Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
None Campaigns and Post-conflict Statistics Update Form
#1
This thread contains the forms you need to use if you wish to request something from the Directorate.

Instructions

Copy the form you need and post it as a new thread here in the Directorate. Make sure you use the right thread prefix for your request (or else!).

Use an NPC Campaign form if you wish to play with an established NPC, but not necessarily steal it sovereignty.

Use an Expansion Campaign form if your goal in the campaign is to steal something's sovereighty.

Use the Post-conflict Statistics Update if you've just finished any sort of major conflict such as a war or a civil war or mass terrorism or alieuns--whatever. If your nation has been greatly shaken or disturbed by something, submit this form.

Use an Other Request  form if it doesn't fit within one one of the other forms.

More information on the individual forms can be found in the post dedicated to it.

Index

#2
Expansion Campaign

What is an Expansion Campaign?
An Expansion Campaign is the primary medium available by which a Player Country may achieve MOAR POWER. More specifically: its the chief way one's country can gain more lands, slaves, and cash. Because that's totally a thing countries want more. An Expansion Campaign can be set at any reasonable point in in-game history, though limitations may be applied as we explore non-Modern Tech role play further. Additionally, while the ultimate goal of an Expansion Campaign is the accession of moar resources, an Expansion Campaign whose plotline is bare-bone "veni, vidi, vici" is liable to be Denied (though not always!). As is one where you craft the situation specifically to play The Big Damn Hero (note, however, the specific language).

Role of Historical RP
You may have noticed the mention of "any...point...in history" up there. It means exactly what it means—Expansion Campaigns are not required to be set in the modern-day. They may be set during the height of your imperial power, or even during the glorious days of Rome (earlier than that though may be too far back though). Of course: limits may apply, and certainly, your Country would need to have a reasonable chance of keeping that land until the modern day—especially since other Players are totally allowed to intervene in your Campaign, and may even be permitted to fight you over it at the height of their imperial power (assuming said height is after you gained the land, at least). We'll have to explore the system and its capabilities as we go.

A reasonably developed history, at least during the period the Expansion is to be set in, may be required to embark on a Historical Campaign.

Post-Expansion Effects
Post-Expansion gains (population, land, GDP) are at the Directorate's discretion, needless to say. Further effects, in the way of required "post-conflict" Role Play, modifications to your primary population and GDP, or other stuff the Directorate may feel appropriate, may be applied depending on the situation developed for the Campaign and its evolution as the Campaign went on.

Regarding Participants
The Expanding Player may be permitted to play the Campaign alone, though, since we are here to play together, is nonetheless encouraged to design things in such a way as to permit others—either as individual Players or in their role as in-game Countries—to participate. Additionally, if your Campaign does involve a second in-game state (quite likely), a second Player to control it is encouraged. And let us not forget that in-game countries have their own interests; so if a country has a reasonable in-game cause to intervene, the Directorate certainly condones the Player controlling it to do so. As cool as the Expanding Player's plan may be in his head, plans rarely (never?) survive contact with reality fully intact.

Further Notes
There are no explicit limits on the number of concur Expansion Campaigns one may have, or the number of total number of Expansions one may go through, though the Directorate may certainly apply limits at its discretion. Eg., if you're swarmed in Role Play, the Directorate may prevent you from taking on more; or if you're so big and powerful and OP that you could take on the world, it may prohibit you from growing larger (though, this one's unlikely).

Form
Code:
[css=float:right;]Directorate Use Only[/css]
[b]Expanding Country:[/b] <Should be obvious enough>
[b]EC.'s Government Type:[/b] <Democracy, Monarchy, Totalitarian, etc>

[b]Campaign Setting:[/b] <Century, year, or general time period>
[b]Campaign Goal:[/b] <the area you're like to expand to>
[b]Informational Links:[/b] [url=insert URL here]Factbook[/url], [url=insert URL here]History[/url]

[b]When did you last have an Expansion?[/b] <OOC Month, OOC Year>
[b]When was the Expanding Country's last military conflict?[/b] <be as accurate as possible>
[b]Why do you seek to expand?[/b] <answer here; give both IC and OOC reasons>

[u]Campaign Plot[/u]
<give a summary; it may further be developed in it's own thread>

[u]Potential for Other Player Involvement[/u]
<how might other Players get involved in your campaign?>

[u]How your country may evolve from success[/u]

[u]How your country may evolve from defeat[/u]
#3
NPC Campaign

If you'd like to roleplay some sort of thread involving a Non-Player Country, you must first obtain the Directorate's approval through this thread. Anyone may propose a Campaign; having a country on Siora is not required. A Player's own country is not required to participate.

NPC Campaigns are not required to have an end goal; one may propose one for the sole purpose of shaking things up. A Campaign may be set any time in in-game history, within reason.

You may propose a new NPC be spawned for the purpose of a campaign. This can be discussed at length in this thread.

Code:
[table=NPC Campaign Submission]
[tr][td][b]NPC Country[/b]: <name>
[b]NPC Location:[/b] <continent; mostly important of the country is not already on the map>
[b]NPC Government[/b]: <Democracy, monarchy, dictatorship, etc.>

[b]Campaign Setting:[/b] <century, year, or general time period>
[b]Informational Links:[/b] <if any exist; such as a wiki page or factbook thread>

[u]NPC History[/u]
<if the NPC does not already exist or have a background, post one here>

[u]Campaign Plot[/u]
<give a summary of how it'll start and how it may evolve>

[u]Potential for Other Player Involvement[/u]
<how might other players get involved?>
[/td][/tr]
[/table]
#4
Post-conflict Statistics Update

Indeed. If your country has been ravaged by a war fought inside it, you must post some information stuff here so that the Directorate can update its statistics to reflect damage done. It is only necessary to submit the data for the state(s) the war was fought inside. After all, your population isn't gonna die en mass and your economy isn't gonna be super disrupted from being exploded if you're sending your boys overseas. Some may argue that fighting a war overseas still disrupts a state's economy, but--setting aside that I don't really care for that--that could be better simulated through annual GDP growth/decline.

Regardless, fill out and post this form so the Directorate can address the conflict INSIDE YOUR HEART that messed you right up. If the state is being partitioned, fill out the following form for each partition.

Code:
[b]State:[/b] <Name>
[b]Population:[/b] <at start of conflict>
[b]GDP:[/b] <at start of conflict>

[b]Length of war:[/b] <YEAR - YEAR>

[u]On a scale of 1-10, how intense was the conflict?[/u]
<was it a minor insurgency or did you have enemy tanks rolling through your capital? were you subject to surgical strikes or were you carpet bombed?>

[u]How much of your state did the country affect?[/u]
<was it fought throughout it or only on its border?>

[u]How many civilian and military deaths do you estimate?[/u]
<a number or a general estimate, with supporting information>

[u]How many civilians do you estimate were internationally displaced?[/u]
<a number or a general estimate, with supporting information>
#5
Other Request

If the request you have doesn't fit in one of the other forms, use this form. It can be used for opening a discussion on a particular subject you wish to discuss with the Directorate. Stop private-messaging Ayzek about things (except, maybe, if it's something that would totally be a cool surprise).

Code:
[u]Relevant State[/u]:
<which state is this for?>

[u]Request[/u]:
<what do you want?>

[u]How would it affect things[/u]?
<how would it affect things?>

[u]Supporting Argument[/u]:
<why should I give it to you?>


Forum Jump:


Users browsing this thread: 3 Guest(s)
Chat and Sioran News
You can find a more extensive list of stuff that's happened in role play here...if people bothered to add it.

About Eternity RPC

Eternity Role Play Community is a forum and community dedicated to role play. Founded in 2016 as a Modern Tech environment, the community has evolved to include other types of role play and gaming.