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Beyond the Wall, an OOC Thread
#1
I did it! I brought it back! Woo! A lot of what follows will be copy-pasted, but much has been changed, especially the premise. So pay attention! or don't.

I had an idea some years ago to see how we can do a sort of psychological character roleplay. However, I realized I really didn't want to go so far as to make an entire RP arc so full of doom and gloom and "stress" or whatever. Instead, I've changed the idea into being more of a tabletop format played via forum. A forum-DnD almost, except nothing will be rolled (unless I want "fate" to decide how I respond to something I guess, as DM) and no stats will be tracked, but characters will be persistent from one "campaign" to another - including their risk of death - if anything gets that far, and their actions will have consequences and might even become Andlosheim lore.

But don't worry about that, all it means is that I won't be spelling things out for you: it's up to you to let me know what your characters are doing, and it's up to me to give you good and complete directions (and make sure you're entertained enough to continue, of course). I won't be "pulling punches" as it were, but I will of course be fair and give as much warning as any situation warrants if it might involve character death. You just focus on making and writing and playing good characters, I'll be fair and make sure the story is good (enough), and everything else will fall into place!

Speaking of everything else, here's the meat of it:

Overview
As you might have guessed, this is a character RP. My focus is of course on the plot, but a big part of what I want to see and explore is the development of characters, as they are molded over time by the challenges they face, and the consequences of the actions they perform. The ultimate goal will of course be to complete the group's mission, but how they go about it could have lasting consequences for them and the realm. Some characters may even die...and that's okay! Don't get mad, I'm here to make a compelling story after all, and a story where danger abounds yet everyone is somehow immune to said danger is hardly compelling!

The roleplay of course takes place in Andlosheim, but far on the fringes of human civilization in a land known as Darnathir, several decades before the actions of the "main" plot. Darnathir used to be a homeland for other races, until human settlers arrived on its shores from far, far beyond the waves; over time, they subsumed the local civilizations via the usual methods that humans have of subsuming cultures. The various citystates of what is generously called a "kingdom" are now dominated by humanity, with any other races generally given a suspicious side-eye or relegated to second-class citizens. Mages are mostly in a similar boat, with magic and its practitioners tightly regulated and controlled through most of the realm. Furthermore, women are generally accepted as being as capable at any task as a man by virtue of both necessity and practice, almost like a fantastical wild west; the land is also one of deep-rooted societal norms where "women should be women and men should be men," whatever that means (this view generally doesn't extend to the Riders due to its nature). Basically, Darnathir is a land of "tradition," but for all its faults and backwardness is a tradition built on a need for social consensus in order for humanity to merely survive in a land that wants to see it gone. Everything and everyone has a place and a purpose, and many consider that upsetting that order will be the downfall of humanity.

I only emphasize this so you can have a clear understanding of what to expect.

The characters that are part of this roleplay would all be members of an organization known as the Riders, whose crest is an azure field with a single, white, rearing Pegasus. These Riders are unique in that they pledge an allegiance to the realm, not to any particular city-state or even not to the king. While they often take cases and requests for these various factions and often act with the king's direction and authority, their oath binds them to act for the good of the entire realm: they are funded by all the cities, and ruled by none. While the organization is most well known for its military arm - guarding the frontiers and keeping the peace - the organization runs far deeper to include high-level policing, espionage, disaster response/cleanup...anything that might need going for the general good of the realm, and its members drawn from all facets of society based purely mostly on any skills that will meet the organization's needs.

I can tell you right now that many of the challenges faced by characters will have nothing to do with fighting or other direct conflict, and there is definitely a place for those without combat abilities. One could say such people might even be required for success of the mission(s). *hint hint*

Of course, this means new characters would have to be created. Non-human and/or magical characters will be outright declined without speaking to me about your character concept beforehand; this is due to the restrictions of Darnathir's society. I will of course create a character sheet for people to create their characters, if they desire. The most important thing to remember is that your character have a skill useful to the group in some way, and deep personalities and histories. Multiple characters are allowed...encouraged, even, if you plan on continuing to roleplay following certain members' eventual deaths, though I feel you'll only have one at a time out on any particular mission.



Okay, so here's the deal. My original plan was to have all the information that anyone could ever want, in the library. While I've been doing some writing in my notebook, the progress I've made on it, and the depths into which I delve with the subject makes it clear that my ideal scenario isn't going to happen for several months at least a really long time.

I'm going to write summaries on as much as I can as fast as I can, trying to hit all the major information that is absolutely necessary to making a character and having a basic understanding of the setting.

If you still have any questions, feel free to ask them and I'll give you the info you so desire. Speaking of which, I'll place an "FAQ" of questions that have been asked and answered down under these topics.

So, here goes, in spoiler form:

Show ContentMagic:

Show ContentGeography and Places:

Show ContentHistory in Brief:

A.C. 522 (S.Y. 4077) is the "current year" for the beginning of Beyond the Wall.

A.C. 545 (S.Y. 4100) is the "current year" for Elke's adventure to stop the Blackspawn to begin.

Show ContentIn-Frequently Asked Questions:




Characters
Okay! So, given all that, if you want to partake and make characters, I've attached a quick character form that you can fill out that will have the minimum necessary; you can of course add more, and I definitely encourage it.

Code:
[u][b]Name:[/b][/u]
[u][b]Gender:[/b][/u]
[u][b]Age:[/b][/u]
[u][b]Race:[/b][/u]
[u][b]Allegiance:[/b][/u]
[u][b]Description:[/b][/u]
[b][u]Personality:[/u][/b]
[b][u]Biography:[/u][/b]
[u][b]Abilities/Strengths/Weaknesses:[/b][/u]
Reply


Messages In This Thread
Beyond the Wall, an OOC Thread - by Seperallis - 04-23-2018, 12:17 AM
RE: Beyond the Wall, an OOC Thread - by Sal - 05-21-2018, 05:48 PM
RE: Beyond the Wall, an OOC Thread - by Ayzek - 06-01-2018, 12:58 AM
RE: Beyond the Wall, an OOC Thread - by Ayzek - 06-01-2018, 01:50 AM

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