Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
An Eternal Empire
#3
A Prologue
I guess?

[Image: oMn7zN9l.png]



Awwwww yeeeeeah, son!

I know it's not literally everyone from the forums, just all the popular names that I can remember off the top of my head as I'm making them. If there's anyone I missed that you want to see included (or, you're not on there and want me to include you), let me know so I can add them to the game before I start the campaign; I can't add newly made officers to the roster after the campaign begins.

Speaking of the campaign:


[Image: YtLjWfSm.png] [Image: iHNFofMm.png]
Started from the bottom ..... and now we here!
(My practice game as Cao Cao, in normal blue)


I decided to continue an old game as Cao Cao that I abandoned years ago, the last time I played the game, to pretty much practice and relearn things, since it's been so long; after basically doubling my holdings in the span of three years, I figured I didn't forget all that much, and the strategies and tactics came back easily. However, I did learn several things, that have influenced my decision of rules and scenario. I want to make the game difficult without being impossible. Something to challenge me, because I don't want to dominate early and then just run through the motions on my way to a 100+ hour tedious, inevitable victory.

[Image: gFT2JkG.png]
Part of the game options screen, prior to starting the game.


I decided to go with "advanced" difficulty first off, which is a no-brainer. On advanced, the AI has a resource advantage to the player's resource handicap (in both starting resources and I think per-turn revenue, but don't quote me on the last bit) and is also very aggressive, attacking very often...which puts a LOT of pressure on players in the early game, who must both defend their paltry starting position from numerically superior enemies while somehow still developing and growing.

Oddly enough, I feel "advanced" is easier than beginner difficulty - or at least less tedious - after this panic-inducing early test of mettle; the AI is usually so aggressive attacking the player and each other so much that they don't usually have cities sitting with 70k+ troops doing fuck-all that you have to slog your way through before reaching the enemy gates.

Just for some added tension, I decided to set officer deaths to "high." I have no idea exactly what the consequence will be, but I don't plan on making enough mistakes and losing enough units to find out. Flipped Smile

That aside...I honestly don't think I've ever played with sorcery "on", but then again I don't think I've played a game with any noticeable sorcery users anyway, like Zhang Jiao, so that'll be something new and dangerous, I guess.

The most important part, though, is figuring out when and where to start:

[Image: 3FPa5Og.png?1]

With a large 30 officer pool (unless more get added) chock full of amazingly good talent, I needed somewhere to balance that strength with a very weak starting position...and choosing the fictional "Rise of Heroes" start to minimize empty cities (second on my list was "Three Kingdoms"...but maybe that'll be next?)...

Xin Ye it is! The city only has a maximum of 10 facilities, which makes it one of the smallest in the game (10 is the minimum...compared with neighboring Xiang-something and Xu Cheng, with 18-22 maximum facilities), and less than all neighboring cities. What's more, the city is practically hemmed-in by the three largest forces in the game - Cao Cao, Liu Bei, & Sun Jian - with all expansion opportunities putting us in direct conflict with the most dangerous foes in the area.

Surrounded as we are, any expansion will most assuredly be met with an attack from behind by someone else, anyway. A slow start means falling behind to these sleeping giants, forcing me to play aggressive at a stage when we're already weaker than everyone else from the outset, by virtue of "advanced difficulty."

This might actually be fun. Cool
Reply


Messages In This Thread
An Eternal Empire - by Seperallis - 10-23-2016, 02:29 PM
RE: An Eternal Empire - by Flo - 10-23-2016, 02:33 PM
RE: An Eternal Empire - by Seperallis - 11-01-2016, 02:05 AM
RE: An Eternal Empire - by Blacaria - 11-01-2016, 12:25 PM
RE: An Eternal Empire - by Seperallis - 11-01-2016, 05:53 PM
RE: An Eternal Empire - by Seperallis - 01-14-2017, 03:08 PM
RE: An Eternal Empire - by Flo - 01-14-2017, 04:22 PM
RE: An Eternal Empire - by Blacaria - 01-14-2017, 08:13 PM
RE: An Eternal Empire - by Seperallis - 01-31-2017, 01:05 AM
RE: An Eternal Empire - by Jamzor the Jaxxor - 02-05-2017, 07:31 PM
RE: An Eternal Empire - by Seperallis - 02-06-2017, 04:32 AM
RE: An Eternal Empire - by Ayzek - 02-06-2017, 04:42 AM
RE: An Eternal Empire - by Seperallis - 03-05-2017, 05:45 AM
RE: An Eternal Empire - by Flo - 03-05-2017, 02:35 PM
RE: An Eternal Empire - by Seperallis - 03-06-2017, 04:28 AM
RE: An Eternal Empire - by Seperallis - 05-21-2017, 10:56 PM
RE: An Eternal Empire - by Seperallis - 05-27-2017, 12:11 AM

Forum Jump:


Users browsing this thread: 3 Guest(s)
Chat and Sioran News
You can find a more extensive list of stuff that's happened in role play here...if people bothered to add it.

About Eternity RPC

Eternity Role Play Community is a forum and community dedicated to role play. Founded in 2016 as a Modern Tech environment, the community has evolved to include other types of role play and gaming.