12-21-2019, 04:23 AM
(This post was last modified: 12-21-2019, 04:25 AM by Seperallis.)
1
To start, RNGesus determined before the game that our aspiring trainer and protagonist BOI would be starting with Patrick the bulbasaur (so named because I could not resist the double pun/Gundam reference). This is fortunate, because Bulbasaur is the strongest early-game starter in the Gen 1 games, being able to tank the first three gyms and with favorable attack matchups against the rock/ground and water typing of the first two.
Of course, that does mean our tryharding rival WHAT decided to pick Charmander the charmander...truly, his names are as original as his counterpicks. Regardless, despite Charmander's scratch being superior to Patrick's tackle, I won our minute-long baby slap-fight and trundled upon my way to do the opening task of playing deliveryBOI for Oak, getting the pokedex, etc etc. Finally free from the tutorial constraints, I grabbed my first handful of pokeballs, and my nuzlocke quest officially began.
The start wasn't anything to write home about, as the starting areas lack variety for being Babby's First Pokemon, and the 151 pokemon dex in this generation arbitrarily split between two games to make Nintendo more money ensures more of the same in the later game...but I digress! BOI started his adventure catching Lil' Ratto the Ratata and Birb the pidgey south and north of Veridian City, respectively, before heading west to pickup Backpack the nidoran (so named because that boy gonna carry). After gutpunching WHAT and pissing on his pokemon, BOI made his way through Veridian Forest and added Skillet the weedle to his team.
After putting Raid out of business by exterminating all bugs in western Kanto, the party was finally on parity. The battle with Brock was nothing to write home about, with Patrick of course sweeping the floor with a liberal application of vine whip. After filling our pockets with antidote and potions and potions, we had a productive chat with our homeboy Joey about the virtues of shorts. After nearly losing Birb to an error of judgment and adding Jamboree the spearow to our growing flock, we finally arrived at the base of Mount Moon.
The first time you play through the Kanto games, you tend to get lost in the maze-like caves of Mt. Moon; I do still remember my first time through, skirting by with slivers of health and thanking all the gods that no one was there to stop you on the other side. On my 50th rodeo now, the place was more familiar than the back of my hand, and so BOI swooped up Trap the magikarp for the bargain price of $500 and added I the zubat to his team before finally settling on the rule that pokemon could only leave his party by being knocked out; no more swapping and storing at the PC.
With his party of six now set in stone until death do us part, BOI began firmly grinding the denizens of the cave beneath his heel on his way to Celadon.
And then he encountered the run's first game-ending boss battle.
For those who don't know the Kanto games, there are Team Rocket lackeys within the caves looking for fossils. One of these grunts has a single pokemon; by this point in the game, most players likely have a team of pokemon between levels 12-14, and are unequipped to cope when a genetically engineered level 16 Raticate (Ratata naturally evolve at level 20) pops out with the highest base attack and speed of any pokemon you've faced until you get to Misty, and an 80 base power, STAB-boosted (same-type attack bonus) Hyper Fang knocking at their face.
I have a confession: this run is actually the second attempt at this nuzlocke, and my first attempt ended with a total party kill. Right here. This one grunt with this one pokemon will wipe your team.
You are not prepared.
BOI, on the contrary, was as prepared as he could be without cheesing and being vastly overleveled, and both Patrick the Ivysaur and Lil' Ratto matched its level; only Patrick had the defense and HP to take a hit from Hyper Fang, but he lacked the attacking power to threaten back, while Lil' Ratto could serve out the pain, but a single Fang would surely kill him. After debating the options, BOI made his peace, took the best strategic approach and, with a prayer, sent out Lil' Ratto.
To start, RNGesus determined before the game that our aspiring trainer and protagonist BOI would be starting with Patrick the bulbasaur (so named because I could not resist the double pun/Gundam reference). This is fortunate, because Bulbasaur is the strongest early-game starter in the Gen 1 games, being able to tank the first three gyms and with favorable attack matchups against the rock/ground and water typing of the first two.
Of course, that does mean our tryharding rival WHAT decided to pick Charmander the charmander...truly, his names are as original as his counterpicks. Regardless, despite Charmander's scratch being superior to Patrick's tackle, I won our minute-long baby slap-fight and trundled upon my way to do the opening task of playing deliveryBOI for Oak, getting the pokedex, etc etc. Finally free from the tutorial constraints, I grabbed my first handful of pokeballs, and my nuzlocke quest officially began.
The start wasn't anything to write home about, as the starting areas lack variety for being Babby's First Pokemon, and the 151 pokemon dex in this generation arbitrarily split between two games to make Nintendo more money ensures more of the same in the later game...but I digress! BOI started his adventure catching Lil' Ratto the Ratata and Birb the pidgey south and north of Veridian City, respectively, before heading west to pickup Backpack the nidoran (so named because that boy gonna carry). After gutpunching WHAT and pissing on his pokemon, BOI made his way through Veridian Forest and added Skillet the weedle to his team.
After putting Raid out of business by exterminating all bugs in western Kanto, the party was finally on parity. The battle with Brock was nothing to write home about, with Patrick of course sweeping the floor with a liberal application of vine whip. After filling our pockets with antidote and potions and potions, we had a productive chat with our homeboy Joey about the virtues of shorts. After nearly losing Birb to an error of judgment and adding Jamboree the spearow to our growing flock, we finally arrived at the base of Mount Moon.
The first time you play through the Kanto games, you tend to get lost in the maze-like caves of Mt. Moon; I do still remember my first time through, skirting by with slivers of health and thanking all the gods that no one was there to stop you on the other side. On my 50th rodeo now, the place was more familiar than the back of my hand, and so BOI swooped up Trap the magikarp for the bargain price of $500 and added I the zubat to his team before finally settling on the rule that pokemon could only leave his party by being knocked out; no more swapping and storing at the PC.
With his party of six now set in stone until death do us part, BOI began firmly grinding the denizens of the cave beneath his heel on his way to Celadon.
And then he encountered the run's first game-ending boss battle.
For those who don't know the Kanto games, there are Team Rocket lackeys within the caves looking for fossils. One of these grunts has a single pokemon; by this point in the game, most players likely have a team of pokemon between levels 12-14, and are unequipped to cope when a genetically engineered level 16 Raticate (Ratata naturally evolve at level 20) pops out with the highest base attack and speed of any pokemon you've faced until you get to Misty, and an 80 base power, STAB-boosted (same-type attack bonus) Hyper Fang knocking at their face.
I have a confession: this run is actually the second attempt at this nuzlocke, and my first attempt ended with a total party kill. Right here. This one grunt with this one pokemon will wipe your team.
You are not prepared.
BOI, on the contrary, was as prepared as he could be without cheesing and being vastly overleveled, and both Patrick the Ivysaur and Lil' Ratto matched its level; only Patrick had the defense and HP to take a hit from Hyper Fang, but he lacked the attacking power to threaten back, while Lil' Ratto could serve out the pain, but a single Fang would surely kill him. After debating the options, BOI made his peace, took the best strategic approach and, with a prayer, sent out Lil' Ratto.