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  The 2017 Eternity Authors' Challenge
Posted by: Sal - 01-02-2017, 09:30 PM - Forum: Challenges - Replies (14)

The Challenge

The 2017 Eternity Authors' Challenge is the first - of hopefully many - general fiction writing challenges.  It is open to everyone on the forum and is meant to be a fun, mostly noncompetitive for now exercise in prose to help stave off writer's block and foster creativity.

Each quarter, a prompt will be posted.  The type of prompt may vary: a set of words, a phrase, a picture, a sound clip, a color...  Some may be vague, while others may be very specific.  Participants will incorporate the prompt(s) into a short story and post them below.  Stories can be about anything and everything.  All genres and styles are welcome.  First person, third person, sci fi, horror, romance, purple prose, and dialogue-heavy - they're all golden.

You may even get a participation ribbon.  (Cue the oohs and aahs.)


General Guidelines

There aren't many rules.  There are a few suggestions which may help participants avoid any confusion, but as this challenge is meant to be a not-so-serious exercise just for funsies, don't sweat the smaller details.  

  • Follow the general forum rules regarding topics and language, but remember that you are not limited to the MTRP/NationStates themes of the main Siora forum.  In fact, MTRP/NS themes are discouraged; don't we get enough of that already? Let your imagination run wild, and all that.

  • Stories should be written using the most recently posted prompts.  You can check the end of this post for the current prompt.  Once a prompt is closed, no more stories written using that prompt will be accepted.  (Although you may still post them under the general Writer's Bloc forum if you'd like.)

  • Some prompts may have specific guidelines.  Check the prompt at the bottom of this post for any specific guidance.

  • There is no set length for submissions, but short stories are generally between 5,000 and 10,000 words, so this is a good target.

  • Try to keep submissions contained to one post.  If your length exceeds maximum word limit for a single post and you must break your submission into multiple posts, then include some sort of "part x of x" statement at the beginning of each.  Also, if you must break your submission into multiple posts, try to post them after you've completed the entire story one immediately after the other such that other participants' submissions are not in the middle of yours (ex. If Sal writes a full-on novella that has to be broken into 3 posts because she broke the maximum word limit, she should post them all at the same time, after she has finished the entire novella, and should label them [1/3], [2/3], and [3/3] respectively.)

  • Titles are optional, but encouraged.

  • Feedback on/critique of any submissions, should the author request it, should be done in the "Discussion" subforum of the Writer's Bloc and not in this thread.

  • Participants are free to submit more than one piece for the same prompt. Unlimited submissions, wow!

  • No poetry, please.

  • Primarily English, please.



The 2017 Quarter 3 Challenge is Open

Participants should choose one of the following pictures on which to base their submissions:


[Image: Oi6D7Oz.jpg]
artist unknown

[Image: 13bxgGb.jpg]
jakub rozalski

[Image: t9CBj3Z.jpg]
museo atlantico lanzarote



Prompt-Specific Guidelines:
  • Participants should follow the general guidelines.
  • Indicate which picture you are basing your prompt on by placing the picture in your submission.
  • You can write one story about each of the pictures if you wish.
  • Quarter 3 will stay open until approximately 11:59p September 30.
Happy writing!

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  Saratov, Federation of
Posted by: Arkiania - 01-02-2017, 02:31 AM - Forum: Factbooks - Replies (2)

[Image: VMgaYyg.png]
[Image: X5DkM7U.png]

The Federation of Saratov
Federatsiya Saratov

Common Names: Saratov, Saratovan Federation
Demonym: Saratovan
Capital: Saratov
Languages
Official/National: Saratovan, Sniatyn
Recognized/Regional: All are recognized
Ethnic Groups

Government: Semi-Presidential Federal Republic
Head of State: Nadya Kohut
Head of Government: Olexiy Polak
Legislature: Parlament Saratovi
Upper:
Lower:

Establishment:
National Motto:
National Anthem(s):
National Animal(s):
National Color(s):
National Flower(s):

Area
Total: 370,762.16 km²
Water (%):
Population
1580 Census: 50,582,566
Density:
GDP (PPP) 1580 Estimate
Total: $1,483,247,714,304.00
Per capita: 29,323.30

Currency: Saratov Federal Dollar
Gini (#yearnow):
HDI (#yearnow):
Timezone:
Date Format: dd/mm/yyyy
Drives on the: right
Calling Code: 21
ISO Code: SF
Internet TLD: SFS, SFP(government) or SF

The '''Socialist Federation of Saratov''', or commonly known as '''Saratov''' or '''Saratovan Federation''', is a nation located in Northern Brigidna. It borders Southern [[Severyane]],South Eastern [[Biyra]], Eastern [[Nentsia]], and Western [[Kubaniza]].

== Etymology ==
There is no known origin of the name Saratov, though it is believed to be derived from two tribes named the 'Sarani' and the 'Tova'.

== History ==
North
===Early History===

===Middle Ages===
===Modern Day===

== Geography ==

=== Climate ===
== Administrative Divisions ==
The Saratov Federation consists of 12 provinces. Provinces have their own governance which have little autonomy. The provincial governments receive taxes and manage local services.

==Governance==

The Government of Saratov is a {{Other wiki |Federation | Federal }} {{Other wiki |Semi-presidential | Semi-presidential }} {{Other wiki |Republic | Republic }}.
===Political System===

====Executive====

====Legislature====

===Judicial System===

===Foreign Relations===

==Military==
{{Main|Saratov Federation Defense Force}}
==Law Enforcement==

==Economy==

===Energy===
The majority of Saratov's energy comes from clean sources such as wind power, solar power, and hydroelectricity. Very few coal and oil power plants remain in Saratov.

===Agriculture===

===Transport===

==Demographics==
===Language===
The three official languages of Saratov are [[Saratovan]], [[Lanlian]] and [[Sniatiyn]].

===Religion===
20% of the population of Saratov is considered to be of Messanic faith, with few other minority religions. The majority of Saratov is atheistic.

===Education===
The Saratov Educational system is largely controlled by the government, with limited control given to Provincial Governments. Saratov has an illiteracy rate of 12%. High Education is publicly funded by the Government, College/University sudents pay only for housing and food services.

===Health===
Saratov uses a Universal Public Health System that is managed by the Saratovan Government. Healthcare is Saratov is considered a fundamental human right, private healthcare is largely reserved for high-class citizens.

==Culture==
===Literature===
===Visual Arts===
Media and Journalism is completely free, journalists and media are free to write about everything, except supporting ethnic hatred. The most used form of media, entertainment, and information is the internet which accounts for 70 percent of Saratovian population. Radio is the second to the internet, with the most popular station being Radio Bukovina. Television is the least popular form of media in Saratov and is slowly dying out, there is only 100-200 stations on television. Advertising is heavily regulated.
===Video Games===
Saratov is home to one of the largest game development scenes in the world, with many globally successful companies. It's scene dates back to the 1520s with arcades being a common sight. Video Games is the most popular form of entertainment in Saratov, many view it as a replacement to films. As a result, Saratov video game companies produce a wide range of genres.
===Music===


===Cuisine===
Saratovan cuisine is marked by a strong emphasis on fish, meat, and wheat. Pork and fish are the most common meats. Bread is usually served in the form of a sandwich or served plain as a side.

===Sports===
Saratov has invested in many athletic facilities including stadia, gymnasia, swimming pools, soccer fields, and many other facilities. Football is a massive sport in Saratov with most children upon the 1st grade getting involved in Football. Second to Football is gymnastics and hockey.

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  The Siora Awards 2016
Posted by: Seperallis - 12-31-2016, 11:39 PM - Forum: The Diner - Replies (8)

. . : : The Siora Awards 2016 : : . .


Hello Hello, and welcome back to the Siora Awards! This last October marked the second full year for the Eternity community as we know it, and boy, what a year it has been! A full year of larfs and writing, full of highs, lows, one very busy move to a new forum host, and hopefully some memories and friendships we'll be able to carry forward into this year and beyond.

So of course being the end of the year and the beginning of the next, it is time for Siora's Second Annual rendition of an awardsy-type thing! That's right, we're running this again despite my best judgment, folks. We like slapping ourselves on the back for things, and now we can do it in OfficialTM Fashion! That's right, if you ever felt that your unfathomable genius has ever been under/unacknowledged, now is your opportunity to rectify that most grievous error! Since these OfficialTM Awards are being decided by all the members of the community, now is the chance for your brilliance to shine above and earn utterly meaningless titles and PRIZES.*


Oh boy! How do I participate in this OfficialTM Activity?
Great question, you must be head of your class, a brilliant sparkle in the corner of your parents' eyes! All you have to do is copy everything within the spoilered code box below into a PM addressed directly to me, include your ONE vote for each category (which are explained below), and then submit the pm. After a Certain Amount Of TimeTM, all submitted "votes" will be tallied, and winners in each individual category declared - though we all know you'll win, you wonderful person you - to much celebration and fanfare.

Or just pop it in this thread, if you give absolutely zero fffffffffriendly bananas if people know how you voted.

Everyone gets to vote for everything; there are no special people with special votes for certain categories. Furthermore, while it's fine to not vote for a category if you can't think of anything for it, only a maximum of one vote is allowed for each.

WOW! It's so easy, even Soya can do it!**

Show ContentAwards Vote Submission Form:



Wait, what happened to the last one?
The 2015 Awards, and their results, can be found here.


Can I vote for myself?
That's a bitch move, but you can vote for yourself as long as you can live with the knowledge that you's a bitch.


These OfficialTM Category names are weird, what do they mean?
Good question! Below are short explanations for each of the categories, so you know what you're voting for!

Member of the Year: The member who best represents what we want every member to be like, who best represents the best all-around person we like to have in our community. Completely arbitrary & subjective.

Contributor of the Year: Someone who contributed something of significant value to the community, generally someone who added/brought something that bettered the community as a whole.

Writer of the Year: The person who consistently writes the very wow stories, characters, etc. Maybe not the most quantity, but his/her consistent quality always impresses.

Newcomer of the Year: Like "Member of the Year," but specifically for people that joined the forum in 2016 only. Use that "Members" button at the top of the forum if you have to.

Most Active: Who on the forum is in the most dire need of sunlight and/or going the fuck to sleep.

Most Helpful: Someone whose always there to lend a non-judgmental, non-cynical hand with advice or guidance on any subject asked of them.

Most Creative: Who made the prettiest pretty? Pictures, videos...uh, sculptures? Artistic, creative-type stuff.

Best Sport: Typically someone fairly humble, the kind of person you always want to hang out or write with. Someone who's really quiet pleasant even in "defeat."

Forum's Favorite Flag: We have a bazillion fake fucking nations, surely one of them has a flag you really like.

Most Memorable Moment: Anything - could be a post, chat snippet, anything - that was "totally epic," something that stood out as something worth remembering.

The President Caesar Memorial Award: The forum's most notorious lurker, someone most likely to not see this post or know that they even won this award.

Shepherd of the Drama Llamas: Damn Drama Llamas keep escaping, I tell you...

Card Czar: Who is king or queen of the spam. someone who gets everyone together for a fun time.

Most Captivating Story: The story (mtrp, fantasy, free-form, anything), and writer, that captured your attention and that you follow religiously? Bonus points if you have no active part in it.

Most Developed Character: Like above, which person's RP/story/writing character really sticks out to you as someone/something memorable? Doesn't matter if the character is recurring or a one-shot "disposable" thing.



* No actual prizes exist. Any Prizes awarded are not affiliated with or condoned by the Siora AwardsTM.
** No tests have been conducted on actual Soyas to determine their capacity for following simple instructions.

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  Blac and Nents silly match reports
Posted by: Nentsia - 12-31-2016, 11:48 AM - Forum: The Gameroom - Replies (26)

SSC Napoli - Valencia CF

[Image: V8S370R.jpg]

So for the first time since a while, me and the silly Blac faced each other on the pitch again. Silly Blac picked the even more silly Valencia, and I went with Napoli. This time I did something different than I normally do, I deployed my 2nd favorite formation (4-3-1-2) against Blac. So far I never dared to use it against Blac due to its vulnerability on the flanks, and Blac always kills me from the flanks. But I spent the past few days perfecting this typically Italian formation, and I just had to see how it works out against the most Silly Antiguan.

Show ContentThe Italian Idea:

The idea behind the 4-3-1-2 is to deploy a so-called ''tridente'' up front, an attacking trio, supplemented by a defensive block of 7 hard-working players. Except for 2 players, all players are packed in the centre of the pitch. This makes it difficult to play against for any team. The roles may vary a bit per team, but this is the most generic layout. In many ways, the 4-3-1-2 employs almost every player role that the Italians pretty much invented. The key element is the composition of the attacking trio, which is very hard to defend against if the right players are selected that complement each other. In my case, Hamsik featured as my ''trequartista'', the specialist in what Italians call ''fantasia'', the man who spots even the briefest windows of opportunities to create a goal-scoring situation. Higuain featured as my poacher, the designated goal-scorer. He had no other tasks but to wait in the penalty area for the right moment to move into position to score. Gabbiadini played as a second striker, or a ''velocista'', with his primary role to drift to the flanks, make dribbles and runs, and create scoring chances for Higuain.

Behind these three, I fielded three hard-working midfielders. Ghoulam, my left full back, was given the liberty to rush forward and provide crosses from the flank. In the Serie A I would've also given Maggio that liberty, but because of Blac's dangerously fast wingers, I told him to stay closer to his own goal.

The silly Blac came with his expected and dreaded 4-2-3-1. After 5 minutes, there was nothing happening. After 45 minutes, still nothing had happened. Blac's team barely got any shots on goal, both teams barely achieved a 70% pass rate, and it was the slowest, most boring game we've ever had. I'll admit guilt here that this was in no small amount due to my tactics. Having a 4-man defense, shielded by 3 central midfielders, I did everything in my power to disrupt Blac's play and to stifle his offense. I let my own team play cautiously, organized, mechanistic even. I was deliberately playing a waiting game, waiting for that brief moment of concentration loss to strike. It happened suddenly in the 53rd minute when a cross was chipped in by one of my strikers (forgot who it was). My frustrating of the game was rewarded with a nice goal. The game then resumed its pace (or lack of it).

My Napoli withdrew itself deeper and deeper into its own half, delaying time and frustrating Valencia. Suddenly, out of nothing, Negredo fired a miraculous distance shot in my goal. Smelling a victory, I switched to a very opportunistic playing style - sending long balls forward to my two strikers. Higuain had left with an injury and was replaced with Insigne. Insigne was the new ''Velocista'', Gabbiadini was the new designated goal-scorer. And he scored in the 92nd minute, with 10 seconds left. Immediately after his goal (which was a bit lucky), Valencia equalized again after an own goal. 2-2.

In our second game something strange happened. Blac's Valencia got no more than 1 shot attempt in the entire first half. He's never had that before, usually his teams just keep firing one cannonball after another. Even more surprising was that he did dominate ball posession, with about 65%. For me, having 35% ball posession wasn't a particular concern. I don't know how or why Blac suddenly dominated the ball posession in our 2nd match, but it was one of my Napoli players that scored around the 20th minute anyway. Sweet, sweet revenge, for many lost games, to steal the lead like that in such a poor game. Having the 1-0 lead, my Napoli was of course happy to continue focussing entirely on frustrating Blac's players. Finally, an organization that can withstand Blac's crazy offensive plays. In the 77th minute, again a late equalizer from Valencia. So the second game ended in 1-1.

In the 3rd game, something went wrong. Within 30 minutes, Valencia was ahead 3-0. I didn't change my tactics. Blac didn't change much. How could this happen? When reviewing my own team I noticed I had actually forgotten to implement a tactical adjustment I did make in the previous two games, but forgot to implement in this one. It was quite a crucial adjustment that concerned my central defenders and, looking at who scored the goals (Cheryshev), these might not have occurred if my central defenders had positioned themselves in the way they had done in previous matches. Then Blac lost his connection, and we restarted our game for one final match.

This time I made sure to set things right, and it was another typically slow, and dull match. Occasionally there were some counter attacks on both sides. Blac's Valencia has the rapid wingers, my Napoli is always waiting for an opportunity to attack into space. Then Blac brought Andre Gomes on the pitch, and I knew this meant trouble, for the guy is a tremendously gifted playmaker and sharpshooter. Out of nothing, late in the match, Cheryshev shot from distance on goal, and my goalie touched it but the ball went in through the post anyway. Being forced into attack, Blac quickly sealed my fate with a splendid low cross from Feghouli, scored by Gomes.

Despite that 2-0 loss, we had an entertaining (and at the same time boring) run.

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Brick Eternity Minecraft - Server is Live!
Posted by: Seperallis - 12-31-2016, 01:08 AM - Forum: The Gameroom - Replies (122)

EternityRPC Minecraft Server is a go!
*cue fanfare*
It's a basic step, but it's the first one, the hardest one.


Server Status : : Online


Show ContentApplication to be added to the server whitelist:


Show ContentWhitelist of players on the server:


Show ContentInstalled plugins and basic commands help:


Show ContentThe Rules:



Hey, this is mostly a placeholder. We're working on a server at the moment, and this post will be updated with the server information when it's ready.

First, however, I'm wondering what kind of "mods" to put on it. I've been mulling over Towny & maaaaaybe one of the many economy mods whose name escapes me (but I'll find it).

A test server has been set up. It is a generic survival server, for the purposes of testing (and building, of course). No resource packs or mods are currently being used, though look for this to change as testing continues; any changes will be posted in this thread (hopefully ahead of time), so you'll have ample warning.

Please note that I have not set up a basic set of rules for play on the server, yet. One will be made for the future, but you can probably assume that "don't break shit that isn't yours" and "don't be a dick" will be somewhere on that rules list, so please don't be a dick and don't break shit that isn't yours. Yeah.

Also note that this is being hosted on my own network, and my own machine; if problems happen and mess up my connection and my machine, regrettable consequences will follow. There is a whitelist; this means only people I allow can enter the server. Furthermore, I'm only giving connection credentials to people I trust on this forum, and I expect that such credentials will not be shared without my express permission (since I control the whitelist anyway), on pain of death.

If you want the login credentials to the server, PM (or post here, if you want it public) the spoilered application above.

The "To Do" List

Phase 1:
Check Install & open server
Check Test server config

Phase 2:
Check Can into Spigot/Bukkit
Check Edit & test server config
Check Investigate user permissions & commands
Check Investigate plugins
Check - - Find & install a town p.i.
Check - - Test & configure town p.i. [Factions installed]
Check - - Find & install economy p.i.
Cross - - Test & configure economy p.i. [[ IN PROGRESS ]]
Check - - Find & install NPCs p.i.
Check - - Test & configure NPCs p.i. [[ IN PROGRESS ]] {{pushed off to phase 3}}
Check - - Find & install multi-world p.i.
Check - - Install & test WorldEdit
Check - - Install & configure WorldGuard
Check - - Install & configure WorldBorder
Check - - Install & balance mcMMO
Check - - Can into Essentials?
Check - - Essentials plugins (chat/spawn/etc?)
Check - - Install LWC
Check Install & configure dynmap
Check Test dynmap
Check Tree-feller something and minereset

Phase 3:
Cross ???
Cross Anti-xray (anti-cheat? surely no one here wants to be perma-banned)
Cross - - Test & configure NPCs p.i. [[ IN PROGRESS ]]
Cross World painter thing [[ IN PROGRESS ]]
Check Acquire standalone server hardware
Cross Customize & prettify dynamic map [[ IN PROGRESS ]]
Cross Super Cool Spawn Location! [[ IN PROGRESS ]]
Cross Explore custom settings (food growth, etc)?
Check Replace PermissionsBukkit with newer/better plugin
Cross Fix bugs & server performance. * * NEW * *

Phase 4:
Cross Live public launch? [tentative]
Cross Profit!

Show ContentServer Update List:

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  Announcements: Random Minor Ones
Posted by: Ayzek - 12-30-2016, 11:16 PM - Forum: The Bulletin Board - Replies (5)

Yes. A thread where I can let you guys know of notable but otherwise minor, or even insignificant, stuff.

Print this item

Lightbulb "The Prince," a historical RP
Posted by: Seperallis - 12-30-2016, 07:38 PM - Forum: Discussion and Planning - Replies (17)

"The Prince"
A Historical RP



I was mulling over a medieval/historical RP idea some days ago while driving up here to the in-laws, and when discussing it with Sal came to find that it's very similar to an idea she had (that we'd apparently discussed) some time ago. Simply speaking, it'll take place in I'll skip the fluff, and get to a general overview of how it would work:

Style:
Character/vignette writing; each person participating in the RP would do so as one - and only one - character, where additional npcs may be added and rp'd by me or someone else, as necessary to advance the plot or create a nice story.

Setting:
Jekabpils, Videjszeme. It is summertime, and the "court" as it were is away from the capital of Nereta to the Grand Prince's summer home, a manse and surrounding lands near the riverside city. This is where our story begins.

Plot:
Videjszeme and Valisfoldek have endured a long history of peace, warfare, trade, raids, separation and intermingling for centuries, ever since the Valisfold first settled in the "southlands" and came into contact with the Seļi. Recent generations, however, have known very little other than prosperity and peace as the two peoples have grown closer and friendlier with each other, but old rivalries rarely completely die.

Now, though, tragedy has struck Videjszeme, as the young King Viljams, last of his line (as far as we know) is dead before his time, the victim of a horrible hunting accident...or was it an "accident?"

Only three people, the same people that were with him in his last moments, know of the king's death, but can they keep the secret from the rest of the manor - and the public - until a new king can be found...one way or another?

Objective:
The objective of the RP changes based upon your character, whether you're one of the three main named characters who know of the king's death (who each have their own separate, secret objectives), or a custom-made character who doesn't know of the death (yet). Generally speaking, the RP will end once a new King has been found and successfully accepted.

The outcome is not predetermined, even though this is a "historical" RP.

Characters:
There are a few set cast members for this story, while others may be made-up. These "main characters" are as follows:

The Statesman : Duke Aleksis no Pljavinjas - Pljavinjas as a province lies just west of Iluukste, in the historical Selji heartland, and has always held a prominent place in the politics of Videjszeme. Aleksis is no different: an elder statesman who can trace his lineage as lords of the region all the way back to tribal times. Poor King Viljams looked up to the man as both an accomplished official and as something of a father figure. Ambitious but loyal, Aleksis served his lord faithfully and well as his Lord Chancellor and has the earned respect of many in the Saeima, but with the King now dead and no known heir available, it's not a far stretch that such a distinguished servant of the State might make a natural replacement...but surely any sudden suggestion would prompt harsh resistance and calls for an investigation for an heir. One must play these things carefully, after all...

The Warrior : Field Marshal Mikus Vasiljjevs - Commander of his armies, Mikus started life as a farmer's son. Rare is it for someone of low station to gain recognition, but exceptional skill and persistence served him well as he repeatedly distinguished himself in service of the realm through three successive Kings, serving faithfully and well. With the King now gone and none ready to replace him, some might say it's a small step to go from commanding an army to commanding a nation, but surely very few of his aristocratic peers would relish a baseborn scoundrel seeking to leap far beyond his station, and surely even fewer in the Saeima would even consider such a coronation. Even were he not an ambitious man, surely his duty to his country might see him too preoccupied with keeping the King's death quiet for as long as possible, should the land-hungry powers around Videjszeme seek to take advantage of a government in chaos...

The Outside Bet : Reinis Peetersons - King Viljams met this strapping young lad while attending University in Valisfoldek, and they became fast friends. When Viljams went home to be crowned King, Reinis followed, and has been a close friend and advisor in the court since then. Reinis has a secret, though, a secret that could cost him his life if he's not careful. Can he navigate these dangerous next few days? (Whoever plays as Reinis: speak with me about the "secret" when you choose this character.)


Here we have the character submission form. Regardless of whether you're looking to play as one of the above people or create your own, fill this out. Yes, for anything not shown above, you can make up stuff, within reason.

Show Contentcharacter sheet:



Discussion, interest, questions are appreciated.

Print this item

Brick CK2 Succession Games: Habsburg & d'Ibelin
Posted by: Seperallis - 12-29-2016, 10:07 PM - Forum: The Gameroom - Replies (10)

Click here for the old thread (why you want to, I don't know.)

CK2 SUCCESSION GAME

First things first: what is a succession game? Each player takes a character in the dynasty. When your character dies, you send the save game to the next player, who plays the next character. When their character dies, they pass the save on to the next, and so on.


GAME ONE: VON HABSBURG (Restricted game: Click Here
DLC: Way of Life, Charlemagne, Rajas of India, Sons of Abraham, The Old Gods, Legacy of Rome, Sword of Islam, The Republic; additional dynasty shields are used. (none of these are required)

Restrictions:
-- Aargau and Castle Habsburg must belong to the main Habsburg line for the entirety of the game.
- If held, the Duchy of Austria must remain the primary title.
- May not hold king-level titles, except a created Austria.
- Succession within the HRE must remain Elective. If not elective when becoming emperor, one must make it elective.
- The main Habsburg line must remain of German culture.
- ALL independent Habsburg rulers must remain Catholic Christians, otherwise they must be converted/purged.
- One may only fabricate claims on the Duchies of Austria and Tyrol, or the counties thereof.
- If Austria and Tyrol are in Habsburg hands, one may fabricate claims on historically Austrian provinces.
- If Kebab exist, remove Kebab.

Hard Mode (additional optional restrictions):
- All fabrication of claims are forbidden (claiming the Duchy of Austria is the sole exception).
- Land acquisitions cannot come from military action, except via Succession wars (Carinthia and Tyrol are the sole exceptions).
- France must not control Burgundy.
- Free investiture is forbidden.
Close
for restrictions & applicable DLC)
1. Werner von Habsburg, Count of Aargau - Oertha/Seperallis
2. Otto I "the Ill-Ruler" von Habsburg, Duke of Austria - Hahk/Severyane
3. Otto II "the Confessor" von Habsburg, Duke of Austria - Flo
4. Adolf I "the Great" von Habsburg, King of Finland - Oertha/Seperallis
5. - Adolf II von Habsburg - Flo
6. - Hahk/Severyane

Victory Conditions:
- Check - The main Habsburg line controls the Duchies of Austria and Tyrol.
- Cross - Austria rules over the de jure Duchy of Carinthia.
- Check - The Austria is independent, or a direct vassal of the HRE.
- Cross - The HRE is held by Habsburgs for 100 consecutive years, more than 50 of which are held by the main Habsburg line (reigns of non-elected rulers are not counted).

Extra Victory Conditions:
- Cross - Entirety of de jure Frisia is held by Habsburgs.
- Cross - "Empire of Hispaniola" exists and is ruled by Habsburgs.
- Cross - Can into Bohemia & Hungary?
- Cross - Kebab removed.
GAME TWO: D'IBELIN (Restricted game: Click Here
DLC: Way of Life, The Sword of Islam, The Republic, The Old Gods, Sunset Invasion, Rajas of India, Legacy of Rome, Charlemagne

Restrictions:
-- The Barony of Beersheb, and the County of Beersheb must remain in the hands of the family d'Ibelin
- Jerusalem must remain in the hands of the family d'Anjou - failing this, it must remain in the hands of a Catholic monarch at least
- The main line of the family d'Ibelin must be French culture
- May not hold king level titles
- All owned titles must be of the Cathloic faith
- May only fabricate claims on the County of Jaffa - once Jaffa has been regained, may only fabricate on the Duchy of Ascalon
Close
for restrictions & applicable DLC)
1. Balian d'Ibelin, Count of Beersheb - Hahk/Severyane
2. Lusignan "the Rash" d'Ibelin, Count of Beersheb - Oertha/Seperallis
3. Sigismond d'Ibelin - Hahk/Severyane
4. - Oertha/Seperallis
.
.

Victory Conditions
- Cross Regain control of the Barony of Ibelin, and the County of Jaffa
- Cross The Middle Eastern Coast, including the coasts of Lebanon, Palestine, and Syria, must be in the control of the Kingdom of Jerusalem
- Cross The Kingdom of Mesopotamia must be under the rule of the King of Jerusalem
- Cross Sack Mecca
.
.
.
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  Drahen, The Imperial Republic of
Posted by: RC159570 - 12-29-2016, 12:52 AM - Forum: Factbooks - Replies (4)

[Image: 320px-Flag-of-Drahen.png]

The Imperial Republic of Drahem

Common Names: Drahen, The Imperial Republic
Capital: Telos
Demonym: Drah
Languages
Official/National: Drah
Recognized/Regional:
Ethnic Groups
* Mestran
* Drah
* Velot
* Various Indigenous Groups
Government: representative parliamentary constitutional monarchy
Head of State: Avtokrator (Emperor)
Head of Government: Protasekretis (FIrst Citizen)
Legislature:
Upper: Gerousia
Lower: Legatsia

Establishment:
National Motto: Unus populus, unum imperatorem, uno imperio (One people, one emperor, one empire)
National Anthem(s): Imperii Gloria
National Animal(s): Eagle
National Color(s): Blue, Gold, and Green
National Flower(s): TBD

Area
Total: 1,972,069.84 km^2
Water (%):
Population
1595 Census: 235,658,495
Density: 119.50 people/km^2
GDP (PPP) 1595 Estimate
Total: V4,867,522,025,855.40
Per capita: V20,654.98

Currency: Imperial Credit
Gini (1595):
HDI (1595):
Timezone: +6
Date Format: Day Month, Year
Drives on the: Left
Calling Code: +78
ISO Code: dr
Internet TLD: .dr

<Links to various detailed posts>

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  (New) Galasian Civil War
Posted by: Hadash - 12-28-2016, 10:36 PM - Forum: Discussion and Planning - Replies (20)

The Galasian Civil War started in late 1579 and still going on. You can find the IC thread here. Although maybe not many people is interested in this RP, this thread is to serve to answer (and discuss) this conflict.

I wrote this wiki page about it, which I believe would reply any doubt about the conflict: http://wiki.eternityrpc.com/wiki/Galasian_Civil_War



As I know you love maps, for some reasons, I give you one of course:

[Image: newgalasia0.jpg]

(no, it is not a time to praise my artistic abilities, my friends)

The map is supposed to be the present situation, but it may change soon. A brief explanation of the factions represented:
  • RED | The Alsace government, ruled by the Council of National Unity which is formed by military leaders who were behind the 1580 coup d'etat which deposed the former monarchist government (that is not what they claim, of course, but it is to you to believe them or not). As you can see, they control Drazen (the western region) but barely any areas in Eastmarch (the eastern region). It is important to say, however, that they control most of the Air Force and the Navy.
  • Soft red | They are mostly allies of the Alsace government, but the territory is not directly controlled by government forces. It is limited to a few areas nearby the western Angirisian border, but it may expand in the future.
  • BLUE | These are local monarchist forces which not accepted the Alvan 1580 coup d'etat. They are not to be understood as an united force, and they would be more dependant to foreign support than other factions. Officially, their aim is to reestablish the monarchist constitutional order, although most of the royal family have been either killed, disappeared, or arrested. Their leader is the former governor of Eastmarch, and they may setting a government-in-exile soon, if anyone is interested.
  • Soft Orange | Areas controlled by minority militias, such as the Arberians or Messanic armed groups. They are likely to have more pragmatist aims than other forces in the conflict. Both "soft orange" and "soft red" are to be underestood as disputed areas.
  • YELLOW | Separatists, which proclaimed the Rojadavi Republic. They aim is the independence, and their are formed by a coalition of ethnic nationalist and (more or less) Akhadic religious conservatives. The "soft yellow" colour means disputed areas but which large presence of separatist forces.
  • GREEN | The last group are radical Akhadist armed groups. They aim to establish a theocratic state in Eastern Galasia. They are not to be understood as an unified, both militarily and ideologically, force. Some of them are more radical ideologically and formed by foreign fighters, while others are more tribal based.



This RP is open, and if anyone decides to intervene or be involved in the conflict, it will have an influence in the outcome. If nobody intervenes, it will simply continue its course, soon or later.

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Chat and Sioran News
You can find a more extensive list of stuff that's happened in role play here...if people bothered to add it.

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