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Campaign Submissions, Expansion
#51
Are you saying the Mesparians do have a reasonable navy? Cause you kinda implied they didn't, with the whole "I landed 24,000 troops in a surprise attack opposed only by nature, lol." Tongue

Re: Esneans: they're more related to Mestrans than to Masparians, yes. But they're still different enough that they likely won't happily welcome the Mestrans as heroic liberators ample buttering up.

How democratic was Mestra around this time, btw?

(To be clear, I am gonna approve it, I just wanna better understand the situation first.)
Role Play States

Holy Lanlanian Empire
Holy Emperor: Feryn I
Prime Minister: Klaus Lofgren
The Holy Lanlanian Empire is a multi-ethnic state based in western Brigidna with territories all across the globe. It is a relic of an older age, an absolute monarchy hidden under a functioning democracy. The empire has historically been the world's leading power, though has long been in decline and was recently overtaken by the Republic of Nyland. Nonetheless, the empire is not an opponent to take lightly.

Ishnalli Empire
Empress: Lanryu-il
Chancellor: IDEK
The greatest country in the world. It's YUUUUGGGEEEE.
#52
(11-04-2017, 06:14 PM)Ayzek Wrote: @Ikar: what is the Chikusan Republic failing to provide and why? Just good old racism? Was the Heiwana Empire based in Kazemura? Did this empire racism Chikusa? What's behind the President's removal?

It isn't racism so much as instability. The government at the moment is being tossed out of office (including the President) via protest due to anti-Kazemuran sentiment. Essentially, the majority of people in the Chikusan Republic don't want to sign trade agreements with Kazemura while the people in the Shimazu State do. The Chikusan people think it'll be too much influence over them by the Kazemurans.

The Heiwana Empire hypothetically stretched through much of the archipelago in its heyday and was based in the center of it more than the West. The cultural groups were very similar (with regional differences) but have gone on different paths. They are similar still, but more than a century of division would make proper unification difficult for some time.
#53
(11-03-2017, 05:22 AM)Alvino Castillon Wrote: Approved
Expanding Country: Imperial Republic of Kazemura
EC.'s Government Type: Imperial Democratic Stratocracy
Campaign Setting: Modern Day
Campaign Goal: Link is here. Lines represent possible goals.
Informational Links: Factbook, History

When did you last have an Expansion? Oracia.
When was the Expanding Country's last military conflict? Mid to Late 1400s, establishing the Imperial Republic following the collapse of the Heiwana Empire
Why do you seek to expand? OOC Reasons: Because Kazemura needs something to do, I don't want to just remove it, and it seems like it'd be a grand old time. Also since I have the chance to remake its entire history, I might as well!

IC Reasons: Restoration of the Heiwana Empire. Creation of a stronger and more united regional power that will be able to better manage its affairs.

Campaign Plot
It has been too long since Kazemurans touched the edge of the East. Over a century in fact, thanks to the fall of the Heiwana Empire. Heiwana's Emperors had no idea what they were doing back then! Shutting out the rest of the world and plugging its ears, it was only a matter of time before the foreigners came knocking with the iron ships. And it was only a matter of time before the empire collapsed, various rulers squabbling among each other for the longest time after, relegating a once serene land into a chaotic power struggle.

Not in the West however, where Kazemura reigned. They found ourselves soon after the Empire's fall and welcomed the world with open arms. They have risen from the ashes as a technological power in the region. They have strengthened our bonds with major players and have made our mark in technology and economics.

It has been too long since Kazemura touched the edge of the East, and now they shall wait no longer. Kazemura shall begin a great game and slowly reintegrate the people that they once called siblings. They shall take every trick in the book of political schemes and utilize them; all the while, they shall introduce our own.

Just East of Kazemura is the Autonomous Shimazu State, an autonomous part of the Chikusan Republic that has a large Kazemuran population. The Chikusan Republic has proven itself unable to provide them what they needed; their government's instability has led to the souring of relations with Kazemura as they seek to pull away from agreements Kazemura sought to sign to increase their economic influence on the country and ultimately take the beginning steps towards the creation of a supranational confederation and a final resolution of the status of the Shimazu.

The blocking of the agreements by a new government following the ousting of the President and the calling of new elections will be considered the final slight against Kazemura and outrage many peoples within the Autonomous Shimazu State. Kazemura will begin funneling funds and weaponry into the autonomous state while seeking to influence the outcome of the emergency Chikusan elections. This is where two clear paths come into possibility:

The Shimazu Crisis: Should the Shimazu State attempt to move towards greater autonomy or even outright secession and/or request Kazemuran military intervention to restore order upon the conclusion of the emergency elections, the new Chikusan government will express outrage and will attempt to fight Kazemura head on for control of the Shimazu State. This pathway will be easier for Kazemura as a whole as it will have a greater legitimacy, with the Shimazu State's government more likely to be controlled by secessionists and the Chikusan Republic's government more likely to be controlled by pacifists/Shimazu apologists. However, Kazemura will likely not push into Chikusa proper due to the lack of legitimacy at this time.

The War for the West: Should the Shimazu State attempt to move towards greater autonomy or even outright secession and/or request Kazemuran military intervention to restore order prior to the conclusion of the emergency elections, the emergency Chikusan elections will be suspended and the transitional government will either hold onto power or fall to a military coup. The Imperial Republic of Kazemura will attempt to gamble for far more than the Shimazu State and declare its "restore order in the destabilized region." This pathway will be far more chaotic and dangerous  as Kazemura will not have the same legitimacy as the other path. The lack of clear secession means that Kazemura will likely deal with far more insurrection in the Chikusan areas, and even some dissatisfaction in the Shimazu areas. However, Kazemura will have a better chance at grabbing far more than just the initial claim.



Potential for Other Player Involvement
I mean... not many people are likely to get involved, but hey, sure... you know, if there was any neighbor who wanted to try and stop Kazemura that's cool but... pretty sure of the three neighbors Kazemura has, two are about to smash the third in the face for war crimes...

Oh! But people can play as the breakaway rebels or the NPC! But if they don't wanna do that that's cool too.

How your country may evolve from success
I added a whole part about potential outcomes below as success is subjective.

How your country may evolve from defeat
I added a whole part about potential outcomes below as defeat is subjective.

Potential Outcomes
Total Failure: Kazemura is unable to succeed in gaining any territory, even the Shimazu State. If the failure was through the Shimazu Crisis, it will likely attempt to spark a war in the future over the region and further destabilize its neighbor in the meantime. If the failure was along the War for Eden Path, the blow will be shattering to the legitimacy of the new Empress and grumblings will be heard about whether the days of military supremacy and monarchs deciding the fate of nations are over... the time for a final revolution may come (OOC Note: I'd probably run a revolution and then just leave Kazemura an NPC... not sure what else to do with it honestly as the government promised a resurgence).

Success to the Blue Line (Shimazu): If gained through the Shimazu Crisis, Kazemura considers it a major political victory and will be poised to strike at the weakened Chikusan Republic in the near future. Kazemura would likely take about 5 years preparing itself for the coming war and use the time to further destabilize its neighbor while integrating Shimazu into its borders. Then, the next war would begin. If gained through the War for Eden path, Kazemura would take longer to recover from the war and would certainly have to face a more prepared Chikusa the next time.

Success to the Yellow Line (Shimazu and Part of Chikusa): Kazemura is clearly ascending in the world. Although not a superpower by any means yet, it has proven it can not only liberate its own lands, it can spark the beginnings of a new destiny as well. It would well over a decade for Kazemura to secure the area beyond Shimazu and it would likely enter into a series of skirmishes and even a follow-up war with a rump Chikusa state soon after as it faces insurrection in the occupied areas.

Success to the Red Line (Shimazu and Chikusa/Total Success): Kazemura? Shimazu? Chikusa? All parts of a new whole. The Western Heiwana Confederation is declared, with very clear intentions that the "western" part is not staying. The nation has decided its path: resurgence through any means. While it will take some time to sort out the affairs of a new government system and the trivial matter of the insurrections (especially in the Chikusan territories), it will only really be a decade. Maybe two. But afterwards, they shall come to understand that the Confederation is in their best interests. In the meantime, the nation shall work to slowly destabilize and isolate its new neighbors in the East. And then they shall be anschlussed reunited with their siblings in the West as well.

Oh yes and there may be an agreement or two that needs to be ironed out with one of Kazemura's neighbors moving forward... but we can come to some sort of agreement, no?

Approved. Bear in mind the atmosphere you told in the chat, where CHI-KA-SU! isn't actively trying to fuck up the minority, but is more going through a small political crisis. That said, start the OOC thread...and the IC thread.
Role Play States

Holy Lanlanian Empire
Holy Emperor: Feryn I
Prime Minister: Klaus Lofgren
The Holy Lanlanian Empire is a multi-ethnic state based in western Brigidna with territories all across the globe. It is a relic of an older age, an absolute monarchy hidden under a functioning democracy. The empire has historically been the world's leading power, though has long been in decline and was recently overtaken by the Republic of Nyland. Nonetheless, the empire is not an opponent to take lightly.

Ishnalli Empire
Empress: Lanryu-il
Chancellor: IDEK
The greatest country in the world. It's YUUUUGGGEEEE.
#54
(11-05-2017, 12:15 AM)Ayzek Wrote: Are you saying the Mesparians do have a reasonable navy? Cause you kinda implied they didn't, with the whole "I landed 24,000 troops in a surprise attack opposed only by nature, lol." Tongue

Re: Esneans: they're more related to Mestrans than to Masparians, yes. But they're still different enough that they likely won't happily welcome the Mestrans as heroic liberators ample buttering up.

How democratic was Mestra around this time, btw?

(To be clear, I am gonna approve it, I just wanna better understand the situation first.)

Hmm... I suppose they don't have a strong navy, if that is what I implied originally. That doesn't mean they don't have ships of course, but perhaps the Mestrans are more in favor of its navy as well. it likely can't undergo military conquest of the north as a result of geography, and so it probably invested in its navy. Controlling additional coast lands would allow it to expand that navy, and control the north eastern states access to the sea. I would assume to trade down south along the coast. I assume there would be some opposition from the fleet that makes it way to attack, both fleets could have been caught in the storm as well. A bit of divine faith...

As for the Esneans that's probably a fair point, but with the Esneans conquered and no formal backing from a state, they have little ability to amount a full scale assault against the Masparians. That doesn't mean they wouldn't be happy that Mestra shows up. Perhaps they use the confusion caused by the Mestran forces to their advantage. A third faction if you will. They seize a few towns or cities and try to rally support. Ultimately they would face the Masparians or the Mestrans in open conflict. In the case of the Masparians they would look to retake their land, while the Mestrans aim to expand across the southerlands. Ultimately, it may come down to who will they side with or will they continue to rebel...

Mestra is very strongly under the control of the Imperial Family. Its effectively an absolute monarchy, although power is delegated to the Imperial Senate who oversees the Imperium. These Senators are typically hereditary seats and represent the most powerful noble families in Mestra. The Senate consists of thirteen senators. Three of whom are chosen by the Emperor himself. The Senate effectively answers to the Emperor who can remove a Senator if he sees fit. The military is thus under direct control of the Imperial Family to ensure that the Senate doesn't overstep its bounds.
#55
(11-03-2017, 03:14 PM)Mestra Wrote: Approved
Expanding Country: Mestra
EC.'s Government Type: Semi-Absolute Monarchy

Campaign Setting: 446
Campaign Goal: Area to the east of Gallia, across the narrow sea.
Informational Links: Factbook, History

When did you last have an Expansion? Haven't expanded before.
When was the Expanding Country's last military conflict? Kortoan conflict
Why do you seek to expand? IC: During the four and five hundreds the Imperium was a well oiled war machine, and was constantly pushing its borders as it expanded. By the end of the 700s, Mestra's overseas conquest ambitions began to settle until the 900s when it began to colonize new lands.  OOC:  I would like something to work on as a way to fine tune the history of the Imperium and establish a more practical background, such as how the military operated, the structure of the government historically, etc.  I believe an expansion of a large scale would reveal those areas of historical importance that should be codified.

Campaign Plot
Masparia (a parthian/persian styled nation) having triumphed over Esnea, the last vestige of Galasian culture in the east, sets it sights on conquering its neighbors.  Masparia makes its move to take more lands as its ambitions require a stable support structure to support the increased Masparian military. The Imperium, under the reign of Emperor Antonius ve Menra, makes plans to invade Masparia as growing ambitions of the Mestran state require additional lands to conquer.  Spy networks inform the Mestrans that the Masparian army is mobilizing to begin its invasions of the surrounding nations to the north of Masparia.  Having confidence their southern territories are safe, the Masparians move the vast portion of their military to the north, leaving small units in the southern lands.  Mestra, being a naval power, launches its attack in the Masparian southern lands.  The initial wave of troops were to consist of twenty imperial legions (~24,000 men) and bring the necessary supplies to support a growing campaign in the south.  However, a storm rages across the sea while Mestran troops are in transit.  The final count of troops that arrive in Masparia are around 16,000, about 13 legions.  Nearly half the supplies are lost as well.  Not to be deterred the Mestrans seize the local country side and set up fortifications. They construct walls and fortifications on the port city of Peliva.  

By the time the Masparians realize what has happened, they've already engaged a neighboring state in the north.  The Masparians are forced to divert some of their troops to the south, sacrificing their grand ambitions in the north.  The Mestrans have securely dug their talons into the southern lands and await reinforcements from the homeland before they make their push north.

(This is where the campaign would start)

Potential for Other Player Involvement  The neighboring states to the north of Masparia may be interested in the war.  They could attempt to take northern Masparian lands.  

How your country may evolve from success
Mestra would significantly expand past its current borders. The nation would become partially divided throughout the following centuries as the Masparian culture is different from that of Mestra.  The most loyal of the newly conquered lands would be the people of the former Esnea state.  Mestra and Esnea shared a common culture, the Galasian culture.  It is likely the Esneans would have assisted in the war against Masparia.  It is likely that the new lands were tightly controlled for centuries.  In the modern day, the territory of Masparia is likely governed by its own parliament with its own laws.  This would be something similar to Scotland.  The territory of Esnea is more closely governed by the Mestran parliament.  In the end there may still be tensions in the region even after a thousand years, though for the most part the region would be stable with a minority being disgrunteled.
How your country may evolve from defeat
Mestra will likely cease its overseas ambitions within the era of the 4 to 500s...  The empire suffering a heavy defeat would turn inwards, and the stability of the monarchy would be called into question.  It might take centuries before the Imperium could mount a military presence to return to the regional/global stage.

Plex make both the OOC and IC threads.
Role Play States

Holy Lanlanian Empire
Holy Emperor: Feryn I
Prime Minister: Klaus Lofgren
The Holy Lanlanian Empire is a multi-ethnic state based in western Brigidna with territories all across the globe. It is a relic of an older age, an absolute monarchy hidden under a functioning democracy. The empire has historically been the world's leading power, though has long been in decline and was recently overtaken by the Republic of Nyland. Nonetheless, the empire is not an opponent to take lightly.

Ishnalli Empire
Empress: Lanryu-il
Chancellor: IDEK
The greatest country in the world. It's YUUUUGGGEEEE.
#56
Directorate Use Only
Expanding Country: Holy Lanlanian Empire
EC.'s Government Type: Semi-absolute Monarchy

Campaign Setting: 279 BCE, 424 CE
Campaign Goal: Circled island: https://i.imgur.com/QbB6PIN.png
Informational Links: Factbook, History of Lanlania, History of South Brigidna.

When did you last have an Expansion? Never~
When was the Expanding Country's last military conflict? The High Kingdom of Lanlania invaded western Zanaro in 301 BCE, under High King Lyrn II.
Why do you seek to expand?
OOC: to cement elements of Lanlanian history through role play.
IC: the High Lanlanians kings are on a CRUSADE to liberate the Messanic holy land (Azreae) from the grips of the evil Mahkal Empire. Since 364 BCE, they have waged war on the southern peninsula, intent on crawling their way over. The conquest of Zanaro (will rework history after someone else claims that plot, to fit with their wants) is merely a stepping stone.

While historically the Lanlanians conquered southern/coastal Zanaro by 260 BCE and lose the mainland when it revolted in 424 CE, I'm only going to RP select events focusing on the island--because it's the only area I want to still control.

Campaign Plot
In 301 BCE, High King Lyrn II invaded and destroyed the Kingdom of Phortain, to avenge his great-grandfather, Lyrn I, who was killed in battle against the Phortainese. Now, in 279 BCE, he is continuing his campaign of conquest, intent on conquering the Zanarite by 260 BCE and leaving the High Kingdom poised to liberate Azreae from the Mahkal infidels. Though he will be killed in eastern Zanaro in 276 BCE, his brother, declared Dyrfyn I in the midst of battle, will complete the conquest of Zanaro by 260, and the Lanlanians will govern the area until the 420s.

That year, reeling from the Galasian League-Messanic War, the second loss of the Sentric Crown, and a revolt in Lanlanian Soyabar, the High Lanlanians were too weak to prevent much of the southern peninsula from also abandoning the empire.

The Lanlanians will either keep the island, or lose it and reconquer it a while later. I'll figure it during the RP.

Potential for Other Player Involvement
NONE. OTHER PLAYERS ARE NOT PERMITTED. Jk. Someone could RP the Zanarites, for starters.The first Carpathian Empire could play a role in the secessions of 424, if Carp wanted. They, Angiris or Mestra could cockblock the Lanlanians should they attempt to reconquer Zanaro. But I will defeat you all, for Rune has chosen ME to govern the island. C:

How your country may evolve from success
Control of this island is militarily convenient, and I will have my convenience. That said, the Lanlanian nation-state is changing quite a bit throughout the empire. The conquest of Zanaro set it up to become the largest empire is west Brigidna in history, while their defeats have really knock them back some pegs.

How your country may evolve from defeat
Zanaro is ultimately lost, and the Lanlanian nation-state has arguably been in decline since the ancient glory days of the High-Lanlanian led Messanic Empire.
Role Play States

Holy Lanlanian Empire
Holy Emperor: Feryn I
Prime Minister: Klaus Lofgren
The Holy Lanlanian Empire is a multi-ethnic state based in western Brigidna with territories all across the globe. It is a relic of an older age, an absolute monarchy hidden under a functioning democracy. The empire has historically been the world's leading power, though has long been in decline and was recently overtaken by the Republic of Nyland. Nonetheless, the empire is not an opponent to take lightly.

Ishnalli Empire
Empress: Lanryu-il
Chancellor: IDEK
The greatest country in the world. It's YUUUUGGGEEEE.
#57
(11-12-2017, 12:26 PM)Ayzek Wrote: Approved
Expanding Country: Holy Lanlanian Empire
EC.'s Government Type: Semi-absolute Monarchy

Campaign Setting: 279 BCE, 424 CE
Campaign Goal: Circled island: https://i.imgur.com/QbB6PIN.png
Informational Links: Factbook, History of Lanlania, History of South Brigidna.

When did you last have an Expansion? Never~
When was the Expanding Country's last military conflict? The High Kingdom of Lanlania invaded western Zanaro in 301 BCE, under High King Lyrn II.
Why do you seek to expand?
OOC: to cement elements of Lanlanian history through role play.
IC: the High Lanlanians kings are on a CRUSADE to liberate the Messanic holy land (Azreae) from the grips of the evil Mahkal Empire. Since 364 BCE, they have waged war on the southern peninsula, intent on crawling their way over. The conquest of Zanaro (will rework history after someone else claims that plot, to fit with their wants) is merely a stepping stone.

While historically the Lanlanians conquered southern/coastal Zanaro by 260 BCE and lose the mainland when it revolted in 424 CE, I'm only going to RP select events focusing on the island--because it's the only area I want to still control.

Campaign Plot
In 301 BCE, High King Lyrn II invaded and destroyed the Kingdom of Phortain, to avenge his great-grandfather, Lyrn I, who was killed in battle against the Phortainese. Now, in 279 BCE, he is continuing his campaign of conquest, intent on conquering the Zanarite by 260 BCE and leaving the High Kingdom poised to liberate Azreae from the Mahkal infidels. Though he will be killed in eastern Zanaro in 276 BCE, his brother, declared Dyrfyn I in the midst of battle, will complete the conquest of Zanaro by 260, and the Lanlanians will govern the area until the 420s.

That year, reeling from the Galasian League-Messanic War, the second loss of the Sentric Crown, and a revolt in Lanlanian Soyabar, the High Lanlanians were too weak to prevent much of the southern peninsula from also abandoning the empire.

The Lanlanians will either keep the island, or lose it and reconquer it a while later. I'll figure it during the RP.

Potential for Other Player Involvement
NONE. OTHER PLAYERS ARE NOT PERMITTED. Jk. Someone could RP the Zanarites, for starters.The first Carpathian Empire could play a role in the secessions of 424, if Carp wanted. They, Angiris or Mestra could cockblock the Lanlanians should they attempt to reconquer Zanaro. But I will defeat you all, for Rune has chosen ME to govern the island. C:

How your country may evolve from success
Control of this island is militarily convenient, and I will have my convenience. That said, the Lanlanian nation-state is changing quite a bit throughout the empire. The conquest of Zanaro set it up to become the largest empire is west Brigidna in history, while their defeats have really knock them back some pegs.

How your country may evolve from defeat
Zanaro is ultimately lost, and the Lanlanian nation-state has arguably been in decline since the ancient glory days of the High-Lanlanian led Messanic Empire.

Being me is the best.
Role Play States

Holy Lanlanian Empire
Holy Emperor: Feryn I
Prime Minister: Klaus Lofgren
The Holy Lanlanian Empire is a multi-ethnic state based in western Brigidna with territories all across the globe. It is a relic of an older age, an absolute monarchy hidden under a functioning democracy. The empire has historically been the world's leading power, though has long been in decline and was recently overtaken by the Republic of Nyland. Nonetheless, the empire is not an opponent to take lightly.

Ishnalli Empire
Empress: Lanryu-il
Chancellor: IDEK
The greatest country in the world. It's YUUUUGGGEEEE.
#58
Expanding Country: Drubang
EC.'s Government Type: Republican Dictatorship

Campaign Setting: 1480s
Campaign Goal: Somewhere south/west of Drubang. I don't really have a specific idea
Informational Links: rough map of Tobongi Empire? I can make a better map of Tobong once I have an idea about who is forming factions around me and just how big you're willing to let Tobong be.

When did you last have an Expansion? with drubang? never, but I have done stuff with Harmajaa a couple if times ~ balochia and sappa
When was the Expanding Country's last military conflict? that's sort of what I'm trying to describe with this "expansion"
Why do you seek to expand? OOC: ive convinced blacaria to roleplay again!!!!!!! that should be enough to give this the greenlight right? loljk. I kind of want to flesh out the chaos following the collapse of the tobongi empire. If drubang gets anything out of it, swell, if not, no biggie.

Campaign Plot
The death of the Tobongi Emperor without an heir results in an explosion of unrest as several factions seek their own interests. There are several factions at play, but theyre broken mostly into a few main groups. there are those who want to keep Tobong as a unified state, just controlling it. These include challengers for the throne, loyalist factions, etc. There are likely only a few of these. There are factions who are motivated by ethnic or cultural independence and nationalism. These can be as numerous as the ethnic groups in the area. There are fiveish main groups in modern drubang, so surely there could be even more in tobong. There are also ideological groups, led by strong leaders or warlords who seek to either establish their own dictatorships or other states. Maybe a communist type or other dictator-ey guys. Ante Mokorno, who eventually founds Drubang, was among this last group.

Obviously, we have the current borders and stats of Drubang that sort of control the outcome, so Ante doesnt die or completely fail or anything like that, but beyond that this whole thing is sort of open. A lot of this is still really conceptual so I'm unsure how you'll feel about the whole idea. It isn't really a standard "expansion" but rather setting the stage for the formation of Drubang and its neighbors out of the old Tobongi Empire.

Potential for Other Player Involvement

Naturally, this would be open to other player involvement almost by design. Blacaria has already said he'd be into it. This is an interesting time period and it provides for a lot of different conflict points. The results are pretty open as well, so it's pretty flexible. I'm willing to hear you out on how you feel this concept should be carried out.

I am very wary about letting people roleplay only to create more NPCs. I dont want more NPCs for the sake of it, and if we ended up in a situation like that, I would probably seek to invade them/consume with my new semi-bad guy drubang through more roleplay. People should really only get involved if they're willing to play with the state potentially long term. idk, what do you think of it?

Believe it or not, I had an idea of playing this out on a risk board of sorts, and then roleplaying the results after every turn. It would be a super weird idea but it could be pretty fun? what do you think of that weirdness lol. I got that idea when we played diplomacy briefly and nents roleplayed every turn early on. It was an interesting concept, I felt anyway.

How your country may evolve from success

Drubang already exists, but it could potentially end up with larger borders if it were particularly successful.

How your country may evolve from defeat
Drubang already has its borders set, but in the end we can always adjust those borders if I got squashed somehow?

how might other Players get involved in your campaign?
once you've approved the concept and given your critiques, opinions, etc. i'll set up an OOC and we'll get going. I want to get into this pretty quickly. This could be an interesting way for some of those new members to get their feet wet without risking their new toys? lol
#59
How would the risk board thing would? We spawn with pieces and then gain some more every spring? Dice rolls decides besides? How would it take into the account the Lanlanian hordes from abroad I will no doubt pump into the map as I seize all your lands?
Role Play States

Holy Lanlanian Empire
Holy Emperor: Feryn I
Prime Minister: Klaus Lofgren
The Holy Lanlanian Empire is a multi-ethnic state based in western Brigidna with territories all across the globe. It is a relic of an older age, an absolute monarchy hidden under a functioning democracy. The empire has historically been the world's leading power, though has long been in decline and was recently overtaken by the Republic of Nyland. Nonetheless, the empire is not an opponent to take lightly.

Ishnalli Empire
Empress: Lanryu-il
Chancellor: IDEK
The greatest country in the world. It's YUUUUGGGEEEE.
#60
honestly idk how it would work. I'd have to make some rules because standard risk is maybe too complicated? or too simple. I'm not sure.

I'll think of something. At the very least it would be an interesting minigame lol


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