04-18-2017, 02:32 AM
A couple things.
First, it's been reported that there's significant lag after teleporting using the /home command. Undoubtedly this also happens after a /back command too, but that wasn't told to me. Please be patient, as this is probably due to increased memory/cpu usage from the current map render process, whcih will be ongoing for the next week, at least; this process can produce lag. Anyhow, I'll look into this matter later, and add "bug & server performance fixing" to the to-do list.
Second, I need people to test out commands and features, and tell me if you think things aren't working as they should. If you find issues, either with plugins or in general, please log them in this thread, so that I will see and remember them. I will add a "known issues" section to the first post to track the discovery and resolution of these issues.
Third, I need you to resolve a debate I'm having with myself. I'm deciding between the inclusion of either Towny or Factions. I know someone likes Factions over Towny, but it's not so simple a decision as "which is better," because they are ostensibly two different plugins with different focuses, what happen to functionally perform many of the same tasks. In short:
- - Factions is more focused on combat between groups of players, using "power" to claim land and the loss of "power" through player deaths to open that land up for conquest by other factions. With is, all members of a faction can mine, build, etc within faction lands, for the collective good of the faction. It is the simpler and easier to use of the two, for both faction leaders and members, but really requires a high degree of trust by faction leaders in that anyone in the faction can basically build or do anything on faction lands...unless you disallow things by certain people, which can make people frustrated with not doing hat they want to do and go form their own factions.
- - Towny is focused on town & nation development, encouraging outside recruitment by using straight town/nation population to determine faction sizes and how much land is claimable. Plots of land can be bought and sold, rent charged, and permissions granted by both the mayor and plots of land to a high degree of customization. While warfare can and does exist between nations, the emphasis lies less in pvp conflict and more in civilization-building. It is the more robust and customizable of the two, allowing changes in permissions per chunk instead of faction-wide (so you can sell plots to people for their private use, create public markets or facilities for use by everyone or just your townmembers, etc), but it has lots of commands and can be very complex to use for faction leaders and members, and very fiddly in getting to do EXACTLY what you want it to do, and I don't think you can create more than one town.
Now, both have their upsides and downsides. I need your help in deciding on one over the other. I'm experienced in Towny, and I think I prefer it, but I know it slightly conflicts with the ideas some people have for what they want to do...
First, it's been reported that there's significant lag after teleporting using the /home command. Undoubtedly this also happens after a /back command too, but that wasn't told to me. Please be patient, as this is probably due to increased memory/cpu usage from the current map render process, whcih will be ongoing for the next week, at least; this process can produce lag. Anyhow, I'll look into this matter later, and add "bug & server performance fixing" to the to-do list.
Second, I need people to test out commands and features, and tell me if you think things aren't working as they should. If you find issues, either with plugins or in general, please log them in this thread, so that I will see and remember them. I will add a "known issues" section to the first post to track the discovery and resolution of these issues.
Third, I need you to resolve a debate I'm having with myself. I'm deciding between the inclusion of either Towny or Factions. I know someone likes Factions over Towny, but it's not so simple a decision as "which is better," because they are ostensibly two different plugins with different focuses, what happen to functionally perform many of the same tasks. In short:
- - Factions is more focused on combat between groups of players, using "power" to claim land and the loss of "power" through player deaths to open that land up for conquest by other factions. With is, all members of a faction can mine, build, etc within faction lands, for the collective good of the faction. It is the simpler and easier to use of the two, for both faction leaders and members, but really requires a high degree of trust by faction leaders in that anyone in the faction can basically build or do anything on faction lands...unless you disallow things by certain people, which can make people frustrated with not doing hat they want to do and go form their own factions.
- - Towny is focused on town & nation development, encouraging outside recruitment by using straight town/nation population to determine faction sizes and how much land is claimable. Plots of land can be bought and sold, rent charged, and permissions granted by both the mayor and plots of land to a high degree of customization. While warfare can and does exist between nations, the emphasis lies less in pvp conflict and more in civilization-building. It is the more robust and customizable of the two, allowing changes in permissions per chunk instead of faction-wide (so you can sell plots to people for their private use, create public markets or facilities for use by everyone or just your townmembers, etc), but it has lots of commands and can be very complex to use for faction leaders and members, and very fiddly in getting to do EXACTLY what you want it to do, and I don't think you can create more than one town.
Now, both have their upsides and downsides. I need your help in deciding on one over the other. I'm experienced in Towny, and I think I prefer it, but I know it slightly conflicts with the ideas some people have for what they want to do...