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  Liberal!
Posted by: Seperallis - 06-27-2018, 06:18 PM - Forum: Historical - No Replies

This is the story of Anders Kohout, the events before and during his presidency, and the people surrounding him and those events.

This post is also a placeholder until I finish the first post. This thread will have a table of contents. I simply must put this here now, lest I forget this idea.

*edit* Also, make sure to read the title in the most condescending and venomous tone possible for full tonal effect.

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  War of the Vestors
Posted by: Miljoen_vuist - 06-27-2018, 01:48 PM - Forum: Siora - Replies (4)

"Men of Miljoen, the time has finally come to prove your superiority, not shrink or shrink your birthright! Our nation will no longer suffer the aggressions of the Vestors, nor will we suffer our trade and good name by their economic warfare Soon we will cross the border of injustice and destroy everything in our path, conquer the Vestor-cities before us and take their riches that they have stolen from us. "They are rightfully ours! We will push their capital and their leaders and put them right for their crimes, and if they are found guilty, I'll kill them for you, my loyal men, I'll do this, go do the same for me, fight and win for our proud country! "

With these words, the supreme executive power of the Miljoen Republic, Martin van Derksen, had announced his new foreign policy after he came to power. Now these same words gathered the men of the Miljoen Armored Corps and sent them into action. R-115 "Spartan" armored people carriers, R-87 "Lancer" anti-aircraft tanks, R-90 "Gryphon" multi-mission tank destroyers and hordes of staples R-70C "Shield" line battle tanks swarmed across the border and into history.

Commander First Armored Corps ordered its units to strike the Vestors border guards directly against their Miljoen counterparts. They fired grenades and rockets to quickly switch off the border posts before news of the great invasion reached the capital of Vestor. Once they had advanced into the interior, the infantry would disembark and capture border towns.

Thread size: 10 fu
Gambit of 1fu
1d6 rolled for a total of: 1 (1)

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  OOC War on Skathia
Posted by: Miljoen_vuist - 06-26-2018, 12:35 AM - Forum: Discussion and Planning - Replies (11)

Hello everybody, I would like to be interested in a war on my current continent that I believe is Skathia. This war I would like to be between the Republic of Miljoen and someone on its border like Tambossa or Vestor. The reason for this war would be to reinforce another "strong executive power" that would seize power, some of which say it is a dictator, suspending elections and blaming neighbors for economic problems. Miljoen would invade the neighbor in a lightning strike trying to force a peace on favorable terms. The war does not have to overcome anyone, but an opportunity for a good desert war, and also to emphasize how distant is the leader from reality and whoever tries to kill him and end the war among officers in the army. From the result of that war, I would like Miljoen to undergo many reforms to make his legal system less susceptible to strong leaders / dictators and to have a leader who modernizes and transforms his economy, while also offering peacekeepers for international affairs. if there is an equivalent of the United Nations here. Let me know if anyone is interested in this.

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  Arkianian-Achian War of 1588 [PROCESSED]
Posted by: Arkiania - 06-25-2018, 07:45 PM - Forum: The Directorate - Replies (1)

Arkianian-Achian War

State: Arkiania
Population: 41,193,928
GDP: $1,509,760,040,960.00

Length of war: 8th, Alvan 1588 - 17th, Marth 1588

On a scale of 1-10, how intense was the conflict?
1. The war never touched Arkianian borders aside from the false flag that was used as justification to invade Achia.
How much of your state did the country affect?
The war was fought beyond its borders.

How many civilian and military deaths do you estimate?
3,867 Military

How many civilians do you estimate were internationally displaced?
None
                                                                                                                 
State: Achia
Population: 12,691,338
GDP: $381,919,395,840.00

Length of war: 8th, Alvan 1588 - 17th, Marth 1588

On a scale of 1-10, how intense was the conflict?
6, towns especially in the mountains not apart of the major cities were heavily damaged entirely. Major cities such as Mozion and Elatokori faced heavy or almost complete destruction in certain sections.

How much of your state did the conflict affect?
The conflict was fought in the entire state.

How many civilian and military deaths do you estimate?
25,485 Military
15,968 Civilian Deaths

How many civilians do you estimate were internationally displaced?
50,304

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  GAMBIT Conflict Resolution System
Posted by: STRATCOM - 06-25-2018, 06:33 AM - Forum: Discussion and Planning - Replies (6)

The GAMBIT Conflict Resolution System is a lightweight addition to diplomatic communiques to allow for fair resolution of a military, diplomatic, or political event between two diplomats. Here is how it works:

One diplomat begins a thread as usual and in their first post specifies the scale of the conflict in Force Units (FU). Diplomats should agree on the scale (amount of FUs) and scope (what is fair game) of the action beforehand. Diplomats post normally as before, but at the end of the post a diplomat can choose to make their post a GAMBIT, wagering an FU on the actions in the post. If a post is a GAMBIT, the diplomat appends 1d6 rolled for a total of: 3 (3) to the post and submits.

The other diplomat must then devote their next post to the counteraction, appending the post with 1d6 rolled for a total of: 1 (1) and submitting. The diplomat with the higher roll wins the GAMBIT, their opponent loses an FU, and the thread proceeds on from the events of the GAMBIT. In event of a tie, the diplomat with the higher word count communique wins the GAMBIT.

A GAMBIT thread ends when either one side runs out of FU or one player withdraws. This has whatever consequences are relevant to the thread (an army routs, negotiations are concluded with unfavorable terms for one party, an election goes poorly for one side).

EXAMPLE 1, MILITARY:
1. Esteemed Diplomat RED begins a thread with 3 FU, a military action by the robber-baron state of RED against the robber-baron state of BLUE. RED's post details the deployment of a tank battalion over the border. RED wagers an FU and rolls 3.
2. Esteemed Diplomat BLUE writes the counteraction, a scrambling of anti-tank helicopters from a local airbase. BLUE rolls 5 at the end of their post.
3. RED sees that their gambit has failed and notes they have lost an FU with 2 FU remaining. They write about the tank losses and start another gambit in the same thread, detailing mechanized anti-air units in the tank battalion targeting and firing on the helicopters. RED wagers an FU and rolls 6.
4. BLUE writes the counteraction, a post about friendly armor and air units moving up to crush the interlopers, and also rolls a 6! This tie is resolved by comparing post word count: BLUE's post is significantly longer than RED, and RED is punished for their hasty post by losing yet another FU.
5. RED notes they have only 1 FU remaining, and rather than lose embarassingly choose to abandon the assault. Their next post details the losses from the last gambit and the withdrawal of forces from BLUE territrory which consitutes a withdrawal from the thread. BLUE is victorious and immediately transitions to Pure Total Meritocracy to escape the evils of robber-barony.

EXAMPLE 2, DIPLOMATIC:
1. Esteemed Diplomat RED begins a thread with 3 FU, negotiations to determine the terms of a trade and customs union between the robber-baron state of RED and the robber-baron state of GREEN. RED's post details the opening of the summit and beginning negotiation on the first item, free movement of people within the union, where RED pushes their attempt to restrict all unvetted movement into their borders. RED wagers an FU and rolls 5.
2. Esteemed Diplomat GREEN writes the counteraction, making the case for free movement and calling in favors behind the scenes. GREEN rolls 3 at the end of their post.
3. RED sees that their GAMBIT to keep a free movement clause out of the union has succeeded and acknowledges this in their next post, writing the remainder as another GAMBIT about the next item, the amount of foreign fishing allowed in national waters. Hoping to completely abolish the practice, RED wagers an FU and rolls a 2.
4. GREEN writes the counteraction, proposing that union members have the ability to purchase natural resource rights just like native businesses. GREEN rolls 4 at the end of their post.
5. Seeing that they won the GAMBIT, and wanting above all else to secure the free movement of peoples across the union, GREEN seizes the initiative before RED responds with another GAMBIT reopening the subject and wagers an FU, rolling a 5.
6. RED writes the counteraction, rolling a 3. RED now has 1 FU and GREEN has 2 FU. Going all or nothing, RED reopens the subject a third time, rolling a 4.
7. GREEN writes the counteraction, rolling a 3. Each side now has 1 FU. GREEN pushes the subject one final time, rolling a 1.
8. RED writes the counteraction, giving it a longer post than GREEN's to ensure he wins even in the event of a tie. RED rolls a 3 and the conference is ended. At this point, the trade union negotiators have only setted two matters under great contention. From here, the diplomats may wish to conduct a second summit, focus closed-room talks on contentious issues, or pull out of the union talks altogether.

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  Paste Game
Posted by: Seperallis - 06-25-2018, 12:22 AM - Forum: The Corner - Replies (19)

It's simple. Hit ctrl+v (or your non-Windows equivalent) and see what pops out.
Post it.
Win Points!*
Receive Prizes!**











* No actual Points are won. Any Points won are made up and don't matter.

** The only Prize is a sense of Pride and/or Accomplishment.

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  June 2018 Newsletter
Posted by: Seperallis - 06-24-2018, 04:35 PM - Forum: External Liaison Office - Replies (2)

Show ContentJune 2018 Newsletter Preview:


Select the relevant spoiler for the forum you are on, select all of the code (take care to scroll down in the code box; there's much more than what's displayed) and copy the code to where you need it to be.

If the forum you are on has code that's not supported, the code seems to break, or there are other problems with the display of the newsletter, post your problems here so I can fix them.

After you've placed the newsletter where it needs to go, be sure to comment here saying so!

And of course, if you want to join the external liaison team and help get the word out about the region, you can post/apply here!

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  The Ashkuban's Fury
Posted by: STRATCOM - 06-22-2018, 08:31 PM - Forum: Siora - Replies (4)

Tytus Dabrowski mentally spun back the film reel of his life, searching for the one moment that defined his life's trajectory. He longed today, as he did most days, to find the moment that ultimately led him to get off a plane in a foreign country as a professional agent provocateur for another foreign country against his will. As he thought, he shuffled down the boarding tunnel with the other plainclothes Ashkubans that had been unlucky or dumb enough to get caught doing what he did over the years.


Rummaging in his mind produced a few milestones: dropping out of school while trying to hold down odd jobs and stay clean, falling back into the waiting arms of friends who hadn't, getting trashed on cheap liquor and hearing exactly how much his friends made dealing, a brief period of fantastic wealth, getting forcefully inducted into the cartel, and being told the only career advancement other than death was to start up new markets for them in Skathia. Each held its own little memorable place on the slippery slope, but none of them carried the same emotional punch to the gut as his third week in Vestor when he was told he wouldn't be leaving. It seemed like he wasn't the first to pull the old innocent tourist card as a cover for his activities. By the size of the facility he was taken to, that ship had sailed some thousands of 'tourists' ago.

---

Vasily Utryev, CT7, despised each and every foreigner in the internment camp. He watched them shuffle into the camp cafeteria with unbridled derision. Each and every week, foreign tourists were caught with drugs or weapons or religious paraphernalia. Each of them came with an agenda and didn't particularly care what the Vestians had to say about it. Everyone wanted to overthrow the Mandate or profit from its destruction, and each of them had the same insufferable audacity to claim they did it all for the poor, miserable, backwards Vestians too foolish to realize the wonders of capitalism or majesty of socialism.

Horseshit. Vasily liked the Mandate just fine, and so did most of his comrades. He was good at his job but didn't like extra hours, so he sat comfortably at CT7. The Mandate neither screwed him out of fair compensation nor ceaselessly pushed him to uptier to the level of his incompetence. Better than dying in an office chair working 80-hour weeks for the reward of doing more work.

That reminded him that it was indeed time to put some warm bodies to work. He needed no VOX system - his voice carried to the four corners of the earth on a clear, warm day like today. He drummed on the cheap folding cafeteria table that served as his recruiting office and cleared his throat.

"Foreign prisoners," he said, forcefully addressing the weary lunch crowd, "you have been told repeatedly that your only parole is MT13 service. You can pick Fuel Duty or Genetic Test Subject if you want, but you'll die. Join the penal brigades, Redeem yourselves in fire, and you may yet live and be repatriated to your old countries. There is a new unit forming up today for immediate deployment, Ashkubans only. See me if you want to get out of the Mandate."

Tytus, now in his third month at the camp, knew better than to ask too many questions. He sprinted to the table where Vasily sat with reams of paperwork.

---

Pythian Embassy, Cynesse
1099th Penal Brigadiers on scene


The protests had been intensifying throughout the day - now they were nearly riots. Tytus and three hundred of his closest friends loosely surrounded the Pythian embassy in plain clothes, shouting prearranged anti-Pythian slogans, waving pre-prepared anti-Pythian banners, and hurling locally-sourced rocks and empty bottles toward the embassy grounds. Most shattered on the grounds just inside the gates or atop the roofs of the guard shacks where Pythian military personnel scanned the crowd warily. It appeared for all the world that a group of Ashkubans had some very specific greivances against Pythia and wished to do some very specific things to them in retaliation.

Earlier today, the local police attempted to corral the protestors off the street to the adjacent block. It was a foolish mistake. The Vestian handlers let those who broke bones or worse return to the airport to be released from penal service. More than a few men were desperate enough to take the out, and the savage scuffles saw wounded on both sides and the media attention around bloodied Ashkubans with their legs bending the wrong way was immediate and strong. Unwilling to take more casualties and a media circus without direct orders, the police held cordons on the cross streets and a thin line around the embassy - far enough to prevent projectiles from hitting the embassy buildings, but just barely.

"Hieronym, Tobiasz, form your men on me," said MT6 Yuri Markov, also un-uniformed. "Dominik, hold in reserve. We don't know what awaits us after we kick the hornet's nest."

This was MT6 Markov's first deployment as penal brigadier handler, and while foreign brigader jobs were typically more straightforward he still felt a nervous chill worm its way down his spine. Theory in the classroom was straightforward and simple, but real life had many variables that could easily slip and twist out of one's fingers. He straightened up and prepared to escalate the situation.

"Alright," he said to one of the handlers, "do it. Northwest grounds."

The handler nodded and pulled a fragmentation grenade out of his satchel, concealed from police by the press of humanity on all sides. He pulled the pin and threw expertly, arcing the frag naturally over the compound walls and into the corner of the embassy grounds away from the buildings and guard huts. It detonated with a furious flast and burst, sounding like a particularly loud gunshot. A small pillar of smoke rose from charred rose bushes, and chunks of dirt and rock showered the embattled guard huts as the Pythian soldiers inside clamored to cover.

Tytus turned his head to the explosion and gaped. This would not be as easy or safe as they had promised him.

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  Hello
Posted by: Miljoen_vuist - 06-21-2018, 04:00 AM - Forum: Twilight's Portal - Replies (4)

hello guys, I'm miljoen_vuist and I'm very interested in continental warfare like 73 Easting. every type of role play especially cold war is very interesting for me, but I am also open to other things with your nations. I heard about this forum second hand from Nationstates. thank you!

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  The Greater Kingdom of Poland
Posted by: Raz - 06-18-2018, 03:09 AM - Forum: OOC: Alternative Earth - No Replies



Greater Kingdom of Poland

Common Names: Poland
Capital: Warszawa
Demonym: Polish
Languages
Official/National: Polish
Recognized/Regional: German, Bohemian, Russian, Lithuanian, Hungarian
Ethnic Groups
Polish, German, Bohemian, Ukrainian, Lithuanian, Hungarian

Government: Absolute Monarchy
Head of State: King
Head of Government: First Minister
Legislature: Senat

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Chat and Sioran News
You can find a more extensive list of stuff that's happened in role play here...if people bothered to add it.

About Eternity RPC

Eternity Role Play Community is a forum and community dedicated to role play. Founded in 2016 as a Modern Tech environment, the community has evolved to include other types of role play and gaming.