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GAMBIT Conflict Resolution System
#2
Sounds simple enough, and can work as a medium to relatively fairly resolve a contestation. Do you suggest that the number of force units a player start with depend on any particular values or would it be largely arbitrary and circumstantial per "battle"? I suppose if the players vehemently disagree on whether or not one of them has a unit advantage, they can just start equal?

Regardless, I'm skeptical that quantity alone should determine the winner in the case of a tie. Quantity =/= quality, after all, and promoting quantity alone isn't ideal. Admittedly, rating quality may not always be simple and is liable to be a pain. And if we make the process too much of a hassle, it'd be a hassle.

I can see rolling dice playing a role in select scenarios, though.
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GAMBIT Conflict Resolution System - by STRATCOM - 06-25-2018, 06:33 AM
RE: GAMBIT Conflict Resolution System - by Ayzek - 06-26-2018, 09:45 PM

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