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RE: Campaign Submissions, Expansion - Hadash - 10-10-2017 (10-09-2017, 09:36 PM)Ayzek Wrote: So you essentially want Tieguo to intervene in Hoinom's internal problems, right? You mention political changes in Tieguo...what's that about? Indeed. Well, basically I thought about having Tieguo's leader dying soon, and a new revisionist-minded leadership taking power. RE: Campaign Submissions, Expansion - Ayzek - 10-10-2017 (10-09-2017, 02:14 AM)Hadash Wrote:You may RP Tieguo, and don't forget to start an OOC thread. RE: Campaign Submissions, Expansion - Ayzek - 10-10-2017 (10-10-2017, 03:43 PM)Flo Wrote: [class=float:right;]Directorate Use Only[/css]The Directorate has no real opinion on this, for the same reason you don't see Harmajaa losing. Do you wanna historical RP it? Sure. Do you wanna just pretend you don't recognize their independence? Just waltz on in. I think that one might be more interesting, not recognizing their sovereignty (a country needs a government that represents it to other governments to be recognized as sovereign). So if you don't recognize such sovereignty (though, you can't revoke recognition, so you can't just suddenly /decide/ to not recognize them), you could just send in the military and construction crews to try to assets your authoritah. If you currently do recognize their independence, you could still weasel in anyway. Sappa is too weak to stop you anyway. Do Sal and Hahk know you wanna unite the people? RE: Campaign Submissions, Expansion - Flo - 10-11-2017 hahkman definitely knows. I've mentioned it a few times. Sal, I'm not sure, though I can't say for certain if MTRP is her biggest deal right now lol. I'm good with just strolling on in. I don't mind being the bad guy here, at all. Even then, if we do recognize them, couldnt we just go in with a shos of force, or manufacture some flimsy reason to just stroll on in? RE: Campaign Submissions, Expansion - Ayzek - 10-12-2017 Indeed you could~ RE: Campaign Submissions, Expansion - Ayzek - 10-12-2017 (10-10-2017, 03:43 PM)Flo Wrote: RE: Campaign Submissions, Expansion - Alvino Castillon - 11-03-2017 Directorate Use Only Expanding Country: Imperial Republic of Kazemura EC.'s Government Type: Imperial Democratic Stratocracy Campaign Setting: Modern Day Campaign Goal: Link is here. Lines represent possible goals. Informational Links: Factbook, History When did you last have an Expansion? Oracia. When was the Expanding Country's last military conflict? Mid to Late 1400s, establishing the Imperial Republic following the collapse of the Heiwana Empire Why do you seek to expand? OOC Reasons: Because Kazemura needs something to do, I don't want to just remove it, and it seems like it'd be a grand old time. Also since I have the chance to remake its entire history, I might as well! IC Reasons: Restoration of the Heiwana Empire. Creation of a stronger and more united regional power that will be able to better manage its affairs. Campaign Plot It has been too long since Kazemurans touched the edge of the East. Over a century in fact, thanks to the fall of the Heiwana Empire. Heiwana's Emperors had no idea what they were doing back then! Shutting out the rest of the world and plugging its ears, it was only a matter of time before the foreigners came knocking with the iron ships. And it was only a matter of time before the empire collapsed, various rulers squabbling among each other for the longest time after, relegating a once serene land into a chaotic power struggle. Not in the West however, where Kazemura reigned. They found ourselves soon after the Empire's fall and welcomed the world with open arms. They have risen from the ashes as a technological power in the region. They have strengthened our bonds with major players and have made our mark in technology and economics. It has been too long since Kazemura touched the edge of the East, and now they shall wait no longer. Kazemura shall begin a great game and slowly reintegrate the people that they once called siblings. They shall take every trick in the book of political schemes and utilize them; all the while, they shall introduce our own. Just East of Kazemura is the Autonomous Shimazu State, an autonomous part of the Chikusan Republic that has a large Kazemuran population. The Chikusan Republic has proven itself unable to provide them what they needed; their government's instability has led to the souring of relations with Kazemura as they seek to pull away from agreements Kazemura sought to sign to increase their economic influence on the country and ultimately take the beginning steps towards the creation of a supranational confederation and a final resolution of the status of the Shimazu. The blocking of the agreements by a new government following the ousting of the President and the calling of new elections will be considered the final slight against Kazemura and outrage many peoples within the Autonomous Shimazu State. Kazemura will begin funneling funds and weaponry into the autonomous state while seeking to influence the outcome of the emergency Chikusan elections. This is where two clear paths come into possibility: The Shimazu Crisis: Should the Shimazu State attempt to move towards greater autonomy or even outright secession and/or request Kazemuran military intervention to restore order upon the conclusion of the emergency elections, the new Chikusan government will express outrage and will attempt to fight Kazemura head on for control of the Shimazu State. This pathway will be easier for Kazemura as a whole as it will have a greater legitimacy, with the Shimazu State's government more likely to be controlled by secessionists and the Chikusan Republic's government more likely to be controlled by pacifists/Shimazu apologists. However, Kazemura will likely not push into Chikusa proper due to the lack of legitimacy at this time. The War for the West: Should the Shimazu State attempt to move towards greater autonomy or even outright secession and/or request Kazemuran military intervention to restore order prior to the conclusion of the emergency elections, the emergency Chikusan elections will be suspended and the transitional government will either hold onto power or fall to a military coup. The Imperial Republic of Kazemura will attempt to gamble for far more than the Shimazu State and declare its "restore order in the destabilized region." This pathway will be far more chaotic and dangerous as Kazemura will not have the same legitimacy as the other path. The lack of clear secession means that Kazemura will likely deal with far more insurrection in the Chikusan areas, and even some dissatisfaction in the Shimazu areas. However, Kazemura will have a better chance at grabbing far more than just the initial claim. Potential for Other Player Involvement I mean... not many people are likely to get involved, but hey, sure... you know, if there was any neighbor who wanted to try and stop Kazemura that's cool but... pretty sure of the three neighbors Kazemura has, two are about to smash the third in the face for war crimes... Oh! But people can play as the breakaway rebels or the NPC! But if they don't wanna do that that's cool too. How your country may evolve from success I added a whole part about potential outcomes below as success is subjective. How your country may evolve from defeat I added a whole part about potential outcomes below as defeat is subjective. Potential Outcomes Total Failure: Kazemura is unable to succeed in gaining any territory, even the Shimazu State. If the failure was through the Shimazu Crisis, it will likely attempt to spark a war in the future over the region and further destabilize its neighbor in the meantime. If the failure was along the War for Eden Path, the blow will be shattering to the legitimacy of the new Empress and grumblings will be heard about whether the days of military supremacy and monarchs deciding the fate of nations are over... the time for a final revolution may come (OOC Note: I'd probably run a revolution and then just leave Kazemura an NPC... not sure what else to do with it honestly as the government promised a resurgence). Success to the Blue Line (Shimazu): If gained through the Shimazu Crisis, Kazemura considers it a major political victory and will be poised to strike at the weakened Chikusan Republic in the near future. Kazemura would likely take about 5 years preparing itself for the coming war and use the time to further destabilize its neighbor while integrating Shimazu into its borders. Then, the next war would begin. If gained through the War for Eden path, Kazemura would take longer to recover from the war and would certainly have to face a more prepared Chikusa the next time. Success to the Yellow Line (Shimazu and Part of Chikusa): Kazemura is clearly ascending in the world. Although not a superpower by any means yet, it has proven it can not only liberate its own lands, it can spark the beginnings of a new destiny as well. It would well over a decade for Kazemura to secure the area beyond Shimazu and it would likely enter into a series of skirmishes and even a follow-up war with a rump Chikusa state soon after as it faces insurrection in the occupied areas. Success to the Red Line (Shimazu and Chikusa/Total Success): Kazemura? Shimazu? Chikusa? All parts of a new whole. The Western Heiwana Confederation is declared, with very clear intentions that the "western" part is not staying. The nation has decided its path: resurgence through any means. While it will take some time to sort out the affairs of a new government system and the trivial matter of the insurrections (especially in the Chikusan territories), it will only really be a decade. Maybe two. But afterwards, they shall come to understand that the Confederation is in their best interests. In the meantime, the nation shall work to slowly destabilize and isolate its new neighbors in the East. And then they shall be anschlussed reunited with their siblings in the West as well. Oh yes and there may be an agreement or two that needs to be ironed out with one of Kazemura's neighbors moving forward... but we can come to some sort of agreement, no? RE: Campaign Submissions, Expansion - Mestra - 11-03-2017 Expanding Country: Mestra EC.'s Government Type: Semi-Absolute Monarchy Campaign Setting: 446 Campaign Goal: Area to the east of Gallia, across the narrow sea. Informational Links: Factbook, History When did you last have an Expansion? Haven't expanded before. When was the Expanding Country's last military conflict? Kortoan conflict Why do you seek to expand? IC: During the four and five hundreds the Imperium was a well oiled war machine, and was constantly pushing its borders as it expanded. By the end of the 700s, Mestra's overseas conquest ambitions began to settle until the 900s when it began to colonize new lands. OOC: I would like something to work on as a way to fine tune the history of the Imperium and establish a more practical background, such as how the military operated, the structure of the government historically, etc. I believe an expansion of a large scale would reveal those areas of historical importance that should be codified. Campaign Plot Masparia (a parthian/persian styled nation) having triumphed over Esnea, the last vestige of Galasian culture in the east, sets it sights on conquering its neighbors. Masparia makes its move to take more lands as its ambitions require a stable support structure to support the increased Masparian military. The Imperium, under the reign of Emperor Antonius ve Menra, makes plans to invade Masparia as growing ambitions of the Mestran state require additional lands to conquer. Spy networks inform the Mestrans that the Masparian army is mobilizing to begin its invasions of the surrounding nations to the north of Masparia. Having confidence their southern territories are safe, the Masparians move the vast portion of their military to the north, leaving small units in the southern lands. Mestra, being a naval power, launches its attack in the Masparian southern lands. The initial wave of troops were to consist of twenty imperial legions (~24,000 men) and bring the necessary supplies to support a growing campaign in the south. However, a storm rages across the sea while Mestran troops are in transit. The final count of troops that arrive in Masparia are around 16,000, about 13 legions. Nearly half the supplies are lost as well. Not to be deterred the Mestrans seize the local country side and set up fortifications. They construct walls and fortifications on the port city of Peliva. By the time the Masparians realize what has happened, they've already engaged a neighboring state in the north. The Masparians are forced to divert some of their troops to the south, sacrificing their grand ambitions in the north. The Mestrans have securely dug their talons into the southern lands and await reinforcements from the homeland before they make their push north. (This is where the campaign would start) Potential for Other Player Involvement The neighboring states to the north of Masparia may be interested in the war. They could attempt to take northern Masparian lands. How your country may evolve from success Mestra would significantly expand past its current borders. The nation would become partially divided throughout the following centuries as the Masparian culture is different from that of Mestra. The most loyal of the newly conquered lands would be the people of the former Esnea state. Mestra and Esnea shared a common culture, the Galasian culture. It is likely the Esneans would have assisted in the war against Masparia. It is likely that the new lands were tightly controlled for centuries. In the modern day, the territory of Masparia is likely governed by its own parliament with its own laws. This would be something similar to Scotland. The territory of Esnea is more closely governed by the Mestran parliament. In the end there may still be tensions in the region even after a thousand years, though for the most part the region would be stable with a minority being disgrunteled. How your country may evolve from defeat Mestra will likely cease its overseas ambitions within the era of the 4 to 500s... The empire suffering a heavy defeat would turn inwards, and the stability of the monarchy would be called into question. It might take centuries before the Imperium could mount a military presence to return to the regional/global stage. RE: Campaign Submissions, Expansion - Ayzek - 11-04-2017 @Ikar: what is the Chikusan Republic failing to provide and why? Just good old racism? Was the Heiwana Empire based in Kazemura? Did this empire racism Chikusa? What's behind the President's removal? @Mestra: to be clear, Historical Campaigns, as a process, is still in development. The Directorate has not yet set concrete policy regarding its requirements and extents. One thing's for sure though, the role play's not gonna end with the initial war. 1,100 years is a mighty long time, after all. There's nothing too unreasonable about the initial situation, except for the fact that 446 is almost 400 years after the Galasian Empire fell, so the Esneans are probably not that Galasian anymore. They might actually comparable to the Byzantines, actually: still claiming to the empire, but having heavily adopted the local language, culture, and traditions and such. Amusingly interesting. Brigidna may look something like this at the time: How much of Masparia were you wishing to conquer in this one war? I don't think empires wars to the death the back then, so "all of it" isn't a very good answer. Be aware you don't wanna make the same mistake as the Masparians and move a lot of your army away...that's the Akhadics' empire north of you, and the Lanlanians are likely still upset you kicked them off the Near East. Multiple wars is an option, though. And you probably did fight them over the 1,100 years, likely losing and regaining land over and over. That might actually be the trade of with Historical Campaigns...you've likely pacified the modern-day population, but there's a lot more of RP to do. RE: Campaign Submissions, Expansion - Mestra - 11-04-2017 (11-04-2017, 06:14 PM)Ayzek Wrote: @Ikar: what is the Chikusan Republic failing to provide and why? Just good old racism? Was the Heiwana Empire based in Kazemura? Did this empire racism Chikusa? What's behind the President's removal? I figured this would take multiple wars and several or a single large RP story, so that isn't really an issue. While the Esneans may have diverged from the original Galasian culture, there would still be some remnants and ultimately they would be closer culturally to the Mestrans rathern than the Masparians. So that makes it less complicated, although this still can be an issue of course, and would likely play out in the RP and subsequent. It is also likely that the area claimed by Mestra in this war, if the war were won, would be made as a more autonomous province of the empire, with vast power invested with the Esnean people. This could have its own pros and cons. As for land I would seek to conquer. I would say that the Imperium would likely try to assert its naval dominance, and as such would make to claim the southern lands including the island you have in your map (if on the table). Essentially the southern coast with part of the western coast. Could be about a third of the Masparian state. Historically it could have been lands belonging in part to the Esneans. However, it would take years to solidify Imperial control over the area, and the border area would likely as you said see several skirmishes and small wars where territory is lost and gained. |