01-17-2019, 11:10 PM
(This post was last modified: 01-17-2019, 11:11 PM by Seperallis.)
(12-15-2018, 08:29 PM)Mestra Wrote: Couple of questions: Do we have a plugin for chat? like other channels, whispers, etc? or is this included in one of our other plugins. Just a curiosity. Second question, is there any progress on the new map, or how big it might be? I suppose also, will we be retaining the factions mod? Might be nice to know for setting up plots and such.Hm, if I remember correctly, we do have a plugin for chat. It should be EssentialsChat, which ties into all the other EssentialsX plugins.
For your second question, no, there hasn't been progress. A lot of the time I was going to use on it was eaten by Kingdom Come, and before that some reviews I wrote/recorded for other games. While I expect myself to work on it substantially after I finish writing up the important locations for the Andlosheim campaign that has been sitting and waiting on me for the last 2+ years, I don't expect to start until next weekend at the earliest (though I might be proven wrong). In any case, while I can get some "pre-production" and planning done for it - setting up the height map, drawing out locations and planning features, etc. - I'm loathe to fully begin work on the actual final version of the map until after World Painter is patched for the upcoming 1.14 update (if ever), which is supposed to happen sometime in early 2019.
How big will it be? Well, pretty big. If we use the Andlosheim setting as a base, then I anticipate Sidgard and the nearby petty realms will probably be one 20k x 16k map (though actual size will vary by the final design), and then Storslagen will get it's own 14k x 14k or so map, followed by the Sinne & and other places, Darnathir and its surroundings, and the big ocean between Darnathir and Sidgard... All of these maps will be linked via multiverse to create transitions between them, and after the creation of the height map will need to have detail added. Obviously these won't all come out at once because that's just too much goddamn work.
Most likely, I'll be doing something similar but smaller with using the MTRP map to build upon while Andlosheim is prepared, splitting the continents onto separate linked maps for people to traverse. This'll also give me time to get more familiar with World Painter and designing maps before making mistakes with Andlosheim, and is something I can probably do/finish while waiting for the 1.14 patch release.
But What About Factions?
I dunno. I might keep the Factions plugin, but I'm just feeling Towny more? I don't know, I just don't anticipate factionalized warfare being the big thing that happens, but I'm likely to not change much. I'm also looking at the possibility of other options to building CivEX (which probably won't happen, I can't find up to date or official site or info outside of a subreddit, which doesn't warm my cockles), but that would likely require a huge redesign and/or someone who cares to learn java. No thanks. Regardless, if plots are designed around the possibility of dropping Factions, then there wouldn't be much issue if we switch.
Feel free to give me some ideas or possibilities.