of monies. I intend to set up a server-run central "bank" that'll accept your shinies in exchange for monies to spend, and various server shops from which to buy things that are otherwise hard to get.
Admitedly, there's a lot of commands to list here.
@ > Go here < for a list of commands for using HyperConomy
@ > Go here < for a list of commands for setting up your own shops and stuff
Show ContentSuperTrails:
Shinies to wear! Type /trails to open the interface and pick soem really neat trails to follow you around and be pretty! This may go away later, but for now, enjoy being pretty. Find out more here
Show ContentFactions:
This is absolutely YUUUGE. This update brings a faction plugin to the server, allowing players to join together and claim parts of the world, waging war between each other to cull or claim their enemies, making allies, building their bases...yeah, I still prefer Towny, but I figure we lose nothing by giving this a try. Faction claims protect the claimed plots of land from griefing, as faction leaders can assign permissions to areas under their control, which is the main reason why I was looking at something like this.
Factions also came with an assortment of other plugins that'll really give the server some flair:
- CreativeGates - introduces the ability for players to create their own linked portal networks, for that day in the future when I limit everyone to a single /home. Oh yes, it's coming. Tongue
- MassiveBooks - Greatly expands the uses for books and gives additional functionality, such as the ability to edit a book after writing one, creating "server books" - prewritten books that'll automatically write themselves if you use their title for your book - and item-frame bookcases that'll let you create actual functional libraries, among other things. Pretty wicked.
- MassiveHat - Silly hats for silly people. Turn anything in your inventory into a hat!*
Factions works best with a lot more people than we have, but we'll give it a try, yeah? Oh, and on that note...
You can create Faction Mobs!
This is basically a way for factions to raise large standing armies - for a price - to wage their warfare. Certainly not a good as fighting real people, but who doesn't like riding into battle with hordes of minions are their back?
Show ContentCitizens2:
This is massive. I mean, not as readily massive as some of the other plugins, but this one has the potential to grow based on how it's used. We can have NPCs wandering our world, performing various functions, acting as our, well, citizens. Already I have a few plugins installed that introduce certain "traits" to the created npcs, which determine how the npc behaves. More may be added in the future, but so far we have:
- Alchemist - An npc that will create certain potions for you if you have the right ingredients...for a price. Potion recipes still have to be created on my end, but I intend to make every non-splash potion available.
- Blacksmith - You can now repair your weapons, tool, and armor...again, for a price. Who knows, you might get lucky and find yourself with something better than you had before. Wink
- Builder - Bring the builder the right blocks, and he will build your buildings for you. Can be set to make new constructions, or moitor an area for changes and change them back to how they were; useful for fixing war damage, or guarding a creation against griefing/mistakes. Makes use of schematics, which an admin or mod will have to create, but this will be the primary way for you to transplant your builds from creative maps into the survival world...for a price, of course. (Oh, also, only those who've supported the community financially will be able to make use of this; just fair warning)
- Sentinel - Create customizable and equipable guards for your homes/cities/bases/whatever. Can be set to patrol an area, sit in one place, attack only certain targets, etc etc. Keep those annoying husks out of your home.
- Hypermerchant - Create npc shopkeepers that'll sell your stuff for you with an easy-to-use graphical interface and a minimum of weird text-based commands...for a small commission. Also, your shop NPCs will show up on the dynamic map for everyone to see what you're selling and where you're selling it, which is nice.
- Denizens - This...this is huge. We can create fully scripted NPCs that will do whatever we want. This one isn't some plug-and-play plugin, this one actually requires a lot of actual scripting knowledge, but the payoff would be huge if I/we could get a handle on how it works. I'm talkin' quest npcs, simple townsfolk, travelers, gatekeepers, conversationalists...This is huge. This is beyond my ability. This is something I really need to get a handle on, and make some really unique stuff.
Oh yeah, did I mention our NPCs will now show up on the dynamic map? Because they will.
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What's a Decommissioned Gaseous Diffusion Plant? |
Posted by: Sal - 01-12-2018, 01:36 AM - Forum: The Diner
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I change jobs about every 18 months, so I know it's difficult to keep up with what I'm doing at the moment. You would be forgiven if you were to not know what I do, so let's start with that. Right now, I work with a team that assesses hazardous environmental chemicals, either naturally-occurring like radon and manganese, or manmade and industrial releases, for potential health impacts on the community. Part of this includes radioisotopes and nuclear hazards.
I had the opportunity in 2017 to visit a decommissioned gaseous diffusion plant in mid-deconstruction. I thought it was pretty neat, and thought some of you might think so, too.
Disclaimer upfront: We were not allowed to bring any kind of electronic device inside the facility other than the radioactivity monitors we were given, so I don’t have any pictures of my own. However, a lot of this information I’m going to share is available online, so I’ll pull/source photos from there.
First things first…
What’s gaseous diffusion?
Perhaps this comes as a shock [/sarcasm]: I am not an engineer or a chemist or a thermodynamicist. That being said, I understand the basics and I will explain the process to the best of my understanding.
Per the All-Knowing Wikipedia, “gaseous diffusion is a technology used to produce enriched uranium by forcing gaseous uranium hexafluoride (UF6) through semipermeable membranes. This produces a slight separation between the molecules containing uranium-235 and uranium-238.”
Going back to high school chemistry for a minute, isotopes are different versions of a chemical element with varying numbers of neutrons (the parts of the atom’s nucleus that have no charge). U-235 and U-238 are isotopes of uranium. Easy peasy. Natural uranium (Unat) - being exactly what you think: uranium found in nature - is found almost entirely (99.3%) as isotope U-238, and only slightly (.7%) as U-235. There’s at least one other isotope I’m not getting into because it’s not relevant to this. Anywho, when you hear the term “enriched uranium”, that refers to Unat whose composition has been altered to yield uranium with a higher U-235 percentage. U-235 is the stuff that humans use for nuclear power, whether weapons-grade (highly enriched, 20-85% U-235) or reactor-grade (low enriched, <20% U-235). Why this isotope? Unlike 238, 235 is able to sustain a fission chain reaction. That’s the process that makes the energy whereby one nuclear reaction causes a self-propagating and exponential series of subsequent nuclear reactions, but I didn’t fully research it to tell you anything beyond that so I’m going to drop this here.
look at these Basic Beckys
There is more than one method to go about enriching uranium, and one of those is - yep, obviously - gaseous diffusion. Gaseous diffusion operates on the basis of Graham’s Law, which is that gas with a higher molecular mass will pass through a semipermeable membrane (effuse) more slowly than one with a lower molecular mass. The equipment used to complete gaseous diffusion is called a stage and it is comprised of:
1. A large metal cylindrical tank inside which the magic science happens. One gas goes in but only two may leave. Or something.
2. The semi-permeable barrier which is inside the tank.
3. A compressor used to pressurize the gaseous molecules and force them through the stage.
4. A heat exchanger so it doesn’t get too hot and go boom (compressing gas heats it up).
5. Lotsa Cold War-looking science pipes and industrial knobs.
UF6 is used as the starting raw material. It’s got uranium in it, so we’re off to a good start, but remember that the uranium atoms in each of the UF6 molecules are mostly isotope 238 with just a tiny amount of 235 sprinkled in. What we want to do is turn that tiny sprinkling into a hefty portion.
Why do we use UF6, by the way, and not some other kind of uranium-containing molecule? Because UF6 is the only uranium-containing molecule volatile (read this as: vaporizable; able to be sublimed; in the gaseous state of matter) enough to be used in this process. It is used because it is the only option. Seems valid.
The compressor applies pressure to the UF6 gas which pushes it through the semi-permeable barrier inside the big tank. As it moves along, strong and powerful U-235 atoms, which are just barely smaller than SAD very low energy U-238 atoms, escape through the almost incomprehensibly tiny pores in the barrier and into the lower-pressure chamber inside the tank. The enriched U-235 gas is then sent through one tube and the depleted U-238 gas is sent through a separate one. Probably to the gulags for being so useless.
Like this.
Cool! We’re done! …Right?
These two atoms are almost the same size. I mean, you have a difference of a few neutrons. A neutron isn’t even a whole atom. It’s part of an atom. You have a size difference of part of an atom. Some freeloading U-238 atoms are going to cross the semipermeable barrier and hitch a ride in the enriched gas tube. For this reason, the gas must pass through multiple stages and repeat the process over to enrich it more and more until you have a U-235 content than can sustain a fission chain reaction. This series of stages is called a cascade.
That was more information than I meant to dump. My bad. Hopefully you found it as neat as I did!
Portsmouth: A Background
The Portsmouth plant was commissioned by the US Atomic Energy Commission (AEC) in 1952 to be built somewhere in the Ohio River Valley. In August of that same year, the AEC decided on Pike County, OH; the chosen location had a large water source needed to cool down the cascades during pressurization, a reliable power source, and adequate personnel. Goodyear (the tire people) was chosen to be the operating contractor in September while plant construction went to Peter Kiewit Sons’ Company. This whole thing was going to cost somewhere in the ballpark of $2 billion to build, and it was going to be completed in such a way that each process building was going to come online as it was finished, meaning part of the building would be in use while others were still being built.
This place is massive. The aerial view below doesn’t do it justice. The original plot of land on which this thing sits is 4,000 acres and, when construction was complete, contained 25 miles of paved roads and more than 20 miles of railroad. The plant was constructed with 100,000 tons of structural steel and so much concrete that a concrete batching and mixing plant was constructed onsite to speed things up. The three main process buildings which house the diffusion cascades contain hundreds of miles of piping and tubing, all of which had to be coated because UF6 is corrosive. A water pumping station to cool the processes and a power station to power it were also built onsite. In addition to the three main process buildings, there was also a cafeteria, administrative offices, warehouses, utility buildings, fire department, water treatment facility, and hospital. Like I said, massive.
BIG BOY!
Construction on Portsmouth was completed (at only $750 million - a real bargain compared to the initial $2 billion estimate) in 1956 with the first units going online in ‘54. It operated under Goodyear from startup until 1986, Martin Marietta from 1986 until 1995, and Lockheed Martin with the merger of Martin Marietta and Lockheed until its closure in 2001. When still in use, Portsmouth had a peak demand of 2,100 megawatts of electricity, sucked 40 million gallons of water daily for cooling processes, and burned 7.5 million tons of coal annually.
All this to produce 8.3 million separative work units for the nation’s defense programs as well as fuel for nuclear power plants.
It was shut down in 2001 when operations were consolidated with the Paducah plant in Kentucky. The US Enrichment Corporation (USEC), for a while, worked on resuming a gas centrifuge operation on the Portsmouth site that had been attempted in the 1960s, but construction was halted in 2009 when the US Department of Energy would not guarantee a loan of $2 billion. As far as I know, the plan is still to construct and operate the centrifuge facility, but it’s still pending.
What does decommissioning this plant entail?
Decontamination. A looooot of decontamination. 60 years’ worth of industrial solvents and spent UF6 canister levels of decontamination.
The EPA currently has Portsmouth listed as a Superfund site. Superfund, or the Comprehensive Environmental Response, Compensation, and Liability Act (CERCLA) is a program is a program that forces parties responsible for the contamination to either perform clean-up operations themselves or to reimburse the EPA for doing it. It tries to prevent situations like the Love Canal disaster in which industries throw their toxic waste and byproducts wherever - into soil, drinking water, etc. - and take no responsibility when people later become sick from it.
There’s also the obvious demolition duties that will need performed. Several buildings and one power plant have already been torn down, but there is still a lot left to be completed. Decontamination and decommissioning are called D&D. Not the one with the dice, ya nerd.
We got to tour a new landfill that was being constructed on-site. The specs for this thing were impressive and the super specific ways that all the scrap metal and concrete and other things that would go into it had to be folded and laid into the cells to make sure everything fit as planned was kind of mind blowing. I guess it makes perfect sense. I just never thought about landfills before.
The hope for all this effort is for the land to eventually be usable by another industry, possibly even a power plant.
That’s cool and all, but what’s it like in there 17 years later?
A plant that has been semi-shut down for almost two decades is exactly what you’d expect it to be like. I say semi-shut down because, as you could guess, deconstructing a nuclear energy plant takes some effort, and there are still people who work there.
The three main processes buildings, X-333, X-330, and X-326, make up the bulk of the footprint and contain a combined 7.73 million square feet of floor space. We went inside one, the X-333. This was the first building in the process when the plant was in operation; the cascade would have started there, so this is where the UF6 would enter and where the uranium would be totally unenriched. It’s basically been gutted of all the cells and most of the cradles holding the cells, so what you’re left with is this huge, empty concrete and steel hangar sort of thing. There are holes in the roof and it was pouring rain into the building when we visited, and it’s barely air conditioned. Interestingly, there are sections that are fenced and/or barb wired off, and big roped-off areas with warning signs like “this area contains PCE” (I don’t know how the PCE fumes know to stay behind the ropes, but....)
The official Portsmouth Virtual Museum has lots of good photos, both historical and more recent. I'm going to *ahem* "borrow" some from them for these purposes.
A panoramic photo of X-330 in 2010 taken from the catwalk. This is the best representation I found of what we saw.
X-333 in 1991. This is how it pretty much still looks today.
Also X-333. These tanks are probably empty now, but this shows some of the tubing/piping.
This soon-to-be-pensioner laughs maniacally as he loosens the seals on the spent UF6 and releases the radionuclines. Checking seals on UF6 containers. I posted this one for scale on the containers.
The level of PPE you need to be in the building varies depending on where you are. The part we visited were low risk areas, so we got by on shatterproof safety glasses, hard hats, and steel-toed boots - plus the radiation monitors, like I said. But we definitely did wave hi to some people deeper in the bowels of the building who were in full hazmat suits. The bright yellow sci-fi ones like you’re imagining, yep.
One of the neatest things I saw was that the buildings are so large that the workers ride bikes inside.
Outside was pretty spooky, too. I think the weirdest part had to be the stacks of empty UF6 containers all neatly organized and labeled. They weren’t fenced off or anything, just kind of off to the side on asphalt slabs. There was a little nylon rope sort of thing around them with radioactive materials placards every ten feet or so. Just chilling out there.
The old area for where the final enriched uranium would be received by the military still stands, and it was pretty nifty, too. Just two concentric chain link fences surrounded by a whole lot of razor wire under a kind of awning thing. You’d think it would be more than that. At least I did.
Here are some things you can see in the aerial photos from :
Power station and spent UF6 containers behind process building X-330.
A closer look at just how many UF6 containers there are with the water tower for scale. Note: these are stacked at least two high and this is not all of them.
The water treatment plant.
The train. Choo choooo....
Yeah, that looks pretty cool. I'm honestly kind of jealous and wish my work-sanctioned field trips were as fun as yours, Sal.
This thing won’t go cold and dark for another few years, so go take a tour while you can. I haven't seen any information for 2018 yet, but there were public tours offered one Saturday each month by the Department of Energy in 2017. There’s a virtual tour available for those of you too far away, but Sal already told you all the good parts. Eh.
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Aer Strathae |
Posted by: BrumBrum - 01-11-2018, 11:22 PM - Forum: Marketplace
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Welcome to Aer Strathaes . The national airline of Strathae.We operate from our main base at Kathmore International Airport. We are in a central location between Brigdnadia, Kvaenna and Ostara making us an ideal airline to use if you are going to Strathae or just passing to another continent. . Fly with us for modern luxury service with that friendly Strathaen Welcome on board and easy connections in our hub in Kathmore.
Hub:Kathmore
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Plane | Number: | Seats: | SL430-80 | 17 | 130 | SO-88 | 38 | 80 |
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1588 Saratov General Elections |
Posted by: Arkiania - 01-11-2018, 09:57 PM - Forum: Elections
- Replies (1)
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Saratov General Elections of 1588
Elections for the President and Parliament
Welcome to the 1588 Saratovan General Elections. Every 6 years Presidential Elections are held in Saratov. Every 2 years Parliament elections are held.
Parties Running for Parlament Saratovi- Liberalʹno-demokratychna partiya/Liberal Democratic Party - "LDP" (Social Liberals)
Show ContentPlatform:
The LDP's seeks to expand individual freedoms for the citizens of Saratov. They are in favor of Personal Privacy, Government Welfare, Government Healthcare, Moderate regulation, and open immigration.
- Partiya yednosti Saratovsʹkoyi/Saratovan Unity Party - "PYS" (Social Democrat)
Show ContentPlatform:
The PYS is Democratic Socialist party pushing for "modern feminist" and LGBTQQIP2SAA rights movements. They are in favor of heavy regulation, expansion of government healthcare and welfare, and unrestricted immigration.
- Saratovsʹkyy Sotsialistychnyy Soyuz Robitnykiv/Saratovan Socialist Workers Union - "SSR" (Democratic Socialist)
Show ContentPlatform:
The SSR is a Socialist Party that is in favor of Semi-Planned Economy, Extreme Regulation, A progressive tax bracket, "modern feminist" and LGBTQQIP2SAA rights movements, and a high minimum wage.
- Demokratychna Saratovsʹkyy Konservatyvna Partiya/Saratovan Democratic Conservative Party - "DKP" (Conservative)
Show ContentPlatform:
The DKP runs a platform centered on supporting "family values" and a "tradition-oriented society". They oppose government healthcare and welfare. While they don't oppose Same-Sex marriage, they consider transgenderism a mental disorder. They support a lightly regulated economy, and only support the immigration of skilled workers. They are in favor of a strong military.
- Saratovsʹka Perovistiy Partiya/Saratov Pervoist Party - "SPP" (Communist)
Show ContentPlatform:
The SPP's platform is largely to restore the old order that existed while under the rule of the United Socialist Republics. They support a regulated "entitled wage" for each citizen, central planning of the economy, limited imports/exports as well as a limit on immigration and emigration. The SPP is in favor of a strong military.
- Saratovsʹka Natsionalʹna Robitnycha Partiya/Saratov National Workers Party - "NRP" (Fascist)
Show ContentPlatform:
The NRP campaigns for Protectism, zero tolerance, harsher sentencing, increased prison capacity, and a referendum on re-introducing the death penalty.In foreign policy they are also in favor of turning away from Severyane in defense and economic partnership.
- Nezalezhnyy/Independent - "IND" (Not a party)
Individuals Running for the Office of President(presidential platforms are the same as the parties)- Vasiliy Červenka - LDP
- Sofia Fyodorov - PYS
- Artem Souček - SSR
- Dima Skalicky - DKP
- Otmar Maruška - SPP
- Olha Sokolovsky - NRP
- Vitalik Bláha - IND
- Vadimir Kováč - IND
Current makeup of the Parliament
Saratov Parliament Elections of 1587
|LDP 182|DKP 97|PYS 81|SSR 29|NRP 49|SPP 10|IND 2|
LDP (40.35%): 182
DKP (21.46%): 97
PYS (17.96%): 81
NRP (10.87%): 49
SSR (6.59%): 29
SPP (2.26%): 10
IND (0.50%): 2
The LDP and PYS are currently a coalition
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A Meeting of Monarchs |
Posted by: Lomarre - 01-10-2018, 02:27 AM - Forum: Siora
- Replies (2)
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In the year 1583, a small private jet with the the seal of the Royal Family of Lomarre landed in the capital city of Adwest. A swarthy 40 year old man with a formal cap and military suit exited followed by two men clad in black suits and sunglasses. After walking off the runway, where he shook the hands of a few Adwestens he didn't know but where clearly important, he began to exit to the terminal of the airport.
The King of Lomarre decided to personally head on a long and brutally boring flight to Adwest. The the only thing keeping his mind off his homeland being the food and the sleep while in flight. King Frederico or Frederick to an Adwesten, had followed the advice of his late brother, King Giovanni IV, to peruse relations out east. Although he had already accomplished this with the Kingdom of Goldecia, it would only be for however long his marriage to the queen lasted. If he wanted a lasting relationship, no other way would do than to sign on paper.
His Royal Majesty had been told that he would meet the Queen out of the public eye and was told nothing else. His guide, who was an underling of the queen, had been told to keep information need to know. The Kings reply had a humorous tone to it, "I didn't think it would be in a public café so that is good," He paused and continued. "Lead on, just give me the scenic route if at all possible."
A few of the King's entourage had joined him not far behind. This included the ambassador to Adwest and her husband, Gianna and Ugo Baldelli. Also accompanying were a few foreign advisors and treaty writers. Lady Baldelli was fluent in the local language and was able to act as the translator for the meeting if so required.
Meanwhile, King Frederico's family remained at home, where his wife would be regent in the meantime and his heir Vittorio-Emanuele was off in private school. As much as he had hoped to bring his son along to his first foreign trip, it would have to be to a less...controversial nation.
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